Rodanius-Mercenary_Skin_Pack icon

Mercenary Skin Pack

Eight Mercenary skins with themed sounds, effects and cloth motion. Early release; known grip/cloth issues documented.

CHANGELOG

0.2.3

Correct the black endpoint of the additive effect ramp and preserve native brightness variation; disable cloud distortion on Expose glyphs. Route primary/secondary network impact sound IDs and enemy surface-hit cues; cover native EffectComponent reset for pooled and unpooled effects. Use selected skin snapshots for Eviscerate holograms and soften extra sword trails. Finish existing combat recordings with subtle EQ and raise the mix another 1.5 dB. Native rendering, ghost fit and all impact/remote ownership cases require retesting. Deli model and AdvancedSkins unchanged.

0.2.2

Fix additive Expose mask RGB and add orange bread-slice Deli marker. Add parameterized sound interception, model-child SFX lookup, missing Mercenary state cues and scoped owned impact-point audio replacement. Raise all eight skin banks by 6 dB while preserving the native SFX slider curve. Native listening and remote impact ownership require playtesting; existing visual issues remain. Deli model and AdvancedSkins unchanged.

0.2.1

Replace native normal/sprint footstep events and hurt/fall-damage cues through the existing router; remove additive footstep/damage callbacks. Preserve surface mechanics, dust and item sounds. No AdvancedSkins update or model changes. Native in-game listening remains untested.

0.2.0 early release

Replaces the retired concept lineup with the eight approved skins; adds native audio/effects and AdvancedSkins fabric presentation. Deli geometry/textures preserved. Final visual and native-game acceptance pending.