SandsweptTeam-Sandswept icon

Sandswept

A content expansion that adds a variety of unique and high quality content including survivors, enemies, interactables, and more.

Last updated a week ago
Total downloads 1029463
Total rating 58 
Categories Items Player Characters Mods Seekers of the Storm Update Enemies
Dependency string SandsweptTeam-Sandswept-1.4.6
Dependants 123 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
Goorakh-PizzaClientLagFix-1.3.2 icon
Goorakh-PizzaClientLagFix

Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack

Preferred version: 1.3.2
RiskofThunder-R2API_DamageType-1.1.7 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.7
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskofThunder-R2API_Items-1.0.7 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.7
RiskofThunder-R2API_ContentManagement-1.0.10 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.10
pseudopulse-SoundFixer-1.0.0 icon
pseudopulse-SoundFixer

Fixes some mods lacking audio due to the recent memop changes.

Preferred version: 1.0.0
KingEnderBrine-LobbySkinsFix-1.2.2 icon
KingEnderBrine-LobbySkinsFix

Fixes issues with switching to modded skin and back to vanilla in lobby

Preferred version: 1.2.2
bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Skills-1.0.4 icon
RiskofThunder-R2API_Skills

API for skills

Preferred version: 1.0.4
RiskofThunder-R2API_Director-2.3.6 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.3.6
RiskofThunder-R2API_RecalculateStats-1.6.3 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.3
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Skins-1.4.1 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.4.1
RiskofThunder-R2API_CharacterBody-1.1.0 icon
RiskofThunder-R2API_CharacterBody

API for adding various stuff to Character Body such as: Modded Body Flags

Preferred version: 1.1.0
pseudopulse-Rebindables-1.0.5 icon
pseudopulse-Rebindables

A helper for adding modded keybinds that work with the vanilla controls menu.

Preferred version: 1.0.5

README

Sandswept is a content expansion mod that aims to add a variety of content including:

  • 2 Survivors
  • 4 Enemies
  • 2 Elites
  • 5 Interactables
  • 27 Items

Feedback? Join the discord: (discord.gg/zcQnUUPdpW)

A written version of the readme can be found at the bottom of the page right above credits

Content

Written content readme for those with slow internet. (May occasionally be outdated)

Click to expand/collapse

New Survivors!

Click to expand/collapse
Icon Name / Effect

Ranger

Ranger
The Ranger is a versatile combatant, who alternates between long-range electric barrages and close quarters incendiary fire to efficiently take down targets.
Passive: Overcharged Protection
Hold up to 20 Charge. Charge increases health regeneration by up to 2.5 hp/s and armor by up to 15. Charge decays over time.
Passive: Overcharged Speed
Hold up to 20 Charge. Charge increases movement speed by up to 25%. Consume 5 Charge to double jump. Charge decays over time.
Primary: Direct Current
Surging. Fire an arcing electric current for 150% damage. Hitting enemies generates 1 Charge, increased up to 3 on direct hits.
Secondary: Release
Consume all Charge. Fire a piercing blast for 600% damage, increasing up to 1800% at full Charge.
Alt-Secondary: Galvanize
Consume all Charge. Fire 3 orbs of electricity, increasing up to 10 at full Charge for 80% damage per second each.
Utility: Sidestep
Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 10 Charge.
Special: Overdrive
Agile. Transform your rifle, replacing all of your skills with overdriven forms.
Heat Mechanic
While in Overdrive, passively build up heat and healing reduction. Heat amplifies skills in unique ways, but you take increasingly high self-damage.
Primary: Enflame
Fire a rapid stream of bullets for 90% damage. Fire rate and ignite chance increase with heat.
Secondary: Exhaust
Ignite. Reduce current heat by 50%. Fire a spread of heat for 4x300% damage. Burst count increases with heat spent.
Alt-Secondary: Char
Ignite. Reduce current heat by 50%. Fire off a blazing orb for 200% damage that engulfs the ground on impact for 200% damage per second. Damage increases with heat spent.
Utility: Heat Signature
Agile. Stunning. Sidestep a short distance and deal 390% damage. Hitting enemies generates 5 Charge and extends the dash. Dash distance increases with heat.
Special: Heat Sink
Agile. Ignite. Consume all heat and exit overdrive. Release a fire nova around you that deals 300%</ damage. Damage increases with heat spent.</td>

VOL-T

VOL-T
VOL-T is a positional survivor who relies on locking down the area to offset her frailty.
Passive: Volatile Shields
Start with innate shields. When your shield breaks, shock nearby targets for 2x250% damage and gain +40% movement speed for 7 seconds.
Primary: Galvanic Bolt
Blast out a galvanic ball that sticks into terrain, zapping nearby enemies for 100% damage periodically. Explodes for 400% damage on impact.
Secondary: Tempest Sphere
Send forth an orb of energy that damages targets within for 300% damage per second. Release to lock the orb in place.
Utility: Static Snare
Lightweight. Deploy a pylon that zaps targets for 200% damage, and damages targets between you and it for 200% damage per second. Re-activate to zip to the pylon, dealing 600% damage.
Special: Signal Overload
Grounding. Briefly wind up and drain your shield, unleashing a beam of energy for 3 seconds that pulls enemies inward and zaps them in a large radius for 320%-800% damage per second, scaling with shield drained.

New Enemies!

Click to expand/collapse
Icon Name / Effect
Cannonball Jellyfish
Launches itself at you and stuns itself if it misses. On death sends a slightly homing fireball after you.
Gamma Construct
Alternates between firing a large deathray and two smaller, ones that follow a set sweeping path.
Delta Construct
Fires two bursts of two orbs at you. Soars to the sky, charging up a configuration of small lasers that go in random directions, leaving a fire trail that lasts 5 seconds.
Theta Construct
Guards an enemy, preventing all damage, giving it 35% attack speed, 35% cooldown reduction and sharing its elite aspect effect.

New Elites!

Click to expand/collapse
Icon Name / Effect
Motivating T1
Passively carries a warbanner that grants all allies and itself 30% movement speed and 30% attack speed in a 20m radius. On hit, increases all ally attack speed by 30% in a 20m radius for 4s.
Tier 1
Osmium T2
Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback.

New Interactables!

Click to expand/collapse
Icon Name / Effect
Inferno Drone
Periodically launches a missile that explodes into pools of lava.
Voltaic Drone
Blasts out conducting spikes that zap nearby enemies.
Shrine of Sacrifice
Gain 20% curse to drop two copies of a random common item.
Shrine of Ruin
Sacrifice 10 random common items to corrupt the next stage, making it a harder simulacrum variant that exclusively drops void items.
Shrine of The Future
Summon two random Tier 2 Elite Minibosses with halved stats that, upon being defeated, drop 3 item potentials per player.

New Items!

Click to expand/collapse
Icon Name / Effect

White Items

Amber Knife
Gain a 12% chance on hit to fire a piercing knife for 180% (+180% per stack) base damage that gives 3.5% plus an additional 3 barrier.
Fractured Timepiece
Upon using your Utility skill, heal for 5% (+5% per stack) of your maximum health and reduce Special skill cooldown by 15%.
Red Spring Water
Increase health regeneration by 0.6 hp/s, plus an additional 0.6 hp/s (+0.6 hp/s per stack) for every unique buff you have (has diminishing returns scaling with buff count).
Temporal Transistor
Gain a 25% chance on kill to store an extra jump. Can store up to 2 (+2 per stack) extra jumps.

Green Items

Crown's Diamond
Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger.
Makeshift Plate
Begin each stage with 150% (+150% per stack) plating. Plating acts as secondary health, but cannot be recovered in any way.
Drifting Perception
Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 25% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds.
Nuclear Salvo
Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 50% base damage each and ignite on hit.
Pocket Plutonium
Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 20m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields.
Sacrificial Band
Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of damage dealt. Recharges every 10 seconds.
Smouldering Document
5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic).
Sun Fragment
8% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage.
Universal VIP Pass
Category chests have a 40% chance of dropping 1 (+1 per stack) extra items.

Void Items

Festering Hunger
7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2 seconds. Corrupts all Smouldering Documents.
Millenium
7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments.
Preserved Atoll
Getting hit causes you to implode, inflicting up to 5 (+3 per stack) permanent decay for 250% base damage to all targets in a 24m radius based on health lost. Recharges every 10 seconds. Corrupts all Sacrifical Bands.

Red Items

Bleeding Witness
8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time effects heal all allies for 0.33% (+0.33% per stack) of their maximum health.
Ceremonial Jar
On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5 seconds afterward.
Torn Feather
Tap Interact to perform an omni-directional dash. Can dash twice before hitting the ground. Gain 20% (+35% per stack) movement speed.
Glacial Plasma
Activating your Primary Skill also conjures a piercing javelin that deals 2000% (+2000% per stack) damage and freezes enemies. Recharges over 10 seconds. Your stuns have an 6% chance to freeze for 3 seconds.

Lunar Items / Equipment

Their Prominence
Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain.
Corrupted Catalyst
Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35 seconds
Flawless Design
Permanently sacrifice 10% of your maximum health to duplicate a targeted item. Health cost increases with item rarity.
Hallowed Ichor
Chests may be re-opened 1 (+1 per stack) additional times, but re-opening them increases difficulty by 30% permanently. Difficulty increase scales with chest rarity.
Sequenced Fate
Using a Shrine of Order grants 6 (+1 per stack) additional random items. Shrines of order appear more frequently.

Equipment

Galvanic Cell Shield
Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20 seconds
The Sand Sweeper
Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30 seconds

Credits

Support us on KOFI! https://linktr.ee/SandsweptTeam

  • Code: HIFU, Pseudopulse
    • With small contributions from: Prod, Sandman, dgosling, Phreel
  • Models: Smxrez, Synodii, Pseudopulse, HIFU, Sandman
    • Formerly: GEMO
    • With small contributions from: Prod
  • Animations: Snonepe, Pseudopulse, Synodii
    • Formerly: IcieTea, Bog, Unmatchedpowerofthesun
  • VFX: HIFU, Pseudopulse
    • With small former contributions from: Sandman, Prod
  • SFX: HIFU, Pseudopulse
  • Skill Icons: Prod
  • Concepts and art: yorikobear, IcieTea, Sandman, Shepd
    • With small contributions from: Swuff, DuhDoesNothing, Pseudopulse, Smxrez, Synodii, HIFU
  • Lore: TheViralMelon, Zynthesizer
  • Playtesters: .Score, BubbleTanks, Interlink, JimKas, Fyrebw42, James, Jaysian, Phreel, Swuff, Sage, Saucy Wench, Soylar, TheViralMelon, Tizi, Yarrowyeen, Zynthesizer, All public playtesters