TeamModUpload-BiomassConstructor icon

BiomassConstructor

Construct automated Biomass Pylons that sequence, clone, and synthesize regional fauna with cybernetic telemetry objectives and RiskOfOptions support.

Last updated a day ago
Total downloads 46
Total rating 1 
Categories Mods AI Generated Skills
Dependency string TeamModUpload-BiomassConstructor-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Prefab-1.1.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.1.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Items-1.0.8 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.8
RiskofThunder-R2API_RecalculateStats-1.7.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.7.0

README

BiomassConstructor

Construct automated Biomass Pylons that sequence, clone, and synthesize regional fauna to fight alongside your team. Expand your network with regional Data Centers and Signal Towers, adapt seamlessly to survivor skins, and push past the limits of AI Singularity.


Early Preview & Development Showcase

Check out the early development preview video below for a look at the core mechanics, pylon animations, and telemetry systems captured during the initial development phase:

BiomassConstructor Early Showcase


Features:

Dynamic Skin & Armor Adaptation

  • The Biomass Pylon automatically inherits and harmonizes with Engineer's active skin, matching custom textures, shader highlights, and chassis materials seamlessly across all loadouts.
Skin & Chassis Adaptation Showcase
Variant 1
Variant 2
Variant 3
Variant 4
Variant 5

Modular Turret Evolution Paths

The pylon adapts to the combat environment through three distinct, mutually expandable evolution trees:

  • Path A — Apex (Offense & Lethality):
    • Tier 1 (Target Acquisition): +25% targeting range and projectile tracking speed.
    • Tier 2 (Hyper-Velocity Chamber): Adds penetrating energy bursts to primary fire.
    • Tier 3 (Apex Mutation): Clones synthesized by the pylon inherit +35% attack speed and +25% critical strike chance.
  • Path B — Fortress (Durability & Shielding):
    • Tier 1 (Reinforced Plating): Pylon gains +50 flat armor and passive shield regeneration.
    • Tier 2 (Localized Kinetic Ward): Periodically projects a protective micro-dome absorbing incoming projectiles.
    • Tier 3 (Fortress Bulwark): Clones gain +50% maximum health and temporary damage immunity upon materialization.
  • Path C — Nexus (Swarm & Utility):
    • Tier 1 (Sub-Core Partition): Increases maximum active clone capacity by +1.
    • Tier 2 (Neural Sequencing): Reduces creature cloning interval by 20%.
    • Tier 3 (Singularity Link): All active clones grant passive cooldown reduction to allies within the pylon radius.
  • Hyper-Evolution Overclock (Endgame):
    • Once evolution ranks are maxed, excess upgrade points automatically convert into permanent stat amplification (+20% damage/HP and +25 armor per stack).

Turret Evolution Path Selection


Mechanical Unit Assimilation

  • Stand near the Pylon and press [G] to salvage damaged or purchased utility drones, directly converting scrap metal into raw biomass reserves and pylon stat boosts.

Drone Sacrifice Assimilation


Planetary Telemetry: Data Center

  • Heavy monolith structures located across combat sectors. Defend the surrounding perimeter to extract archived regional combat telemetry for instant biomass and evolution points.

Biomass Data Center Monolith Data Center Interaction Protocol


Planetary Telemetry: Signal Tower

  • High-frequency radio scanners requiring real-time directional input overrides ([W, A, S, D]) to establish deep-space comms and accelerate AI Singularity progress.

Biomass Signal Tower Array Radio Tower Sequence Calibration


Unshackled Singularity Boss Event

  • Pushing neural telemetry to 100% unlocks manual limiter overrides ([V] Key), triggering an unshackled rogue Singularity boss encounter on subsequent sectors.

Risk of Options & Compatibility

  • Full in-game configuration sliders and toggles via RiskOfOptions.
  • Built-in lifecycle garbage collector automatically cleans up orphaned deployables and turrets across stage transitions.
  • Compatible with Starstorm 2, Sandswept, Aetherium, and VarianceAPI.

Controls (Default)

  • [G]: Assimilate nearest owned drone or gunner turret while standing near the Pylon.
  • [V]: Breach AI Singularity limiters when neural threshold reaches 100%.
  • [E]: Interact with Data Centers and Signal Towers.

Inspirations & Acknowledgments

  • Core Inspiration: Heavily inspired by ChaoticSkills by pseudopulse. The original Constructor Pylon ability from ChaoticSkills served as the core foundation, conceptual blueprint, and design vision for the BiomassConstructor project.
  • Framework & Architecture: Built with BepInEx and the R2API modular library suite.
  • Community: Special thanks to the Risk of Rain 2 modding community for documentation, hooks, and technical support.