Mods that depend on BepInExPack

 236
0 
GraphWarsSolusHeart
Turns Solus Heart's cringey lines into some hit one-liners from Graph Wars.
Last updated: 3 months ago
 1379
0 
SacrificeItemSpawn
Moves Artifact of Sacrifice drops, Lunar Coins, elite aspects, and teleporter boss rewards beside the nearest living player.
Last updated: 3 months ago
 3438
1 
LunarCoinsMenu
A Risk of Rain 2 mod made to modify your Lunar Coins.
Last updated: 3 months ago
 398
0 
FixedFlyIonSurge
Makes Artificer's Ion Surge scale with base speed instead of movement items. Fully configurable jump height (0.5 to 5.0)!
Last updated: 3 months ago
 2487
0 
SpawnBox
Every item, every ally, every enemy - on demand, on your team or theirs. Test your build's real limits instead of hoping the run hands you the answer.
Last updated: 2 months ago
 4415
0 
But It Refused
By Orz
Replaces the normal item revive with the "But it refused." scene from Undertale.
Last updated: 3 months ago
 1189
1 
AidenBandit
By mwmw
Gives Bandit a skin of Aiden. Includes dynamic bones!
Last updated: 3 months ago
 1020
1 
CommandExcludeTemporaryItems
When both Artifact of Command and this optional artifact are enabled, temporary item drops are spawned as normal pickups instead of command choices.
Last updated: 3 months ago
 530
0 
CENI
Stage save states with a selectable UI, five slots per character, controller support, and pt-BR localization.
Last updated: 3 months ago
 1636
6 
SolusEnemiesTweaks
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: 3 weeks ago
 776
0 
KickMenu
A Risk of Rain 2 mod for lobby management. Open the menu using F1.
Last updated: 3 months ago
 389
0 
InstrumentDisplay
A minimal ship telemetry HUD with a celestial navigation suite. Every reading earned by real instruments. Stock and modded ships.
Last updated: 3 months ago
 1088
0 
Passive Item Expansion Fix
Allow use of Drifter and Railgunner passive even if their respective DLC is disabled.
Last updated: 3 months ago
 1542
1 
LunarQoLMod
Ensure the Blue Orb in every level and make lunar content cost 0 coins.
Last updated: 3 months ago
 634
0 
SentryArtificer
By mwmw
Gives Artificer two skins of Sentry from MFF! Includes dynamic bones!
Last updated: 3 months ago
 524
0 
RareDevotionEggs
Adds a small configurable chance for classic purchasable drones to spawn as Lemurian Eggs in normal runs.
Last updated: 3 months ago
 14157
6 
HazeMod
The OSIC has sent one of it's most elite to Petrichor V
Last updated: a week ago
 2315
6 
ScorchedVoxels
By Nyn
Stages convert to voxel terrain at load: explosions and melee swings carve real craters the whole lobby sees. The loading wait hides a four-game arcade with a pet terrarium. Optional gore (off by default) cuts bodies along real swing geometry.
Last updated: 3 months ago
 11481
8 
Stagnant Pipeworks
Adds a new stage 4 to the game, The Stagnant Pipeworks. Scavenge through the decrepet ancient pipes and drains on your expedition through Petrichor V.
Last updated: a month ago
 2822
1 
PetrichorProtocol
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Last updated: 2 months ago
 1015
0 
EnemyMutations
Enemies can spawn mutated: Giant, Tiny, Frenzied, Volatile, or rare gold Treasure variants. New versions of every monster, no new models. Part of The Petrichor Protocol.
Last updated: 3 months ago
 427
0 
EnlargedEnemies
Enlarge every enemy on Petrichor V. Three size tiers - giant enemies hit harder and take more killing, but lumber slowly and drop bonus rewards.
Last updated: 3 months ago
 227
0 
ShrunkenEnemies
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
Last updated: 3 months ago
 667
1 
EnlargedSurvivor
Play as a colossal survivor while enemies stay tiny. Three size tiers, boosted stats, slower fire rate, reduced rewards, camera pull-back, and a comically tiny weapon.
Last updated: 3 months ago