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CorpseBloomRebornHC
CorpseBloomReborn updated for Hallowed Concept: reserve-based Corpsebloom with a working reserve bar.
By SereneVoid
| Last updated | a day ago |
| Total downloads | 53 |
| Total rating | 0 |
| Categories | Tweaks Items Client-side AI Generated |
| Dependency string | SereneVoid-CorpseBloomRebornHC-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
CorpseBloomRebornHC
By Serestielle. A Hallowed Concept-compatible fork of CorpseBloomReborn by TPDespair (William758).
Corpsebloom grants a percentage of maximum health as reserve. Healing is stored in the reserve and heals you over time. All config options from CorpseBloomReborn are kept with the same names and defaults.
Changes from CorpseBloomReborn 1.4.0
- The Heal hook is registered with a high priority, so it is always the outermost hook. The old version re-hooked one second after each run started (and on Diluvian), which left a window where other mods' healing multipliers applied twice.
- Reserve state lives in a component on the body. The old version used a netId dictionary that could throw inside
CharacterBody.OnDestroy. - Heals flagged
BypassConvertHealing(Hallowed Concept regainable health, Lil Reaper) skip the reserve. If they went through it, they would lose the flag and heal-conversion items would swallow them. - The reserve bar is anchored inside the health bar's own bar container. It follows resizes, health-based bar width, HUD scale and ally card indents, and it appears on every health bar, including ally cards and overhead bars.
- Item text is set through
Language.SetStringByTokeninstead of hookingLanguage.GetString.
Do not run it at the same time as the original CorpseBloomReborn. BepInEx will refuse to load this mod if the original is present.
Credits
- TPDespair (William758): CorpseBloomReborn
- paddywan: CorpseBloomPlusPlus