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ElementalReactions
Adds Genshin Impact's Elemental Reaction system to RoR2
CHANGELOG
Changelog
v1.1.1
- (Bug Fix) Fixed Superconduct increasing damage by 130% instead of 30%. Oops
v1.1.0
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(Rework) Reworked a few elemental reactions to function closer to how they do in the original game and to enable triggering reactions more often
- These reworks involve allowing multiple elements to persist on a target at once. You can now trigger multiple reactions at once when attacking a target with multiple elements on them
- Burning is now its own DOT instead of using the base-game ignite effect. Burning damage now scales with elemental reaction damage multipliers, like Instructor's Tea Cup. Burning is still able to be buffed by Ignition Tank
- Burning and Electro-Charge no longer remove their elements on being triggered. The DOT effects now last as long as the triggering elements remain
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(Visual) Damage numbers from reactions now use the same color as damage from items
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(Visual) The screen effect from elemental weather is now slightly more visible
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(Compatibility) Added elements to the drones from Sandswept and Starstorm 2 (Ally elements must be enabled in the config)
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(Mod Page) Edited the mod icon again
Get rid of the circle, focus on balance over symmetry. I already solved this with the expansion icon, idk why I had to overcomplicate this -
(Bug Fix) Noxious Thorn is now able to proc reactions when transfering elements
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(Bug Fix) Fixed cases where you would still have elements on your skills even if you selected Physical in your loadout
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(Bug Fix) Fixed the game not starting if Sandswept's Cannonball Jellyfish was disabled
v1.0.1
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(Mod Page) Edited the mod icon a bit
I didn't like the old one because it wasn't symmetrical, now it's symmetrical and more accurate to the source material but it feels uneven. I can't decide which I dislike more) -
(Bug Fix) Fixed incompat with Bubbet's Items (Improved TakeDamageProcess IL matching)
v1.0.0
- First release