Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on BepInExPack
Adds THE Sol Badguy from Guilty Gear as a combo based resource managing brawler.
Last updated: 3 months ago
Replaces Gold Chest on Repurposed Crater with a boss, like on Siren's Call.
Last updated: 6 months ago
Dota 2 items in Risk of Rain 2!
Last updated: 6 months ago
Adds a bunch of new elite types
Last updated: 7 months ago
Adds new Shrine of the Mountain-like shrines that affect boss fights and their rewards
Last updated: 7 months ago
EVE as a Drifter skin!
Last updated: 7 months ago
Futaba as an Operator skin!
Last updated: 7 months ago
Uninspired item mod, AKA Nerols' cutlery
Last updated: 8 months ago
[SotS : fix] Brings back missing scoreboard strips for dead players — [ client-side ]
Last updated: 2 years ago
Mantle is Exploring Petrichor V! with multiple abilities and artifacts to aid in this hostile planet and adventure. Adds skins for Multiple Survivors!. All have tail and ear physics!
Last updated: a month ago
Configurable highlights for Risk of Rain 2 destructibles, including Siren's Call eggs, category toggles, color, brightness, and Risk of Options support.
Last updated: 2 months ago
Configurable RGB/static color controls and static-on-completion behavior for ParticleSystem's TeleporterBeam.
Last updated: 2 months ago
Makes start up loading time faster by decompressing and caching asset bundles
Last updated: 6 months ago
Adds a new skill for Seeker
Last updated: 7 months ago
A little moth with a sword
Last updated: 7 months ago
Adds small quality of life gameplay changes (check the README!): Post-Mithrix loop portal; Pressure plates stay pressed down for a duration; Quit to Lobby button; Teleport out of bounds items; Unwrap Command Essence droplets — [ server-side ]
Last updated: 8 months ago
A hard unique difficulty that changes enemy skills, AI, scaling and more! Features 6 Mastery Skins. Small patch.
Last updated: a year ago
Optional moon pillars that gives items. Highly configurable.
Last updated: 3 years ago
Makes Conduit Canyon sentry keys more consistent. Configurable!
Last updated: 3 weeks ago
Provides the Wandering CHEF some spawn locations on some post-loop map variants, plus some additional fixed interactable locations.
Last updated: a month ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: a month ago
Take full control of the Evolution artifact! Configure exactly what items monsters gain on each stage instead of random items.
Mods
Tweaks
Items
Enemies
Artifacts
Server-side
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 2 months ago
Goo corrupted creature WORKING BUT UNFINISHED
Last updated: 2 months ago
Allows Drifter to grab and bag anything
Last updated: 2 months ago