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MiniMult
Adds Mini MUL-T, a MUL-T secondary: throw it like Blast Canister to launch a smaller AI copy of yourself.
By Vibes
| Last updated | 14 hours ago |
| Total downloads | 73 |
| Total rating | 0 |
| Categories | Skills AI Generated |
| Dependency string | Vibes-MiniMult-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
Mini MUL-T
Adds Mini MUL-T, a new secondary skill for MUL-T. Aim and throw it exactly like Blast Canister (same arc preview, animation and cooldown), but instead of a canister you launch a smaller copy of MUL-T that lands where you aimed and fights on its own.
Like Goobo Jr.:
- It's a copy of you (same loadout) controlled by MUL-T's AI, on your team, and its kills count as yours.
- Carries all your items, deals 65% of your damage, has 200% health.
- Lasts 30 seconds; its health bar drains over that time.
It looks like normal MUL-T (no gummy look), just smaller. Up to 3 at once; launching another replaces your oldest. Mini MUL-Ts throw regular Blast Canisters with their own secondary, so they never make more of themselves.
Pick it in MUL-T's loadout, under the secondary slot. Vanilla Blast Canister is unchanged.
Config
BepInEx/config/com.vibes.MiniMult.cfg
Lifetime = 30secondsMaxActive = 3DamagePercent = 65(its damage as a percent of yours)HealthBoostStacks = 10(+10% health per point; 10 = 200%)CopyItems = true(false = the copy gets no items)ModelScale = 0.65(visual size)
Notes
- Everyone in a multiplayer lobby needs the mod installed. Only the host's settings matter (except ModelScale, which is per player).
- No R2API dependency, no DLC required.