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Sandswept
A content expansion that adds a variety of unique and high quality content including survivors, enemies, interactables, and more.
| Last updated | a week ago |
| Total downloads | 1029463 |
| Total rating | 58 |
| Categories | Items Player Characters Mods Seekers of the Storm Update Enemies |
| Dependency string | SandsweptTeam-Sandswept-1.4.6 |
| Dependants | 123 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Goorakh-PizzaClientLagFix
Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack
Preferred version: 1.3.2pseudopulse-SoundFixer
Fixes some mods lacking audio due to the recent memop changes.
Preferred version: 1.0.0KingEnderBrine-LobbySkinsFix
Fixes issues with switching to modded skin and back to vanilla in lobby
Preferred version: 1.2.2bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.6RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.4RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.4.1RiskofThunder-R2API_CharacterBody
API for adding various stuff to Character Body such as: Modded Body Flags
Preferred version: 1.1.0pseudopulse-Rebindables
A helper for adding modded keybinds that work with the vanilla controls menu.
Preferred version: 1.0.5README
Sandswept is a content expansion mod that aims to add a variety of content including:
- 2 Survivors
- 4 Enemies
- 2 Elites
- 5 Interactables
- 27 Items
Feedback? Join the discord: (discord.gg/zcQnUUPdpW)
A written version of the readme can be found at the bottom of the page right above credits
Content

Written content readme for those with slow internet. (May occasionally be outdated)
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New Survivors!
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| Icon | Name / Effect |
|---|---|
Ranger |
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| Ranger
The Ranger is a versatile combatant, who alternates between long-range electric barrages and close quarters incendiary fire to efficiently take down targets. |
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Passive: Overcharged Protection
Hold up to 20 Charge. Charge increases health regeneration by up to 2.5 hp/s and armor by up to 15. Charge decays over time. |
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Passive: Overcharged Speed
Hold up to 20 Charge. Charge increases movement speed by up to 25%. Consume 5 Charge to double jump. Charge decays over time. |
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Primary: Direct Current
Surging. Fire an arcing electric current for 150% damage. Hitting enemies generates 1 Charge, increased up to 3 on direct hits. |
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Secondary: Release
Consume all Charge. Fire a piercing blast for 600% damage, increasing up to 1800% at full Charge. |
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Alt-Secondary: Galvanize
Consume all Charge. Fire 3 orbs of electricity, increasing up to 10 at full Charge for 80% damage per second each. |
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Utility: Sidestep
Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 10 Charge. |
| Special: Overdrive
Agile. Transform your rifle, replacing all of your skills with overdriven forms. |
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Heat Mechanic
While in Overdrive, passively build up heat and healing reduction. Heat amplifies skills in unique ways, but you take increasingly high self-damage. |
| Primary: Enflame
Fire a rapid stream of bullets for 90% damage. Fire rate and ignite chance increase with heat. |
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Secondary: Exhaust
Ignite. Reduce current heat by 50%. Fire a spread of heat for 4x300% damage. Burst count increases with heat spent. |
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Alt-Secondary: Char
Ignite. Reduce current heat by 50%. Fire off a blazing orb for 200% damage that engulfs the ground on impact for 200% damage per second. Damage increases with heat spent. |
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Utility: Heat Signature
Agile. Stunning. Sidestep a short distance and deal 390% damage. Hitting enemies generates 5 Charge and extends the dash. Dash distance increases with heat. |
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Special: Heat Sink
Agile. Ignite. Consume all heat and exit overdrive. Release a fire nova around you that deals 300%</ damage. Damage increases with heat spent.</td> |
VOL-T |
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| VOL-T
VOL-T is a positional survivor who relies on locking down the area to offset her frailty. |
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Passive: Volatile Shields
Start with innate shields. When your shield breaks, shock nearby targets for 2x250% damage and gain +40% movement speed for 7 seconds. |
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Primary: Galvanic Bolt
Blast out a galvanic ball that sticks into terrain, zapping nearby enemies for 100% damage periodically. Explodes for 400% damage on impact. |
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Secondary: Tempest Sphere
Send forth an orb of energy that damages targets within for 300% damage per second. Release to lock the orb in place. |
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Utility: Static Snare
Lightweight. Deploy a pylon that zaps targets for 200% damage, and damages targets between you and it for 200% damage per second. Re-activate to zip to the pylon, dealing 600% damage. |
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Special: Signal Overload
Grounding. Briefly wind up and drain your shield, unleashing a beam of energy for 3 seconds that pulls enemies inward and zaps them in a large radius for 320%-800% damage per second, scaling with shield drained. |
New Enemies!
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| Icon | Name / Effect |
|---|---|
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Cannonball Jellyfish
Launches itself at you and stuns itself if it misses. On death sends a slightly homing fireball after you. |
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Gamma Construct
Alternates between firing a large deathray and two smaller, ones that follow a set sweeping path. |
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Delta Construct
Fires two bursts of two orbs at you. Soars to the sky, charging up a configuration of small lasers that go in random directions, leaving a fire trail that lasts 5 seconds. |
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Theta Construct
Guards an enemy, preventing all damage, giving it 35% attack speed, 35% cooldown reduction and sharing its elite aspect effect. |
New Elites!
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| Icon | Name / Effect |
|---|---|
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Motivating T1
Passively carries a warbanner that grants all allies and itself 30% movement speed and 30% attack speed in a 20m radius. On hit, increases all ally attack speed by 30% in a 20m radius for 4s. Tier 1 |
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Osmium T2
Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. |
New Interactables!
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| Icon | Name / Effect |
|---|---|
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Inferno Drone
Periodically launches a missile that explodes into pools of lava. |
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Voltaic Drone
Blasts out conducting spikes that zap nearby enemies. |
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Shrine of Sacrifice
Gain 20% curse to drop two copies of a random common item. |
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Shrine of Ruin
Sacrifice 10 random common items to corrupt the next stage, making it a harder simulacrum variant that exclusively drops void items. |
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Shrine of The Future
Summon two random Tier 2 Elite Minibosses with halved stats that, upon being defeated, drop 3 item potentials per player. |
New Items!
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| Icon | Name / Effect |
|---|---|
White Items |
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Amber Knife
Gain a 12% chance on hit to fire a piercing knife for 180% (+180% per stack) base damage that gives 3.5% plus an additional 3 barrier. |
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Fractured Timepiece
Upon using your Utility skill, heal for 5% (+5% per stack) of your maximum health and reduce Special skill cooldown by 15%. |
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Red Spring Water
Increase health regeneration by 0.6 hp/s, plus an additional 0.6 hp/s (+0.6 hp/s per stack) for every unique buff you have (has diminishing returns scaling with buff count). |
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Temporal Transistor
Gain a 25% chance on kill to store an extra jump. Can store up to 2 (+2 per stack) extra jumps. |
Green Items |
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Crown's Diamond
Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. |
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Makeshift Plate
Begin each stage with 150% (+150% per stack) plating. Plating acts as secondary health, but cannot be recovered in any way. |
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Drifting Perception
Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 25% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds. |
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Nuclear Salvo
Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 50% base damage each and ignite on hit. |
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Pocket Plutonium
Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 20m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. |
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Sacrificial Band
Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of damage dealt. Recharges every 10 seconds. |
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Smouldering Document
5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). |
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Sun Fragment
8% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. |
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Universal VIP Pass
Category chests have a 40% chance of dropping 1 (+1 per stack) extra items. |
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Void Items |
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Festering Hunger
7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2 seconds. Corrupts all Smouldering Documents. |
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Millenium
7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. |
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Preserved Atoll
Getting hit causes you to implode, inflicting up to 5 (+3 per stack) permanent decay for 250% base damage to all targets in a 24m radius based on health lost. Recharges every 10 seconds. Corrupts all Sacrifical Bands. |
Red Items |
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Bleeding Witness
8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time effects heal all allies for 0.33% (+0.33% per stack) of their maximum health. |
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Ceremonial Jar
On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5 seconds afterward. |
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Torn Feather
Tap Interact to perform an omni-directional dash. Can dash twice before hitting the ground. Gain 20% (+35% per stack) movement speed. |
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Glacial Plasma
Activating your Primary Skill also conjures a piercing javelin that deals 2000% (+2000% per stack) damage and freezes enemies. Recharges over 10 seconds. Your stuns have an 6% chance to freeze for 3 seconds. |
Lunar Items / Equipment |
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Their Prominence
Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain. |
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Corrupted Catalyst
Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35 seconds |
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Flawless Design
Permanently sacrifice 10% of your maximum health to duplicate a targeted item. Health cost increases with item rarity. |
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Hallowed Ichor
Chests may be re-opened 1 (+1 per stack) additional times, but re-opening them increases difficulty by 30% permanently. Difficulty increase scales with chest rarity. |
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Sequenced Fate
Using a Shrine of Order grants 6 (+1 per stack) additional random items. Shrines of order appear more frequently. |
Equipment |
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Galvanic Cell Shield
Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20 seconds |
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The Sand Sweeper
Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30 seconds |
Credits
Support us on KOFI! https://linktr.ee/SandsweptTeam
- Code: HIFU, Pseudopulse
- With small contributions from: Prod, Sandman, dgosling, Phreel
- Models: Smxrez, Synodii, Pseudopulse, HIFU, Sandman
- Formerly: GEMO
- With small contributions from: Prod
- Animations: Snonepe, Pseudopulse, Synodii
- Formerly: IcieTea, Bog, Unmatchedpowerofthesun
- VFX: HIFU, Pseudopulse
- With small former contributions from: Sandman, Prod
- SFX: HIFU, Pseudopulse
- Skill Icons: Prod
- Concepts and art: yorikobear, IcieTea, Sandman, Shepd
- With small contributions from: Swuff, DuhDoesNothing, Pseudopulse, Smxrez, Synodii, HIFU
- Lore: TheViralMelon, Zynthesizer
- Playtesters: .Score, BubbleTanks, Interlink, JimKas, Fyrebw42, James, Jaysian, Phreel, Swuff, Sage, Saucy Wench, Soylar, TheViralMelon, Tizi, Yarrowyeen, Zynthesizer, All public playtesters



















































