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BiomassConstructor
Construct automated Biomass Pylons that sequence, clone, and synthesize regional fauna with cybernetic telemetry objectives and RiskOfOptions support.
| Last updated | a day ago |
| Total downloads | 46 |
| Total rating | 1 |
| Categories | Mods AI Generated Skills |
| Dependency string | TeamModUpload-BiomassConstructor-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
BiomassConstructor
Construct automated Biomass Pylons that sequence, clone, and synthesize regional fauna to fight alongside your team. Expand your network with regional Data Centers and Signal Towers, adapt seamlessly to survivor skins, and push past the limits of AI Singularity.
Early Preview & Development Showcase
Check out the early development preview video below for a look at the core mechanics, pylon animations, and telemetry systems captured during the initial development phase:
Features:
Dynamic Skin & Armor Adaptation
- The Biomass Pylon automatically inherits and harmonizes with Engineer's active skin, matching custom textures, shader highlights, and chassis materials seamlessly across all loadouts.
| Skin & Chassis Adaptation Showcase |
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Modular Turret Evolution Paths
The pylon adapts to the combat environment through three distinct, mutually expandable evolution trees:
- Path A — Apex (Offense & Lethality):
- Tier 1 (Target Acquisition): +25% targeting range and projectile tracking speed.
- Tier 2 (Hyper-Velocity Chamber): Adds penetrating energy bursts to primary fire.
- Tier 3 (Apex Mutation): Clones synthesized by the pylon inherit +35% attack speed and +25% critical strike chance.
- Path B — Fortress (Durability & Shielding):
- Tier 1 (Reinforced Plating): Pylon gains +50 flat armor and passive shield regeneration.
- Tier 2 (Localized Kinetic Ward): Periodically projects a protective micro-dome absorbing incoming projectiles.
- Tier 3 (Fortress Bulwark): Clones gain +50% maximum health and temporary damage immunity upon materialization.
- Path C — Nexus (Swarm & Utility):
- Tier 1 (Sub-Core Partition): Increases maximum active clone capacity by +1.
- Tier 2 (Neural Sequencing): Reduces creature cloning interval by 20%.
- Tier 3 (Singularity Link): All active clones grant passive cooldown reduction to allies within the pylon radius.
- Hyper-Evolution Overclock (Endgame):
- Once evolution ranks are maxed, excess upgrade points automatically convert into permanent stat amplification (+20% damage/HP and +25 armor per stack).

Mechanical Unit Assimilation
- Stand near the Pylon and press [G] to salvage damaged or purchased utility drones, directly converting scrap metal into raw biomass reserves and pylon stat boosts.

Planetary Telemetry: Data Center
- Heavy monolith structures located across combat sectors. Defend the surrounding perimeter to extract archived regional combat telemetry for instant biomass and evolution points.

Planetary Telemetry: Signal Tower
- High-frequency radio scanners requiring real-time directional input overrides ([W, A, S, D]) to establish deep-space comms and accelerate AI Singularity progress.

Unshackled Singularity Boss Event
- Pushing neural telemetry to 100% unlocks manual limiter overrides ([V] Key), triggering an unshackled rogue Singularity boss encounter on subsequent sectors.
Risk of Options & Compatibility
- Full in-game configuration sliders and toggles via RiskOfOptions.
- Built-in lifecycle garbage collector automatically cleans up orphaned deployables and turrets across stage transitions.
- Compatible with Starstorm 2, Sandswept, Aetherium, and VarianceAPI.
Controls (Default)
- [G]: Assimilate nearest owned drone or gunner turret while standing near the Pylon.
- [V]: Breach AI Singularity limiters when neural threshold reaches 100%.
- [E]: Interact with Data Centers and Signal Towers.
Inspirations & Acknowledgments
- Core Inspiration: Heavily inspired by ChaoticSkills by pseudopulse. The original Constructor Pylon ability from ChaoticSkills served as the core foundation, conceptual blueprint, and design vision for the BiomassConstructor project.
- Framework & Architecture: Built with BepInEx and the R2API modular library suite.
- Community: Special thanks to the Risk of Rain 2 modding community for documentation, hooks, and technical support.





