Rodanius-Mercenary_Skin_Pack icon

Mercenary Skin Pack

Eight Mercenary skins with themed sounds, effects and cloth motion. Early release; known grip/cloth issues documented.

Last updated 3 days ago
Total downloads 661
Total rating 0 
Categories Mods AI Generated Skins
Dependency string Rodanius-Mercenary_Skin_Pack-0.2.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Rodanius-Rodanius_Skin_Runtime-0.1.1 icon
Rodanius-Rodanius_Skin_Runtime

Shared skin discovery, selector portraits, and presentation support for Rodanius survivor packs. Install once; contains no skin models.

Preferred version: 0.1.1
Rodanius-Eclipse_AdvancedSkins-0.1.6 icon
Rodanius-Eclipse_AdvancedSkins

Shared skin presentation, native audio routing and authored fabric motion. Early release.

Preferred version: 0.1.6

README

Mercenary Skin Pack 0.2.3 — early release

Eight selectable skins: Velvet Vendetta, Whiteout, Silk Circuit, Mantis, Living Cactus, Paper Duelist, Deli Duelist and Celestial Sword Saint. The seven new bodies and separate weapons come from the approved Meshy workflow. Deli retains its original released model/texture payload and SkinDef identity.

128 themed sounds are embedded in eight native Wwise banks. Attacks, movement, selection, Expose, hurt and death have concept-specific cues. Owned effects include attack trails, particles, native effect/projectile styling and the visible Expose marker. Applicable drapes, leaf coat, sash and E8 ribbons/tabard have authored secondary motion.

This is an early release. Models remain under visual review. Native startup/rendering, sword contact, animation, material appearance, audio playback/feel, volume behavior, cloth clearance, skin switching and multiplayer are untested. Offline validation does not establish those outcomes. No custom Init bank or game/dependency binaries are included.

Installation

Update Mercenary Skin Pack through Thunderstore Mod Manager or r2modman. The manager installs the required Rodanius Skin Runtime and Eclipse AdvancedSkins dependencies. Use a separate test profile for this early release. Remove duplicate manually installed copies of the pack or AdvancedSkins before launching.

Follow PLAYTEST.md when testing. Multiplayer peers should use matching package and dependency versions.

Known issues

R32 practical stabilization — unfinished

  • E1: Attack fingers can remain open around the hilt; grip polish is unfinished.
  • E2: Grip contact remains under review in native attack poses.
  • E3: The hanging panel is still fused to the trousers below the waist. Cloth can pull with leg motion; structural separation is unfinished.
  • E4: Left-hand grip retains a roughly 2 cm gap in inspected idle/run poses. Leaf-wing silhouette differs from the concept.
  • E5: Left-hand grip retains a roughly 0.6–2.7 cm gap in inspected run/idle poses. Lower-body proportions differ from the concept.
  • E6: Rebuilt paper hands curl without the former spikes. Hands remain bulky with visible cuff joins; complete contact and all-pose clearance are not accepted.
  • E8: Rear tabard and false leg-armor cloth motion corrected. Open attack fingers, inner-hip ribbon folding and shoulder-tip pinches remain.

Deli M014 and its eight released non-DLL payload members remain exact. Native controller blending, terrain/aim IK, Unity shaders, in-game audio feel and multiplayer are untested. Native raw Uppercut wrist/sword separation exists in the source pose and is called out in the preview. No final visual acceptance or completed-all-skins claim.

Install with your mod manager; required dependencies are listed in the manifest.

0.2.1 audio correction

Replace native normal/sprint footstep events and hurt/fall-damage cues through the existing router; remove additive footstep/damage callbacks. Preserve surface mechanics, dust and item sounds. No AdvancedSkins update or model changes. Native in-game listening remains untested.

0.2.2 gameplay feedback correction

Fix additive Expose mask RGB and add orange bread-slice Deli marker. Add parameterized sound interception, model-child SFX lookup, missing Mercenary state cues and scoped owned impact-point audio replacement. Raise all eight skin banks by 6 dB while preserving the native SFX slider curve. Native listening and remote impact ownership require playtesting; existing visual issues remain. Deli model and AdvancedSkins unchanged.

0.2.3 gameplay feedback correction

Correct the black endpoint of the additive effect ramp and preserve native brightness variation; disable cloud distortion on Expose glyphs. Route primary/secondary network impact sound IDs and enemy surface-hit cues; cover native EffectComponent reset for pooled and unpooled effects. Use selected skin snapshots for Eviscerate holograms and soften extra sword trails. Finish existing combat recordings with subtle EQ and raise the mix another 1.5 dB. Native rendering, ghost fit and all impact/remote ownership cases require retesting. Deli model and AdvancedSkins unchanged.