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FalseSonMod
Removes the charge-up window on False Son's Charged Slam and scales its damage with fall distance before landing. Jump high, slam down, one-shot the map.
By asylumdays
| Last updated | 11 hours ago |
| Total downloads | 24 |
| Total rating | 1 |
| Categories | Mods Tools Player Characters Skills AI Generated |
| Dependency string | asylumdays-FalseSonMod-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2100README
FalseSonMod
Buffs False Son's Charged Slam, which felt underwhelming compared to the rest of his kit.
What it does
- Removes the charge-up window on Charged Slam — it fires instantly instead of requiring you to hold it.
- Charged Slam's damage now scales with how far you fell before landing. Jump from height, slam down, and the higher the drop, the harder it hits (fall from ~100m and it can one-shot the map).
Requirements
- BepInEx (5.4.2100 or compatible)
Install
- Install BepInEx for Risk of Rain 2 if you haven't already.
- Drop
FalseSonMod.dllinto yourBepInEx/pluginsfolder. - Launch the game.
Compatibility / notes
- Balance mod — significantly increases False Son's burst damage potential. Not recommended alongside other mods that also rebalance Charged Slam.
- GUID:
com.blue.falsesonmod
Changelog
1.1.0
- Removed Charged Slam charge-up delay.
- Added fall-distance-based damage scaling to Charged Slam.