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Decompiled source of ElementalReactions v2.0.1
plugins/ElementalReactionsMod.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using ElementalReactionsMod.Achievements; using ElementalReactionsMod.Elements; using ElementalReactionsMod.Environment; using ElementalReactionsMod.Items; using ElementalReactionsMod.Loadout; using ElementalReactionsMod.Orbs; using ElementalReactionsMod.Reactions; using EntityStates; using EntityStates.AffixEarthHealer; using EntityStates.ClayBruiser.Weapon; using EntityStates.DefectiveUnit; using EntityStates.Events; using EntityStates.FriendUnit; using EntityStates.MiniMushroom; using EntityStates.RoboBallBoss.Weapon; using EntityStates.ScavMonster; using EntityStates.SolusAmalgamator; using EntityStates.VoidInfestor; using Grumpy; using HG; using HG.Reflection; using HarmonyLib; using IL.EntityStates.AcidLarva; using IL.EntityStates.AffixEarthHealer; using IL.EntityStates.DefectiveUnit; using IL.EntityStates.Destructible; using IL.EntityStates.VoidInfestor; using IL.RoR2; using IL.RoR2.Orbs; using IL.RoR2.Projectile; using IL.RoR2.Stats; using ItemQualities; using ItemQualities.ContentManagement; using ItemQualities.Utilities.Extensions; using JetBrains.Annotations; using LookingGlass.ItemStatsNameSpace; using LookingGlass.LookingGlassLanguage; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; using MonoMod.RuntimeDetour; using Newtonsoft.Json.Utilities; using On.EntityStates.ClayBruiser.Weapon; using On.EntityStates.FriendUnit; using On.EntityStates.MiniMushroom; using On.EntityStates.RoboBallBoss.Weapon; using On.EntityStates.ScavMonster; using On.EntityStates.SolusAmalgamator; using On.RoR2; using On.RoR2.UI.LogBook; using R2API; using R2API.Networking; using R2API.Networking.Interfaces; using Rewired.ComponentControls.Effects; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Achievements; using RoR2.Artifacts; using RoR2.ContentManagement; using RoR2.ExpansionManagement; using RoR2.Items; using RoR2.Navigation; using RoR2.Orbs; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using RoR2BepInExPack.GameAssetPathsBetter; using SS2; using Sandswept.Drones.Inferno; using Sandswept.Drones.Voltaic; using Sandswept.Enemies.CannonballJellyfish; using TMPro; using ThreeEyedGames; using Unity.Collections; using Unity.Jobs; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.Jobs; using UnityEngine.Networking; using UnityEngine.Rendering.PostProcessing; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ElementalReactionsMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+3565162a5e282c565a0ff3a42d5ca68fbc975d6f")] [assembly: AssemblyProduct("ElementalReactionsMod")] [assembly: AssemblyTitle("ElementalReactionsMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ElementalReactionsMod { public static class Assets { public static class AssetReferences { public static AssetReferenceT<Sprite> expansionIcon = new AssetReferenceT<Sprite>("64c84609674948a4d80e1fc588a1d8a9"); public static AssetReferenceT<Sprite> pyroBuffIcon = new AssetReferenceT<Sprite>("0daee0d7c66cf3349a5c729e74a12925"); public static AssetReferenceT<Sprite> hydroBuffIcon = new AssetReferenceT<Sprite>("7e274e591617cd94f851984046f5c921"); public static AssetReferenceT<Sprite> electroBuffIcon = new AssetReferenceT<Sprite>("a416b58f4ed2331488afcf4e6eba114f"); public static AssetReferenceT<Sprite> cryoBuffIcon = new AssetReferenceT<Sprite>("e38221f0cc59ebd4f96bfcc5034fde14"); public static AssetReferenceT<Sprite> anemoBuffIcon = new AssetReferenceT<Sprite>("2e957546a6b4ecf4088b8cb9a754aaaf"); public static AssetReferenceT<Sprite> geoBuffIcon = new AssetReferenceT<Sprite>("61c6caa41fc7e8c4abf6534fadeb89b0"); public static AssetReferenceT<Sprite> dendroBuffIcon = new AssetReferenceT<Sprite>("87b63bb49e9e2fa4f9d2a66665ee07a7"); public static AssetReferenceT<Sprite> quickenBuffIcon = new AssetReferenceT<Sprite>("fd1a80b8adab48644bde7e4c5d73fd13"); public static AssetReferenceT<Sprite> superconductBuffIcon = new AssetReferenceT<Sprite>("5fc2055e4d7c33348889a483e5a0df1b"); public static AssetReferenceT<Sprite> electroChargeBuffIcon = new AssetReferenceT<Sprite>("151966ab1f5e45043ab88e997d14ae7d"); public static AssetReferenceT<Sprite> burningBuffIcon = new AssetReferenceT<Sprite>("07f9bcdadc51ff54a9482a26f941d757"); public static AssetReferenceT<Sprite> strongBurningBuffIcon = new AssetReferenceT<Sprite>("9593213da82837b4294c671776203bbf"); public static AssetReferenceT<Texture> pyroIcon = new AssetReferenceT<Texture>("13e481dbe51e4d640ad603f14cb6bfe9"); public static AssetReferenceT<Texture> hydroIcon = new AssetReferenceT<Texture>("3eb8865e5a13b7742b66a47fbdd2aee7"); public static AssetReferenceT<Texture> electroIcon = new AssetReferenceT<Texture>("56c4fbbb5b62cb84abd0f8a9575caf3f"); public static AssetReferenceT<Texture> cryoIcon = new AssetReferenceT<Texture>("9435d25802bf8994a89c7275c9264810"); public static AssetReferenceT<Texture> anemoIcon = new AssetReferenceT<Texture>("38a3562c6487d3d459a11ab8ce19b418"); public static AssetReferenceT<Texture> geoIcon = new AssetReferenceT<Texture>("f972169ff42390a4da00e9b3eb915dbe"); public static AssetReferenceT<Texture> dendroIcon = new AssetReferenceT<Texture>("cdc71ccb0e628c74ba052480a5bc3cd4"); public static AssetReferenceT<Sprite> physicalSkillIcon = new AssetReferenceT<Sprite>("d4a1b90b0494f41468cc3891bf05e53a"); public static AssetReferenceT<Sprite> pyroSkillIcon = new AssetReferenceT<Sprite>("dc58e8263293feb4d800d43015d479c5"); public static AssetReferenceT<Sprite> hydroSkillIcon = new AssetReferenceT<Sprite>("e186d9590b77d8248abd9e77fbbd3f48"); public static AssetReferenceT<Sprite> electroSkillIcon = new AssetReferenceT<Sprite>("993b4bd8d5b61934f93b53275220256d"); public static AssetReferenceT<Sprite> cryoSkillIcon = new AssetReferenceT<Sprite>("d5fb27b74cc81cf409874d173f52e728"); public static AssetReferenceT<Sprite> anemoSkillIcon = new AssetReferenceT<Sprite>("7eee6493b891a1746a05e1b540b4eb4d"); public static AssetReferenceT<Sprite> geoSkillIcon = new AssetReferenceT<Sprite>("c88d96edd23da354696d9d9d66cd102f"); public static AssetReferenceT<Sprite> dendroSkillIcon = new AssetReferenceT<Sprite>("4e802f5ad484760438a8692950a15773"); public static AssetReferenceT<GameObject> genericElementActivatedEffect = new AssetReferenceT<GameObject>("0dcaf09df2cb8ab4c838c88c6d997a39"); public static AssetReferenceT<GameObject> genericElementOrbEffect = new AssetReferenceT<GameObject>("383d58c1367764647bb30cbdd0339ac0"); public static AssetReferenceT<GameObject> elementEnvironmentScreenEffect = new AssetReferenceT<GameObject>("55f9388a5a1f5834c9ee3506b9141ba8"); public static AssetReferenceT<GameObject> electroChargeTempVisualEffect = new AssetReferenceT<GameObject>("11147caefb6967a41ab27574e55d2a88"); public static AssetReferenceT<GameObject> quickenTempVisualEffect = new AssetReferenceT<GameObject>("8c00cd5f2a1b86c4ba23ceab51149285"); public static AssetReferenceT<GameObject> overloadEffect = new AssetReferenceT<GameObject>("a7c7911aead178a499a9803ee81dd5a3"); public static AssetReferenceT<GameObject> superconductEffect = new AssetReferenceT<GameObject>("b2ee9cb3889cd7c4bb620fd72233099a"); public static AssetReferenceT<GameObject> superconductTempVisualEffect = new AssetReferenceT<GameObject>("b46ea4e21788bdc418384e2de927414e"); public static AssetReferenceT<GameObject> swirlEffect = new AssetReferenceT<GameObject>("7afc921af72c23941980c334193ee394"); public static AssetReferenceT<GameObject> crystallizeSpawnOrbEffect = new AssetReferenceT<GameObject>("b71c0d9d0e04e4f42a27e5067bc57920"); public static AssetReferenceT<GameObject> crystallizePickup = new AssetReferenceT<GameObject>("677d6b93d9a81fa44b68adbcd2288857"); public static AssetReferenceT<Sprite> bloomIcon = new AssetReferenceT<Sprite>("cd5c3c5b432da044d8ab88e45c4ca562"); public static AssetReferenceT<GameObject> bloomObject = new AssetReferenceT<GameObject>("3208908270e8db14489bfb68079f0dcd"); public static AssetReferenceT<Material> bloomMaterial = new AssetReferenceT<Material>("c74a8fba09c05e843afab90abce26e10"); public static AssetReferenceT<Texture> bloomFresnelMask = new AssetReferenceT<Texture>("77d939fda7dde4048a33fccac924a029"); public static AssetReferenceT<Texture> bloomTransparent = new AssetReferenceT<Texture>("ff18c4fae117474409f084cf24b74999"); public static AssetReferenceT<GameObject> bloomExplosion = new AssetReferenceT<GameObject>("1a5da254110bef7488484791f3220e83"); public static AssetReferenceT<GameObject> burgeonExplosion = new AssetReferenceT<GameObject>("016343dff8c6ed345a37610401ac69b4"); public static AssetReferenceT<GameObject> hyperbloomOrb = new AssetReferenceT<GameObject>("84548caf27cac6b44b9f23e11e0c447d"); public static AssetReferenceT<Material> visionHolderMaterial = new AssetReferenceT<Material>("e3301a4ccd084f4428b3b23e85dc1733"); public static AssetReferenceT<Texture> glassVFXTexture = new AssetReferenceT<Texture>("a664cb2ff07a9af48835473d1e36bf67"); public static AssetReferenceT<GameObject> delusionPickupModel = new AssetReferenceT<GameObject>("9f3cf544c7630a04fa25214a5197c191"); public static AssetReferenceT<GameObject> delusionDisplayModel = new AssetReferenceT<GameObject>("79b9b2b62c2a66a439fad33cb020271a"); public static AssetReferenceT<Texture> delusionLogo = new AssetReferenceT<Texture>("8c75207915d01ff4280ac8f0e15b5aad"); public static AssetReferenceT<Sprite> delusionItemIcon = new AssetReferenceT<Sprite>("884bdf224e0646e43b6dc1b6a2675c92"); public static AssetReferenceT<Sprite> delusionPyroItemIcon = new AssetReferenceT<Sprite>("c43b3123149962f4ba691794e52b3e43"); public static AssetReferenceT<Sprite> delusionHydroItemIcon = new AssetReferenceT<Sprite>("cf1b789b5d942b142bd2ceff8f57f3a7"); public static AssetReferenceT<Sprite> delusionElectroItemIcon = new AssetReferenceT<Sprite>("6556071d8b734a34c9ed73fe8f085b54"); public static AssetReferenceT<Sprite> delusionCryoItemIcon = new AssetReferenceT<Sprite>("c18bd1206fb57a545b75e8ebe1277ae4"); public static AssetReferenceT<Sprite> delusionAnemoItemIcon = new AssetReferenceT<Sprite>("d2783fcd777fdc443b2413bea0a67ee4"); public static AssetReferenceT<Sprite> delusionGeoItemIcon = new AssetReferenceT<Sprite>("41fc2191bdd38634aa9d5d2f99a338c4"); public static AssetReferenceT<Sprite> delusionDendroItemIcon = new AssetReferenceT<Sprite>("3bedb54f341b8b448b9c0a1cd9dcdd7b"); public static AssetReferenceT<Sprite> delusionBuffIcon = new AssetReferenceT<Sprite>("6eea3353a4d395843b4cd63335aa6de1"); public static AssetReferenceT<GameObject> delusionHitEffect = new AssetReferenceT<GameObject>("65c647fb4bb695846b19becd2e583081"); public static AssetReferenceT<Texture> delusionRamp = new AssetReferenceT<Texture>("77c55f158f600e048ab3cecb73f7b2b6"); public static AssetReferenceT<Texture> delusionOrbRamp = new AssetReferenceT<Texture>("18f28cc4480fabe408617d74510efcb1"); public static AssetReferenceT<GameObject> instructorsTeaCupPickupModel = new AssetReferenceT<GameObject>("b51b42d6d9466d845a1d09da7a916642"); public static AssetReferenceT<GameObject> instructorsTeaCupDisplayModel = new AssetReferenceT<GameObject>("aa757ec80808fa94f8b3e34811f93f35"); public static AssetReferenceT<Material> instructorsTeaCupMaterial = new AssetReferenceT<Material>("21fcdb5cd2cf4b44fa0b04fe96e09702"); public static AssetReferenceT<Texture> instructorsTeaCupFresnelMask = new AssetReferenceT<Texture>("053b6932d6b15d5488c3626eb00c31ec"); public static AssetReferenceT<Sprite> instructorsTeaCupItemIcon = new AssetReferenceT<Sprite>("371e6f4214277484c90a8755fa3e42e1"); public static AssetReferenceT<GameObject> moonWheelPickupModel = new AssetReferenceT<GameObject>("7e50ea908069f874fac56c93f70a328d"); public static AssetReferenceT<GameObject> moonWheelDisplayModel = new AssetReferenceT<GameObject>("061359f9d76adfe429aa42f3b25caeb8"); public static AssetReferenceT<Texture> moonWheelVisionIcon = new AssetReferenceT<Texture>("af83aeca078a68443bf1583507eab088"); public static AssetReferenceT<Texture> moonWheelVisionRamp = new AssetReferenceT<Texture>("1f819082df45cdf44b5b8f019b4a90b5"); public static AssetReferenceT<Sprite> moonWheelItemIcon = new AssetReferenceT<Sprite>("00f1f0088ad92dc4eb41b80b7aef67f2"); public static AssetReferenceT<Sprite> elementalMasteryAchievementIcon = new AssetReferenceT<Sprite>("9547acf0f18b5a547a0533b84299b100"); public static AssetReferenceT<Texture> lunarVFXSymbol = new AssetReferenceT<Texture>("044f325621315c64a8a6b0b7277ff9b3"); public static AssetReferenceT<Texture> lunarDecal = new AssetReferenceT<Texture>("4cff496a700287245a5591fc5f7e1906"); public static AssetReferenceT<GameObject> lunarChargedLightningEffect = new AssetReferenceT<GameObject>("558b1898670f29e4f8aba548a3357090"); public static AssetReferenceT<Sprite> lunarChargeBuffIcon = new AssetReferenceT<Sprite>("ef41e115d6e9b3b45816e1afb73c5a0f"); public static AssetReferenceT<GameObject> lunarBloomEffect = new AssetReferenceT<GameObject>("623c28827e49bf041ade36cdd7cdf922"); public static AssetReferenceT<Sprite> lunarBloomBuffIcon = new AssetReferenceT<Sprite>("b14c2afa0ea1ba6449927fb72cbbd016"); public static AssetReferenceT<Sprite> lunarBloomChargingBuffIcon = new AssetReferenceT<Sprite>("dc667ee18bd31314a9c85d4ba5590cbf"); public static AssetReferenceT<GameObject> lunarCrystallizeController = new AssetReferenceT<GameObject>("151ca516e4a36dc4b9071f8c9957d1e4"); public static AssetReferenceT<GameObject> lunarCrystallizeActivatedEffect = new AssetReferenceT<GameObject>("6eb753463343f764385e8aaad94cbecf"); public static AssetReferenceT<GameObject> stellarLinchpinPickupModel = new AssetReferenceT<GameObject>("5807aa0e95fb5764ead5d7b371eff270"); public static AssetReferenceT<GameObject> stellarLinchpinDisplayModel = new AssetReferenceT<GameObject>("6ae8c402fc850084fb4f208fe973f108"); public static AssetReferenceT<Texture> stellarLinchpinVisionIcon = new AssetReferenceT<Texture>("7939116954ccdf140bf5f8da0ee87301"); public static AssetReferenceT<Texture> stellarLinchpinVisionRamp = new AssetReferenceT<Texture>("03cb993ea9c2ea44aa2f3d18e0fcf2ff"); public static AssetReferenceT<Sprite> stellarLinchpinItemIcon = new AssetReferenceT<Sprite>("498518fa76b7073429a95fa6f0a90359"); public static AssetReferenceT<Texture> stellarGlassRamp = new AssetReferenceT<Texture>("ec70215390887e14d9ae4f05b50bb1c4"); public static AssetReferenceT<GameObject> stellarConductFieldEffect = new AssetReferenceT<GameObject>("ca56d03c9feb98145b5d521a67107a3b"); public static AssetReferenceT<GameObject> stellarConductDespawnEffect = new AssetReferenceT<GameObject>("0b3f9079335809c4eaebdd3bf373333b"); public static AssetReferenceT<Sprite> stellarConductBuffIcon = new AssetReferenceT<Sprite>("3a98b587b40795d4288d2cceaa468cb0"); public static AssetReferenceT<GameObject> stellarSwirlVortex1Effect = new AssetReferenceT<GameObject>("3582f5cfec013a54e8a0deef73c6ee3f"); public static AssetReferenceT<GameObject> stellarSwirlSpawnEffect = new AssetReferenceT<GameObject>("d8505c0ae546c77469f3c07aaff270fb"); public static AssetReferenceT<GameObject> stellarSwirlExplosion1 = new AssetReferenceT<GameObject>("a223aeabe95f088448b3a063bd071c08"); public static AssetReferenceT<GameObject> stellarSwirlExplosion2 = new AssetReferenceT<GameObject>("475207226315fa240a4ff386cb91a008"); } [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Action<AsyncOperationHandle<GameObject>> <>9__13_0; public static Action<AsyncOperationHandle<GameObject>> <>9__13_1; public static Action<AsyncOperationHandle<GameObject>> <>9__13_2; public static EffectCondition <>9__13_28; public static Action<AsyncOperationHandle<GameObject>> <>9__13_3; public static EffectCondition <>9__13_29; public static Action<AsyncOperationHandle<GameObject>> <>9__13_4; public static Action<AsyncOperationHandle<GameObject>> <>9__13_6; public static EffectCondition <>9__13_31; public static Action<AsyncOperationHandle<GameObject>> <>9__13_7; public static Action<AsyncOperationHandle<GameObject>> <>9__13_10; public static Action<AsyncOperationHandle<GameObject>> <>9__13_15; public static EffectCondition <>9__13_41; public static Action<AsyncOperationHandle<GameObject>> <>9__13_18; public static Action<AsyncOperationHandle<GameObject>> <>9__13_21; internal void <Initialize>b__13_0(AsyncOperationHandle<GameObject> x) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) EffectComponent val = x.Result.AddComponent<EffectComponent>(); val.positionAtReferencedTransform = true; val.parentToReferencedTransform = true; val.applyScale = true; VFXAttributes val2 = x.Result.AddComponent<VFXAttributes>(); val2.vfxPriority = (VFXPriority)1; val2.vfxIntensity = (VFXIntensity)0; val2.DoNotPool = false; x.Result.AddComponent<NetworkIdentity>(); GenericElementEffectComponent genericElementEffectComponent = x.Result.AddComponent<GenericElementEffectComponent>(); ParticleSystem component = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystem>(); ParticleSystem component2 = ((Component)x.Result.transform.GetChild(1)).GetComponent<ParticleSystem>(); ParticleSystem component3 = ((Component)x.Result.transform.GetChild(2)).GetComponent<ParticleSystem>(); genericElementEffectComponent.icon = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystemRenderer>(); genericElementEffectComponent.particlesToRecolor = (ParticleSystem[])(object)new ParticleSystem[3] { component, component2, component3 }; x.Result.AddComponent<DestroyOnParticleEnd>().trackedParticleSystem = component; ScaleParticleSystemDuration val3 = x.Result.AddComponent<ScaleParticleSystemDuration>(); val3.initialDuration = 0.7f; val3.particleSystems = (ParticleSystem[])(object)new ParticleSystem[3] { component, component2, component3 }; genericElementEffectComponent.particleDuration = val3; ((Renderer)((Component)x.Result.transform.GetChild(1)).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_FalseSonBoss.matLunarGazeFireLaser3_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); x.Result.AddComponent<ParentEffectToItemDisplay>(); AddNewEffectDef(x.Result); } internal void <Initialize>b__13_1(AsyncOperationHandle<GameObject> x) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) EffectComponent val = x.Result.AddComponent<EffectComponent>(); val.positionAtReferencedTransform = false; val.parentToReferencedTransform = false; VFXAttributes val2 = x.Result.AddComponent<VFXAttributes>(); val2.vfxPriority = (VFXPriority)1; val2.vfxIntensity = (VFXIntensity)0; val2.DoNotPool = false; OrbEffect val3 = x.Result.AddComponent<OrbEffect>(); val3.startVelocity1 = new Vector3(-30f, -7f, -30f); val3.startVelocity2 = new Vector3(30f, 7f, 30f); val3.movementCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f); val3.endEffect = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_Base_Treebot.OmniImpactVFXSlashSyringe_prefab), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); x.Result.AddComponent<NetworkIdentity>(); ParticleSystem component = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystem>(); ((Renderer)((Component)component).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Common_VFX.matWideGlow_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); GenericElementEffectComponent genericElementEffectComponent = x.Result.AddComponent<GenericElementEffectComponent>(); genericElementEffectComponent.trailsToRecolor = (TrailRenderer[])(object)new TrailRenderer[1] { ((Component)x.Result.transform.GetChild(1)).GetComponent<TrailRenderer>() }; genericElementEffectComponent.particlesToRecolor = (ParticleSystem[])(object)new ParticleSystem[2] { component, ((Component)x.Result.transform.GetChild(2)).GetComponent<ParticleSystem>() }; AddNewEffectDef(x.Result); } internal void <Initialize>b__13_2(AsyncOperationHandle<GameObject> x) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) Mesh sharedMesh = AssetAsyncReferenceManager<Mesh>.LoadAsset(new AssetReferenceT<Mesh>(RoR2_Base_Common_VFX.mdlVFXDonut1_fbx_donut1Mesh_), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); Material val = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC1_Common_VFX.matOmniHitspark1GenericAdditive_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); Texture val2 = AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Common_VFX_ParticleMasks.texGlowPaintMask_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); val.SetTexture(ShaderPropertyKeys.mainTexKey, val2); val.SetTextureOffset(ShaderPropertyKeys.mainTexKey, new Vector2(0.1f, 0.1f)); val.SetColor(ShaderPropertyKeys.tintColorKey, Color.white); val.SetTexture(ShaderPropertyKeys.cloud1TexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Nullifier.texNullifierSkySparse_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val.SetTextureScale(ShaderPropertyKeys.cloud1TexKey, new Vector2(6f, 0.7f)); val.SetVector("_CutoffScroll", new Vector4(0f, 2f, 0f, 0f)); val.SetInt("_ZTest", 0); val.EnableKeyword("USE_CLOUDS"); val.SetFloat(ShaderPropertyKeys.boostKey, 2f); Material val3 = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Items_SpeedBoostPickup.matSpeedBoostPickupTraill_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val3.SetTexture(ShaderPropertyKeys.mainTexKey, val2); val3.SetTextureScale(ShaderPropertyKeys.mainTexKey, new Vector2(1f, 1f)); val3.SetTextureOffset(ShaderPropertyKeys.mainTexKey, new Vector2(0.25f, 0f)); val3.SetColor(ShaderPropertyKeys.tintColorKey, Color.white); val3.SetTexture(ShaderPropertyKeys.cloud1TexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_DLC2_Items_SpeedBoostPickup.texNegateAttackTrail_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val3.SetTextureScale(ShaderPropertyKeys.cloud1TexKey, new Vector2(2f, 4f)); val3.SetVector("_CutoffScroll", new Vector4(5f, 10f, -20f, 4f)); val3.SetInt("_ZTest", 0); val3.SetFloat(ShaderPropertyKeys.alphaBoostKey, 0.12f); val3.DisableKeyword("DISABLEREMAP"); Transform child = x.Result.transform.GetChild(0); Transform child2 = x.Result.transform.GetChild(1); ElementalEnvironmentScreenEffect elementalEnvironmentScreenEffect = x.Result.AddComponent<ElementalEnvironmentScreenEffect>(); elementalEnvironmentScreenEffect.halfL = ((Component)child).GetComponent<MeshRenderer>(); elementalEnvironmentScreenEffect.halfR = ((Component)child2).GetComponent<MeshRenderer>(); ((Renderer)elementalEnvironmentScreenEffect.halfL).sharedMaterials = (Material[])(object)new Material[2] { val, val3 }; ((Component)child).GetComponent<MeshFilter>().sharedMesh = sharedMesh; ((Renderer)elementalEnvironmentScreenEffect.halfR).sharedMaterials = (Material[])(object)new Material[2] { val, val3 }; ((Component)child2).GetComponent<MeshFilter>().sharedMesh = sharedMesh; } internal void <Initialize>b__13_3(AsyncOperationHandle<GameObject> x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown VFXAttributes val = x.Result.AddComponent<VFXAttributes>(); val.vfxPriority = (VFXPriority)1; val.vfxIntensity = (VFXIntensity)0; val.DoNotPool = false; Transform child = x.Result.transform.GetChild(0); ((Component)child).GetComponent<ParticleSystemRenderer>().trailMaterial = electroTrailMaterial; ((Component)child.GetChild(0)).GetComponent<ParticleSystemRenderer>().trailMaterial = darkElectricTrailMaterial; DestroyOnTimer val2 = x.Result.AddComponent<DestroyOnTimer>(); val2.duration = 0.25f; TemporaryVisualEffect val3 = x.Result.AddComponent<TemporaryVisualEffect>(); val3.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[1] { (MonoBehaviour)val2 }; val3.visualTransform = child; GameObject result = x.Result; object obj = <>9__13_28; if (obj == null) { EffectCondition val4 = (CharacterBody body) => body.HasBuff((BuffDef)(object)Buffs.electroChargeBuff); <>9__13_28 = val4; obj = (object)val4; } TempVisualEffectAPI.AddTemporaryVisualEffect(result, (EffectCondition)obj, false, ""); } internal bool <Initialize>b__13_28(CharacterBody body) { return body.HasBuff((BuffDef)(object)Buffs.electroChargeBuff); } internal void <Initialize>b__13_4(AsyncOperationHandle<GameObject> x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown VFXAttributes val = x.Result.AddComponent<VFXAttributes>(); val.vfxPriority = (VFXPriority)1; val.vfxIntensity = (VFXIntensity)0; val.DoNotPool = false; Transform child = x.Result.transform.GetChild(0); ((Component)child).GetComponent<ParticleSystemRenderer>().trailMaterial = dendroElectricTrailMaterial; ((Component)child.GetChild(0)).GetComponent<ParticleSystemRenderer>().trailMaterial = darkElectricTrailMaterial; DestroyOnTimer val2 = x.Result.AddComponent<DestroyOnTimer>(); val2.duration = 0.25f; TemporaryVisualEffect val3 = x.Result.AddComponent<TemporaryVisualEffect>(); val3.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[1] { (MonoBehaviour)val2 }; val3.visualTransform = child; GameObject result = x.Result; object obj = <>9__13_29; if (obj == null) { EffectCondition val4 = (CharacterBody body) => body.HasBuff((BuffDef)(object)Buffs.quickenBuff); <>9__13_29 = val4; obj = (object)val4; } TempVisualEffectAPI.AddTemporaryVisualEffect(result, (EffectCondition)obj, false, ""); } internal bool <Initialize>b__13_29(CharacterBody body) { return body.HasBuff((BuffDef)(object)Buffs.quickenBuff); } internal void <Initialize>b__13_6(AsyncOperationHandle<GameObject> x) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) EffectComponent val = x.Result.AddComponent<EffectComponent>(); val.positionAtReferencedTransform = true; val.parentToReferencedTransform = false; VFXAttributes val2 = x.Result.AddComponent<VFXAttributes>(); val2.vfxPriority = (VFXPriority)2; val2.vfxIntensity = (VFXIntensity)1; val2.DoNotPool = false; x.Result.AddComponent<NetworkIdentity>(); x.Result.AddComponent<DestroyOnTimer>().duration = 0.7f; ((Renderer)((Component)x.Result.transform.Find("SuperconductSphere")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_EliteIce.matAffixWhiteSphereIndicator_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); ((Renderer)((Component)x.Result.transform.Find("SuperconductMist")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Chef.matChefSecondaryFrostVFX_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); ((Renderer)((Component)x.Result.transform.Find("SuperconductSnowflakes")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Chef.matChefSecondarySnowflakeVFX_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); AddNewEffectDef(x.Result, "Play_freezeDrone_impact"); } internal void <Initialize>b__13_7(AsyncOperationHandle<GameObject> x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown VFXAttributes val = x.Result.AddComponent<VFXAttributes>(); val.vfxPriority = (VFXPriority)1; val.vfxIntensity = (VFXIntensity)0; val.DoNotPool = false; Transform child = x.Result.transform.GetChild(0); ((Renderer)((Component)child).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Chef.matChefSecondaryFrostVFX_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); DestroyOnTimer val2 = x.Result.AddComponent<DestroyOnTimer>(); val2.duration = 0.6f; TemporaryVisualEffect val3 = x.Result.AddComponent<TemporaryVisualEffect>(); val3.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[1] { (MonoBehaviour)val2 }; val3.visualTransform = child; GameObject result = x.Result; object obj = <>9__13_31; if (obj == null) { EffectCondition val4 = (CharacterBody body) => body.HasBuff(Buffs.superconductBuff); <>9__13_31 = val4; obj = (object)val4; } TempVisualEffectAPI.AddTemporaryVisualEffect(result, (EffectCondition)obj, false, ""); } internal bool <Initialize>b__13_31(CharacterBody body) { return body.HasBuff(Buffs.superconductBuff); } internal void <Initialize>b__13_10(AsyncOperationHandle<GameObject> x) { ElementalReactionManager.bloomSpawnOrb = PrefabAPI.InstantiateClone(x.Result, "BloomSpawnOrbEffect"); ElementalReactionManager.bloomSpawnOrb.AddComponent<OrbEffectTargetPosition>(); ElementalReactionManager.bloomSpawnOrb.AddComponent<NetworkIdentity>(); Object.Destroy((Object)(object)ElementalReactionManager.bloomSpawnOrb.GetComponent<AkEvent>()); Object.Destroy((Object)(object)ElementalReactionManager.bloomSpawnOrb.GetComponent<AkGameObj>()); AddNewEffectDef(ElementalReactionManager.bloomSpawnOrb); } internal void <Initialize>b__13_15(AsyncOperationHandle<GameObject> x) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) EffectComponent val = x.Result.AddComponent<EffectComponent>(); val.positionAtReferencedTransform = false; val.parentToReferencedTransform = false; VFXAttributes val2 = x.Result.AddComponent<VFXAttributes>(); val2.vfxPriority = (VFXPriority)2; val2.vfxIntensity = (VFXIntensity)0; val2.DoNotPool = false; OrbEffect val3 = x.Result.AddComponent<OrbEffect>(); val3.startVelocity1 = new Vector3(-3f, 20f, -3f); val3.startVelocity2 = new Vector3(3f, 25f, 3f); val3.movementCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f); AddNewEffectDef(x.Result); } internal void <Initialize>b__13_18(AsyncOperationHandle<GameObject> x) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Expected O, but got Unknown <>c__DisplayClass13_9 CS$<>8__locals7 = new <>c__DisplayClass13_9 { delusionActiveEffect = PrefabAPI.InstantiateClone(x.Result, "DelusionActiveEffect", false) }; VFXAttributes val = CS$<>8__locals7.delusionActiveEffect.AddComponent<VFXAttributes>(); val.vfxPriority = (VFXPriority)2; val.vfxIntensity = (VFXIntensity)0; val.DoNotPool = false; ParticleSystem component = ((Component)CS$<>8__locals7.delusionActiveEffect.transform.GetChild(0).GetChild(0)).GetComponent<ParticleSystem>(); MainModule main = component.main; ((MainModule)(ref main)).startColor = new MinMaxGradient(new Color(0.3f, 0.35f, 0.4f)); ((MainModule)(ref main)).scalingMode = (ParticleSystemScalingMode)0; TemporaryVisualEffect component2 = CS$<>8__locals7.delusionActiveEffect.GetComponent<TemporaryVisualEffect>(); DelusionTemporaryVisualEffect delusionTemporaryVisualEffect = CS$<>8__locals7.delusionActiveEffect.AddComponent<DelusionTemporaryVisualEffect>(); component2.enterComponents = component2.enterComponents.Append((MonoBehaviour)(object)delusionTemporaryVisualEffect).ToArray(); ((Behaviour)delusionTemporaryVisualEffect).enabled = false; AsyncOperationHandle<PostProcessProfile> val2 = AssetAsyncReferenceManager<PostProcessProfile>.LoadAsset(new AssetReferenceT<PostProcessProfile>(RoR2_Base_title_PostProcessing.ppLocalDoppelganger_asset), (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<PostProcessProfile> y) { PostProcessProfile val4 = Object.Instantiate<PostProcessProfile>(y.Result); val4.RemoveSettings<ColorGrading>(); PostProcessVolume component3 = ((Component)CS$<>8__locals7.delusionActiveEffect.transform.GetChild(1).GetChild(0)).GetComponent<PostProcessVolume>(); RuntimeUtilities.DestroyProfile(component3.profile, true); component3.sharedProfile = val4; ((Component)component3).GetComponent<PostProcessDuration>().ppWeightCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0.5f); CS$<>8__locals7.delusionActiveEffect.GetComponent<PostProcessDuration>().ppWeightCurve = AnimationCurve.EaseInOut(0f, 0.5f, 1f, 0f); }; GameObject obj = CS$<>8__locals7.delusionActiveEffect; object obj2 = <>9__13_41; if (obj2 == null) { EffectCondition val3 = (CharacterBody body) => body.HasBuff(Buffs.delusionActiveBuff); <>9__13_41 = val3; obj2 = (object)val3; } TempVisualEffectAPI.AddTemporaryVisualEffect(obj, (EffectCondition)obj2, false, ""); } internal bool <Initialize>b__13_41(CharacterBody body) { return body.HasBuff(Buffs.delusionActiveBuff); } internal void <Initialize>b__13_21(AsyncOperationHandle<GameObject> x) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) Material val = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Grandparent.matGrandParentSunCore_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val.SetTexture(ShaderPropertyKeys.remapTexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_DLC1_Common_ColorRamps.texRampConstructLaserTypeB_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val.SetFloat(ShaderPropertyKeys.boostKey, 1.5f); val.SetFloat(ShaderPropertyKeys.alphaBoostKey, 7f); val.SetFloat(ShaderPropertyKeys.alphaBiasKey, 0.5f); val.SetFloat("_FresnelPower", -1f); Material val2 = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Items_ExtraStatsOnLevelUp.matBeadsEnlightenGlow_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val2.SetColor(ShaderPropertyKeys.tintColorKey, new Color(1f, 0.5f, 0.3f)); val2.SetTextureScale(ShaderPropertyKeys.mainTexKey, new Vector2(1f, 0.5f)); val2.SetTextureOffset(ShaderPropertyKeys.mainTexKey, new Vector2(0f, 0.5f)); val2.SetTextureScale(ShaderPropertyKeys.cloud2TexKey, new Vector2(5f, -0.6f)); val2.SetTextureOffset(ShaderPropertyKeys.cloud2TexKey, new Vector2(0f, 0.6f)); val2.SetFloat(ShaderPropertyKeys.boostKey, 1f); val2.SetFloat(ShaderPropertyKeys.alphaBoostKey, 0.5f); val2.SetFloat("_FresnelPower", 0f); LunarCrystallizeController lunarCrystallizeController = x.Result.AddComponent<LunarCrystallizeController>(); lunarCrystallizeController.moondrift1 = ((Component)x.Result.transform.GetChild(0).GetChild(0)).gameObject; CreateMoondrift(lunarCrystallizeController.moondrift1, val, val2); lunarCrystallizeController.moondrift2 = ((Component)x.Result.transform.GetChild(1).GetChild(0)).gameObject; CreateMoondrift(lunarCrystallizeController.moondrift2, val, val2); lunarCrystallizeController.moondrift3 = ((Component)x.Result.transform.GetChild(2).GetChild(0)).gameObject; CreateMoondrift(lunarCrystallizeController.moondrift3, val, val2); } } [CompilerGenerated] private sealed class <>c__DisplayClass13_9 { public GameObject delusionActiveEffect; internal void <Initialize>b__40(AsyncOperationHandle<PostProcessProfile> y) { PostProcessProfile val = Object.Instantiate<PostProcessProfile>(y.Result); val.RemoveSettings<ColorGrading>(); PostProcessVolume component = ((Component)delusionActiveEffect.transform.GetChild(1).GetChild(0)).GetComponent<PostProcessVolume>(); RuntimeUtilities.DestroyProfile(component.profile, true); component.sharedProfile = val; ((Component)component).GetComponent<PostProcessDuration>().ppWeightCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0.5f); delusionActiveEffect.GetComponent<PostProcessDuration>().ppWeightCurve = AnimationCurve.EaseInOut(0f, 0.5f, 1f, 0f); } } public static ExpansionDef elementalReactionExpansionDef; public static GameObject elementalReactionManagerPrefab; public static GameObject elementLoadoutRowUI; public static Material visionMaterial; public static Material electroTrailMaterial; public static Material darkElectricTrailMaterial; public static Material dendroElectricTrailMaterial; public static Material genericElementEffectMaterial; public static string AddressablesDirectory { get; private set; } internal static void LoadAddressables() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) AddressablesDirectory = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)ElementalReactionsPlugin.instance).Info.Location), "Addressables"); Addressables.LoadContentCatalogAsync(Path.Combine(AddressablesDirectory, "catalog.json"), (string)null).WaitForCompletion(); } public static void Initialize() { //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Expected O, but got Unknown //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Expected O, but got Unknown //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Expected O, but got Unknown //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Expected O, but got Unknown //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03e1: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03f4: Expected O, but got Unknown //IL_040e: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_049f: Unknown result type (might be due to invalid IL or missing references) //IL_04ce: Unknown result type (might be due to invalid IL or missing references) //IL_04d3: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_055c: Unknown result type (might be due to invalid IL or missing references) //IL_058b: Unknown result type (might be due to invalid IL or missing references) //IL_0590: Unknown result type (might be due to invalid IL or missing references) //IL_05ac: Unknown result type (might be due to invalid IL or missing references) //IL_05b1: Unknown result type (might be due to invalid IL or missing references) //IL_05d2: Unknown result type (might be due to invalid IL or missing references) //IL_05d7: Unknown result type (might be due to invalid IL or missing references) //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_060b: Unknown result type (might be due to invalid IL or missing references) //IL_0627: Unknown result type (might be due to invalid IL or missing references) //IL_062c: Unknown result type (might be due to invalid IL or missing references) //IL_0648: Unknown result type (might be due to invalid IL or missing references) //IL_064d: Unknown result type (might be due to invalid IL or missing references) //IL_0669: Unknown result type (might be due to invalid IL or missing references) //IL_066e: Unknown result type (might be due to invalid IL or missing references) //IL_068a: Unknown result type (might be due to invalid IL or missing references) //IL_068f: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Unknown result type (might be due to invalid IL or missing references) //IL_06c3: Unknown result type (might be due to invalid IL or missing references) //IL_06df: Unknown result type (might be due to invalid IL or missing references) //IL_06e4: Unknown result type (might be due to invalid IL or missing references) //IL_073e: Unknown result type (might be due to invalid IL or missing references) //IL_0743: Unknown result type (might be due to invalid IL or missing references) //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_0756: Expected O, but got Unknown //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_076c: Unknown result type (might be due to invalid IL or missing references) //IL_0786: Unknown result type (might be due to invalid IL or missing references) //IL_07a2: Unknown result type (might be due to invalid IL or missing references) //IL_07a7: Unknown result type (might be due to invalid IL or missing references) //IL_07e4: Unknown result type (might be due to invalid IL or missing references) //IL_0831: Unknown result type (might be due to invalid IL or missing references) //IL_0836: Unknown result type (might be due to invalid IL or missing references) //IL_085b: Unknown result type (might be due to invalid IL or missing references) //IL_0860: Unknown result type (might be due to invalid IL or missing references) //IL_0875: Unknown result type (might be due to invalid IL or missing references) //IL_087a: Unknown result type (might be due to invalid IL or missing references) //IL_089b: Unknown result type (might be due to invalid IL or missing references) //IL_08a0: Unknown result type (might be due to invalid IL or missing references) //IL_08d5: Unknown result type (might be due to invalid IL or missing references) //IL_08da: Unknown result type (might be due to invalid IL or missing references) //IL_08e3: Unknown result type (might be due to invalid IL or missing references) //IL_08ed: Expected O, but got Unknown //IL_08fe: Unknown result type (might be due to invalid IL or missing references) //IL_0903: Unknown result type (might be due to invalid IL or missing references) //IL_0928: Unknown result type (might be due to invalid IL or missing references) //IL_092d: Unknown result type (might be due to invalid IL or missing references) //IL_09a0: Unknown result type (might be due to invalid IL or missing references) //IL_09a5: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_09c4: Unknown result type (might be due to invalid IL or missing references) //IL_09cd: Unknown result type (might be due to invalid IL or missing references) //IL_09d7: Expected O, but got Unknown //IL_0a0d: Unknown result type (might be due to invalid IL or missing references) //IL_0a35: Unknown result type (might be due to invalid IL or missing references) //IL_0a3a: Unknown result type (might be due to invalid IL or missing references) //IL_0a53: Unknown result type (might be due to invalid IL or missing references) //IL_0a58: Unknown result type (might be due to invalid IL or missing references) //IL_0a61: Unknown result type (might be due to invalid IL or missing references) //IL_0a67: Expected O, but got Unknown //IL_0a88: Unknown result type (might be due to invalid IL or missing references) //IL_0a9f: Unknown result type (might be due to invalid IL or missing references) //IL_0aa4: Unknown result type (might be due to invalid IL or missing references) //IL_0ac4: Unknown result type (might be due to invalid IL or missing references) //IL_0ac9: Unknown result type (might be due to invalid IL or missing references) //IL_0b07: Unknown result type (might be due to invalid IL or missing references) //IL_0b0c: Unknown result type (might be due to invalid IL or missing references) //IL_0b21: Unknown result type (might be due to invalid IL or missing references) //IL_0b26: Unknown result type (might be due to invalid IL or missing references) //IL_0b61: Unknown result type (might be due to invalid IL or missing references) //IL_0b66: Unknown result type (might be due to invalid IL or missing references) //IL_0bc1: Unknown result type (might be due to invalid IL or missing references) //IL_0c0c: Unknown result type (might be due to invalid IL or missing references) //IL_0c13: Expected O, but got Unknown //IL_0c4b: Unknown result type (might be due to invalid IL or missing references) //IL_0c52: Expected O, but got Unknown //IL_0c68: Unknown result type (might be due to invalid IL or missing references) //IL_0cd8: Unknown result type (might be due to invalid IL or missing references) //IL_0cdf: Expected O, but got Unknown //IL_0cfd: Unknown result type (might be due to invalid IL or missing references) //IL_0d1e: Unknown result type (might be due to invalid IL or missing references) //IL_0d3b: Unknown result type (might be due to invalid IL or missing references) //IL_0d40: Unknown result type (might be due to invalid IL or missing references) //IL_0d5b: Unknown result type (might be due to invalid IL or missing references) //IL_0e14: Unknown result type (might be due to invalid IL or missing references) //IL_0e19: Unknown result type (might be due to invalid IL or missing references) //IL_0e35: Unknown result type (might be due to invalid IL or missing references) //IL_0e3a: Unknown result type (might be due to invalid IL or missing references) //IL_0e69: Unknown result type (might be due to invalid IL or missing references) //IL_0e6e: Unknown result type (might be due to invalid IL or missing references) //IL_0e90: Unknown result type (might be due to invalid IL or missing references) //IL_0e95: Unknown result type (might be due to invalid IL or missing references) //IL_0eaf: Unknown result type (might be due to invalid IL or missing references) //IL_0eb4: Unknown result type (might be due to invalid IL or missing references) //IL_0ebd: Unknown result type (might be due to invalid IL or missing references) //IL_0ec7: Expected O, but got Unknown //IL_0ee1: Unknown result type (might be due to invalid IL or missing references) //IL_0f02: Unknown result type (might be due to invalid IL or missing references) //IL_0f07: Unknown result type (might be due to invalid IL or missing references) //IL_0f75: Unknown result type (might be due to invalid IL or missing references) //IL_0f7a: Unknown result type (might be due to invalid IL or missing references) //IL_0f83: Unknown result type (might be due to invalid IL or missing references) //IL_0f8d: Expected O, but got Unknown //IL_0fa7: Unknown result type (might be due to invalid IL or missing references) //IL_0fbe: Unknown result type (might be due to invalid IL or missing references) //IL_0fc3: Unknown result type (might be due to invalid IL or missing references) //IL_0fcc: Unknown result type (might be due to invalid IL or missing references) //IL_0fd6: Expected O, but got Unknown //IL_0fe7: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_1015: Unknown result type (might be due to invalid IL or missing references) //IL_104e: Unknown result type (might be due to invalid IL or missing references) //IL_1058: Expected O, but got Unknown //IL_1072: Unknown result type (might be due to invalid IL or missing references) //IL_1083: Unknown result type (might be due to invalid IL or missing references) //IL_1088: Unknown result type (might be due to invalid IL or missing references) //IL_10a4: Unknown result type (might be due to invalid IL or missing references) //IL_10a9: Unknown result type (might be due to invalid IL or missing references) //IL_112c: Unknown result type (might be due to invalid IL or missing references) //IL_1133: Unknown result type (might be due to invalid IL or missing references) //IL_113d: Unknown result type (might be due to invalid IL or missing references) //IL_1142: Unknown result type (might be due to invalid IL or missing references) //IL_114f: Unknown result type (might be due to invalid IL or missing references) //IL_1154: Unknown result type (might be due to invalid IL or missing references) //IL_117b: Unknown result type (might be due to invalid IL or missing references) //IL_1180: Unknown result type (might be due to invalid IL or missing references) //IL_119c: Unknown result type (might be due to invalid IL or missing references) //IL_11a1: Unknown result type (might be due to invalid IL or missing references) //IL_11e6: Unknown result type (might be due to invalid IL or missing references) //IL_11ee: Unknown result type (might be due to invalid IL or missing references) //IL_12d9: Unknown result type (might be due to invalid IL or missing references) //IL_12de: Unknown result type (might be due to invalid IL or missing references) LoadAddressables(); elementalReactionManagerPrefab = PrefabAPI.CreateEmptyPrefab("ElementalReactionManager"); elementalReactionManagerPrefab.AddComponent<ElementalReactionManager>(); AddAkBank(elementalReactionManagerPrefab, RoR2_DLC2_FalseSon.FalseSonBody_prefab); AddAkBank(elementalReactionManagerPrefab, RoR2_Base_Bandit2.Bandit2Body_prefab); AddAkBank(elementalReactionManagerPrefab, RoR2_DLC2_Seeker.SeekerBody_prefab); elementalReactionExpansionDef = ScriptableObject.CreateInstance<ExpansionDef>(); ((Object)elementalReactionExpansionDef).name = "ElementalReactionExpansionDef"; elementalReactionExpansionDef.nameToken = "DS_GAMING_ELEMENTAL_REACTIONS_EXPANSION_NAME"; elementalReactionExpansionDef.descriptionToken = "DS_GAMING_ELEMENTAL_REACTIONS_EXPANSION_DESCRIPTION"; elementalReactionExpansionDef.iconSpriteReference = AssetReferences.expansionIcon; elementalReactionExpansionDef.disabledIconSpriteReference = new AssetReferenceT<Sprite>(RoR2_Base_Common_MiscIcons.texUnlockIcon_png); elementalReactionExpansionDef.runBehaviorPrefab = elementalReactionManagerPrefab; elementalReactionExpansionDef.requiredEntitlement = null; Content.AddExpansionDef(elementalReactionExpansionDef); elementalReactionManagerPrefab.AddComponent<ExpansionRequirementComponent>().requiredExpansion = elementalReactionExpansionDef; CreateGenericElementEffectMaterial(); AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.genericElementActivatedEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) EffectComponent val9 = x.Result.AddComponent<EffectComponent>(); val9.positionAtReferencedTransform = true; val9.parentToReferencedTransform = true; val9.applyScale = true; VFXAttributes val10 = x.Result.AddComponent<VFXAttributes>(); val10.vfxPriority = (VFXPriority)1; val10.vfxIntensity = (VFXIntensity)0; val10.DoNotPool = false; x.Result.AddComponent<NetworkIdentity>(); GenericElementEffectComponent genericElementEffectComponent = x.Result.AddComponent<GenericElementEffectComponent>(); ParticleSystem component11 = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystem>(); ParticleSystem component12 = ((Component)x.Result.transform.GetChild(1)).GetComponent<ParticleSystem>(); ParticleSystem component13 = ((Component)x.Result.transform.GetChild(2)).GetComponent<ParticleSystem>(); genericElementEffectComponent.icon = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystemRenderer>(); genericElementEffectComponent.particlesToRecolor = (ParticleSystem[])(object)new ParticleSystem[3] { component11, component12, component13 }; x.Result.AddComponent<DestroyOnParticleEnd>().trackedParticleSystem = component11; ScaleParticleSystemDuration val11 = x.Result.AddComponent<ScaleParticleSystemDuration>(); val11.initialDuration = 0.7f; val11.particleSystems = (ParticleSystem[])(object)new ParticleSystem[3] { component11, component12, component13 }; genericElementEffectComponent.particleDuration = val11; ((Renderer)((Component)x.Result.transform.GetChild(1)).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_FalseSonBoss.matLunarGazeFireLaser3_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); x.Result.AddComponent<ParentEffectToItemDisplay>(); AddNewEffectDef(x.Result); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.genericElementOrbEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) EffectComponent val9 = x.Result.AddComponent<EffectComponent>(); val9.positionAtReferencedTransform = false; val9.parentToReferencedTransform = false; VFXAttributes val10 = x.Result.AddComponent<VFXAttributes>(); val10.vfxPriority = (VFXPriority)1; val10.vfxIntensity = (VFXIntensity)0; val10.DoNotPool = false; OrbEffect val11 = x.Result.AddComponent<OrbEffect>(); val11.startVelocity1 = new Vector3(-30f, -7f, -30f); val11.startVelocity2 = new Vector3(30f, 7f, 30f); val11.movementCurve = AnimationCurve.Linear(0f, 0f, 1f, 1f); val11.endEffect = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_Base_Treebot.OmniImpactVFXSlashSyringe_prefab), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); x.Result.AddComponent<NetworkIdentity>(); ParticleSystem component11 = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystem>(); ((Renderer)((Component)component11).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Common_VFX.matWideGlow_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); GenericElementEffectComponent genericElementEffectComponent = x.Result.AddComponent<GenericElementEffectComponent>(); genericElementEffectComponent.trailsToRecolor = (TrailRenderer[])(object)new TrailRenderer[1] { ((Component)x.Result.transform.GetChild(1)).GetComponent<TrailRenderer>() }; genericElementEffectComponent.particlesToRecolor = (ParticleSystem[])(object)new ParticleSystem[2] { component11, ((Component)x.Result.transform.GetChild(2)).GetComponent<ParticleSystem>() }; AddNewEffectDef(x.Result); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.elementEnvironmentScreenEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) Mesh sharedMesh = AssetAsyncReferenceManager<Mesh>.LoadAsset(new AssetReferenceT<Mesh>(RoR2_Base_Common_VFX.mdlVFXDonut1_fbx_donut1Mesh_), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); Material val9 = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC1_Common_VFX.matOmniHitspark1GenericAdditive_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); Texture val10 = AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Common_VFX_ParticleMasks.texGlowPaintMask_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); val9.SetTexture(ShaderPropertyKeys.mainTexKey, val10); val9.SetTextureOffset(ShaderPropertyKeys.mainTexKey, new Vector2(0.1f, 0.1f)); val9.SetColor(ShaderPropertyKeys.tintColorKey, Color.white); val9.SetTexture(ShaderPropertyKeys.cloud1TexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Nullifier.texNullifierSkySparse_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val9.SetTextureScale(ShaderPropertyKeys.cloud1TexKey, new Vector2(6f, 0.7f)); val9.SetVector("_CutoffScroll", new Vector4(0f, 2f, 0f, 0f)); val9.SetInt("_ZTest", 0); val9.EnableKeyword("USE_CLOUDS"); val9.SetFloat(ShaderPropertyKeys.boostKey, 2f); Material val11 = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Items_SpeedBoostPickup.matSpeedBoostPickupTraill_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val11.SetTexture(ShaderPropertyKeys.mainTexKey, val10); val11.SetTextureScale(ShaderPropertyKeys.mainTexKey, new Vector2(1f, 1f)); val11.SetTextureOffset(ShaderPropertyKeys.mainTexKey, new Vector2(0.25f, 0f)); val11.SetColor(ShaderPropertyKeys.tintColorKey, Color.white); val11.SetTexture(ShaderPropertyKeys.cloud1TexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_DLC2_Items_SpeedBoostPickup.texNegateAttackTrail_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val11.SetTextureScale(ShaderPropertyKeys.cloud1TexKey, new Vector2(2f, 4f)); val11.SetVector("_CutoffScroll", new Vector4(5f, 10f, -20f, 4f)); val11.SetInt("_ZTest", 0); val11.SetFloat(ShaderPropertyKeys.alphaBoostKey, 0.12f); val11.DisableKeyword("DISABLEREMAP"); Transform child2 = x.Result.transform.GetChild(0); Transform child3 = x.Result.transform.GetChild(1); ElementalEnvironmentScreenEffect elementalEnvironmentScreenEffect = x.Result.AddComponent<ElementalEnvironmentScreenEffect>(); elementalEnvironmentScreenEffect.halfL = ((Component)child2).GetComponent<MeshRenderer>(); elementalEnvironmentScreenEffect.halfR = ((Component)child3).GetComponent<MeshRenderer>(); ((Renderer)elementalEnvironmentScreenEffect.halfL).sharedMaterials = (Material[])(object)new Material[2] { val9, val11 }; ((Component)child2).GetComponent<MeshFilter>().sharedMesh = sharedMesh; ((Renderer)elementalEnvironmentScreenEffect.halfR).sharedMaterials = (Material[])(object)new Material[2] { val9, val11 }; ((Component)child3).GetComponent<MeshFilter>().sharedMesh = sharedMesh; }; Texture electroRamp = AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Common_ColorRamps.texRampTeslaCoil_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); Mesh ringMesh = AssetAsyncReferenceManager<Mesh>.LoadAsset(new AssetReferenceT<Mesh>(RoR2_Base_Common_VFX.mdlVFXDonut2_fbx_donut2Mesh_), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); electroTrailMaterial = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_FalseSonBoss.matPrimeDevastatorChargeVFX2_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); electroTrailMaterial.SetTexture(ShaderPropertyKeys.remapTexKey, electroRamp); electroTrailMaterial.SetFloat(ShaderPropertyKeys.boostKey, 2f); darkElectricTrailMaterial = new Material(electroTrailMaterial); darkElectricTrailMaterial.SetColor(ShaderPropertyKeys.tintColorKey, Color.black); darkElectricTrailMaterial.SetInt("_DstBlend", 10); Texture dendroRampTex = AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Common_ColorRamps.texRampOrbitalLaser_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); dendroElectricTrailMaterial = new Material(electroTrailMaterial); dendroElectricTrailMaterial.SetTexture(ShaderPropertyKeys.remapTexKey, dendroRampTex); dendroElectricTrailMaterial.SetColor(ShaderPropertyKeys.tintColorKey, new Color(0.5f, 1f, 0f)); dendroElectricTrailMaterial.SetFloat(ShaderPropertyKeys.boostKey, 4f); Material distortionFaded = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Common_VFX.matDistortionFaded_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); Material dendroLeafMat = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Seeker.matSeekerLotus_mat_bfd003ca), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); dendroLeafMat.SetColor(ShaderPropertyKeys.tintColorKey, Color.white); Material bloomCoreExplosionMat = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Common_VFX.matOmniRing1Generic_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); bloomCoreExplosionMat.SetTexture(ShaderPropertyKeys.mainTexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(AssetReferences.bloomTransparent, (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); bloomCoreExplosionMat.SetTexture(ShaderPropertyKeys.remapTexKey, dendroRampTex); bloomCoreExplosionMat.SetFloat(ShaderPropertyKeys.alphaBoostKey, 1f); bloomCoreExplosionMat.SetFloat(ShaderPropertyKeys.boostKey, 1f); bloomCoreExplosionMat.SetInt("_SrcBlend", 5); bloomCoreExplosionMat.SetInt("_DstBlend", 1); Material genericRingMat = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_BFG.matBeamSphereBeam_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); genericRingMat.SetColor(ShaderPropertyKeys.tintColorKey, new Color(0.7f, 0.7f, 0.7f)); genericRingMat.SetTexture(ShaderPropertyKeys.remapTexKey, AssetAsyncReferenceManager<Texture>.LoadAsset(new AssetReferenceT<Texture>(RoR2_Base_Common_ColorRamps.texRampTritone_png), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); genericRingMat.SetFloat(ShaderPropertyKeys.alphaBoostKey, 2f); genericRingMat.EnableKeyword("VERTEXCOLOR"); genericRingMat.SetVector("_CutoffScroll", new Vector4(25f, 0f, -10f, 0f)); val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.electroChargeTempVisualEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown VFXAttributes val9 = x.Result.AddComponent<VFXAttributes>(); val9.vfxPriority = (VFXPriority)1; val9.vfxIntensity = (VFXIntensity)0; val9.DoNotPool = false; Transform child2 = x.Result.transform.GetChild(0); ((Component)child2).GetComponent<ParticleSystemRenderer>().trailMaterial = electroTrailMaterial; ((Component)child2.GetChild(0)).GetComponent<ParticleSystemRenderer>().trailMaterial = darkElectricTrailMaterial; DestroyOnTimer val10 = x.Result.AddComponent<DestroyOnTimer>(); val10.duration = 0.25f; TemporaryVisualEffect val11 = x.Result.AddComponent<TemporaryVisualEffect>(); val11.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[1] { (MonoBehaviour)val10 }; val11.visualTransform = child2; GameObject result = x.Result; object obj = <>c.<>9__13_28; if (obj == null) { EffectCondition val12 = (CharacterBody body) => body.HasBuff((BuffDef)(object)Buffs.electroChargeBuff); <>c.<>9__13_28 = val12; obj = (object)val12; } TempVisualEffectAPI.AddTemporaryVisualEffect(result, (EffectCondition)obj, false, ""); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.quickenTempVisualEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown VFXAttributes val9 = x.Result.AddComponent<VFXAttributes>(); val9.vfxPriority = (VFXPriority)1; val9.vfxIntensity = (VFXIntensity)0; val9.DoNotPool = false; Transform child2 = x.Result.transform.GetChild(0); ((Component)child2).GetComponent<ParticleSystemRenderer>().trailMaterial = dendroElectricTrailMaterial; ((Component)child2.GetChild(0)).GetComponent<ParticleSystemRenderer>().trailMaterial = darkElectricTrailMaterial; DestroyOnTimer val10 = x.Result.AddComponent<DestroyOnTimer>(); val10.duration = 0.25f; TemporaryVisualEffect val11 = x.Result.AddComponent<TemporaryVisualEffect>(); val11.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[1] { (MonoBehaviour)val10 }; val11.visualTransform = child2; GameObject result = x.Result; object obj = <>c.<>9__13_29; if (obj == null) { EffectCondition val12 = (CharacterBody body) => body.HasBuff((BuffDef)(object)Buffs.quickenBuff); <>c.<>9__13_29 = val12; obj = (object)val12; } TempVisualEffectAPI.AddTemporaryVisualEffect(result, (EffectCondition)obj, false, ""); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.overloadEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) EffectComponent val9 = x.Result.AddComponent<EffectComponent>(); val9.positionAtReferencedTransform = true; val9.parentToReferencedTransform = false; VFXAttributes val10 = x.Result.AddComponent<VFXAttributes>(); val10.vfxPriority = (VFXPriority)2; val10.vfxIntensity = (VFXIntensity)1; val10.DoNotPool = false; ShakeEmitter val11 = x.Result.AddComponent<ShakeEmitter>(); val11.amplitudeTimeDecay = true; val11.duration = 0.2f; val11.radius = 45f; val11.scaleShakeRadiusWithLocalScale = false; val11.wave = new Wave { amplitude = 0.7f, frequency = 30f, cycleOffset = 0f }; x.Result.AddComponent<NetworkIdentity>(); ParticleSystemRenderer ringParticleRenderer = ((Component)x.Result.transform.Find("OverloadRing")).GetComponent<ParticleSystemRenderer>(); ringParticleRenderer.mesh = AssetAsyncReferenceManager<Mesh>.LoadAsset(new AssetReferenceT<Mesh>(RoR2_Base_Common_VFX.mdlVFXDonut1_fbx_donut1Mesh_), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); AsyncOperationHandle<Material> val12 = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC3_SolusAmalgamator.matSolusAmalgamatorTrackingBombRing_mat), (AsyncReferenceHandleUnloadType)2); val12.Completed += delegate(AsyncOperationHandle<Material> y) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown Material val15 = new Material(y.Result); val15.SetTexture(ShaderPropertyKeys.remapTexKey, electroRamp); ((Renderer)ringParticleRenderer).sharedMaterial = val15; }; Material sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Common_VFX.matTracerBright_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); ((Renderer)((Component)x.Result.transform.Find("OverloadSmallFlash")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = sharedMaterial; ((Renderer)((Component)x.Result.transform.Find("OverloadFlash")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = sharedMaterial; ((Renderer)((Component)x.Result.transform.Find("OverloadSparks")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = sharedMaterial; ((Renderer)((Component)x.Result.transform.Find("OverloadDistortion")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = distortionFaded; ((Component)x.Result.transform.Find("OverloadElectricity")).GetComponent<ParticleSystemRenderer>().trailMaterial = electroTrailMaterial; ((Component)x.Result.transform.Find("OverloadElectricityDark")).GetComponent<ParticleSystemRenderer>().trailMaterial = darkElectricTrailMaterial; ((Renderer)((Component)x.Result.transform.Find("OverloadFire")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Gravekeeper.matOmniExplosion1ArchWisp_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); Transform val13 = x.Result.transform.Find("OverloadLight"); val10.optionalLights = (Light[])(object)new Light[1] { ((Component)val13).GetComponent<Light>() }; LightIntensityCurve val14 = ((Component)val13).gameObject.AddComponent<LightIntensityCurve>(); val14.timeMax = 0.4f; val14.curve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); x.Result.AddComponent<DestroyOnTimer>().duration = 0.7f; AddNewEffectDef(x.Result, "Play_FalseSon_MeridianWill_Lightning_Initial"); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.superconductEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) EffectComponent val9 = x.Result.AddComponent<EffectComponent>(); val9.positionAtReferencedTransform = true; val9.parentToReferencedTransform = false; VFXAttributes val10 = x.Result.AddComponent<VFXAttributes>(); val10.vfxPriority = (VFXPriority)2; val10.vfxIntensity = (VFXIntensity)1; val10.DoNotPool = false; x.Result.AddComponent<NetworkIdentity>(); x.Result.AddComponent<DestroyOnTimer>().duration = 0.7f; ((Renderer)((Component)x.Result.transform.Find("SuperconductSphere")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_EliteIce.matAffixWhiteSphereIndicator_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); ((Renderer)((Component)x.Result.transform.Find("SuperconductMist")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Chef.matChefSecondaryFrostVFX_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); ((Renderer)((Component)x.Result.transform.Find("SuperconductSnowflakes")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Chef.matChefSecondarySnowflakeVFX_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); AddNewEffectDef(x.Result, "Play_freezeDrone_impact"); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.superconductTempVisualEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown VFXAttributes val9 = x.Result.AddComponent<VFXAttributes>(); val9.vfxPriority = (VFXPriority)1; val9.vfxIntensity = (VFXIntensity)0; val9.DoNotPool = false; Transform child2 = x.Result.transform.GetChild(0); ((Renderer)((Component)child2).GetComponent<ParticleSystemRenderer>()).sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC2_Chef.matChefSecondaryFrostVFX_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); DestroyOnTimer val10 = x.Result.AddComponent<DestroyOnTimer>(); val10.duration = 0.6f; TemporaryVisualEffect val11 = x.Result.AddComponent<TemporaryVisualEffect>(); val11.exitComponents = (MonoBehaviour[])(object)new MonoBehaviour[1] { (MonoBehaviour)val10 }; val11.visualTransform = child2; GameObject result = x.Result; object obj = <>c.<>9__13_31; if (obj == null) { EffectCondition val12 = (CharacterBody body) => body.HasBuff(Buffs.superconductBuff); <>c.<>9__13_31 = val12; obj = (object)val12; } TempVisualEffectAPI.AddTemporaryVisualEffect(result, (EffectCondition)obj, false, ""); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.swirlEffect, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) EffectComponent val9 = x.Result.AddComponent<EffectComponent>(); val9.positionAtReferencedTransform = true; val9.parentToReferencedTransform = false; VFXAttributes val10 = x.Result.AddComponent<VFXAttributes>(); val10.vfxPriority = (VFXPriority)2; val10.vfxIntensity = (VFXIntensity)0; val10.DoNotPool = false; x.Result.AddComponent<NetworkIdentity>(); GenericElementEffectComponent genericElementEffectComponent = x.Result.AddComponent<GenericElementEffectComponent>(); ParticleSystemRenderer component11 = ((Component)x.Result.transform.GetChild(0)).GetComponent<ParticleSystemRenderer>(); genericElementEffectComponent.particlesToRecolor = (ParticleSystem[])(object)new ParticleSystem[1] { ((Component)component11).GetComponent<ParticleSystem>() }; component11.mesh = ringMesh; ((Renderer)component11).sharedMaterial = genericRingMat; x.Result.AddComponent<DestroyOnTimer>().duration = 0.4f; AddNewEffectDef(x.Result, "Play_bandit2_shift_exit"); }; AsyncOperationHandle<Material> val2 = AssetAsyncReferenceManager<Material>.LoadAsset(AssetReferences.bloomMaterial, (AsyncReferenceHandleUnloadType)2); val2.Completed += delegate(AsyncOperationHandle<Material> x) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) x.Result.SetHopooMaterial(); AsyncOperationHandle<Texture> val9 = AssetAsyncReferenceManager<Texture>.LoadAsset(AssetReferences.bloomFresnelMask, (AsyncReferenceHandleUnloadType)2); val9.Completed += delegate(AsyncOperationHandle<Texture> y) { x.Result.SetTexture("_FresnelMask", y.Result); }; x.Result.SetTexture("_FresnelRamp", dendroRampTex); x.Result.EnableKeyword("FRESNEL_EMISSION"); x.Result.SetFloat("_FresnelBoost", 7f); x.Result.SetFloat("_FresnelPower", 1.6f); x.Result.SetEmission(0.25f); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_Base_Common_VFX.HealthOrbEffect_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { ElementalReactionManager.bloomSpawnOrb = PrefabAPI.InstantiateClone(x.Result, "BloomSpawnOrbEffect"); ElementalReactionManager.bloomSpawnOrb.AddComponent<OrbEffectTargetPosition>(); ElementalReactionManager.bloomSpawnOrb.AddComponent<NetworkIdentity>(); Object.Destroy((Object)(object)ElementalReactionManager.bloomSpawnOrb.GetComponent<AkEvent>()); Object.Destroy((Object)(object)ElementalReactionManager.bloomSpawnOrb.GetComponent<AkGameObj>()); AddNewEffectDef(ElementalReactionManager.bloomSpawnOrb); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.bloomObject, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) x.Result.AddComponent<NetworkIdentity>(); CharacterBody characterBody = x.Result.AddComponent<CharacterBody>(); characterBody.baseNameToken = "DS_GAMING_ELEMENTAL_REACTIONS_REACTION_BLOOM_OBJECT_NAME"; characterBody.bodyFlags = (BodyFlags)260; AsyncOperationHandle<Sprite> val9 = AssetAsyncReferenceManager<Sprite>.LoadAsset(AssetReferences.bloomIcon, (AsyncReferenceHandleUnloadType)2); val9.Completed += delegate(AsyncOperationHandle<Sprite> val16) { characterBody.portraitIcon = (Texture)(object)val16.Result.texture; }; HealthComponent val10 = x.Result.AddComponent<HealthComponent>(); val10.dontShowHealthbar = true; val10.body = characterBody; characterBody.baseMaxHealth = 1f; characterBody.healthComponent = val10; x.Result.AddComponent<PseudoCharacterMotor>(); HurtBoxGroup val11 = ((Component)x.Result.transform.GetChild(0)).gameObject.AddComponent<HurtBoxGroup>(); ModelLocator val12 = x.Result.AddComponent<ModelLocator>(); val12.modelTransform = ((Component)val11).transform; val12.dontDetatchFromParent = true; val11.mainHurtBox = ((Component)((Component)val11).transform.GetChild(0).GetChild(0).GetChild(0)).gameObject.AddComponent<HurtBox>(); val11.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val11.mainHurtBox }; val11.mainHurtBox.healthComponent = val10; val11.mainHurtBox.isBullseye = true; RotateItem val13 = ((Component)((Component)val11).transform.GetChild(0).GetChild(0)).gameObject.AddComponent<RotateItem>(); val13.spinSpeed = 80f; ObjectScaleCurve val14 = ((Component)val13).gameObject.AddComponent<ObjectScaleCurve>(); val14.timeMax = 0.2f; val14.overallCurve = AnimationCurve.EaseInOut(0f, 0.3f, 1f, 1f); val14.useOverallCurveOnly = true; ((Renderer)((Component)((Component)val14).transform.Find("BloomStartDistortion")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = distortionFaded; SpecialObjectAttributes val15 = x.Result.AddComponent<SpecialObjectAttributes>(); val15.grabbable = true; val15.massOverride = 0f; val15.hullClassification = (HullClassification)0; val15.orientToFloor = true; x.Result.AddComponent<BloomController>(); x.Result.AddComponent<Deployable>(); x.Result.AddComponent<ForceFriendlyFire>(); x.Result.AddComponent<ProjectileController>().cannotBeDeleted = true; x.Result.AddComponent<ProjectileDamage>(); x.Result.AddComponent<ProjectileDeployToOwner>().deployableSlot = ElementalReactionManager.bloomDeployableSlot; Content.AddProjectilePrefab(x.Result); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.bloomExplosion, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) EffectComponent val9 = x.Result.AddComponent<EffectComponent>(); val9.positionAtReferencedTransform = true; val9.parentToReferencedTransform = false; VFXAttributes val10 = x.Result.AddComponent<VFXAttributes>(); val10.vfxPriority = (VFXPriority)2; val10.vfxIntensity = (VFXIntensity)1; val10.DoNotPool = false; ShakeEmitter val11 = x.Result.AddComponent<ShakeEmitter>(); val11.amplitudeTimeDecay = true; val11.duration = 0.2f; val11.radius = 55f; val11.scaleShakeRadiusWithLocalScale = false; val11.wave = new Wave { amplitude = 0.35f, frequency = 30f, cycleOffset = 0f }; x.Result.AddComponent<NetworkIdentity>(); ParticleSystemRenderer component11 = ((Component)x.Result.transform.Find("BloomRing")).GetComponent<ParticleSystemRenderer>(); component11.mesh = ringMesh; Material val12 = new Material(AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_BFG.matBeamSphereBeam_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion()); val12.SetTexture(ShaderPropertyKeys.remapTexKey, dendroRampTex); val12.SetVector("_CutoffScroll", new Vector4(40f, 0f, -20f, 0f)); ((Renderer)component11).sharedMaterial = val12; AsyncOperationHandle<Material> val13 = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_DLC1_EliteEarth.matAffixEarthSphereIndicator_mat), (AsyncReferenceHandleUnloadType)2); val13.Completed += delegate(AsyncOperationHandle<Material> y) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown Material val16 = new Material(y.Result); val16.SetTexture(ShaderPropertyKeys.remapTexKey, dendroRampTex); val16.SetFloat("_SrcBlendFloat", 1f); val16.SetFloat("_DstBlendFloat", 1f); ((Renderer)((Component)x.Result.transform.Find("BloomSphere")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = val16; }; ((Renderer)((Component)x.Result.transform.Find("BloomExplosionCore")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = bloomCoreExplosionMat; Material sharedMaterial = AssetAsyncReferenceManager<Material>.LoadAsset(new AssetReferenceT<Material>(RoR2_Base_Common_VFX.matTracerBright_mat), (AsyncReferenceHandleUnloadType)2).WaitForCompletion(); ((Renderer)((Component)x.Result.transform.Find("BloomSparks")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = sharedMaterial; ((Renderer)((Component)x.Result.transform.Find("BloomPetals")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = dendroLeafMat; Transform val14 = x.Result.transform.Find("Light"); val10.optionalLights = (Light[])(object)new Light[1] { ((Component)val14).GetComponent<Light>() }; LightIntensityCurve val15 = ((Component)val14).gameObject.AddComponent<LightIntensityCurve>(); val15.timeMax = 0.3f; val15.curve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); x.Result.AddComponent<DestroyOnTimer>().duration = 1f; AddNewEffectDef(x.Result, "Play_seeker_skill1_impact"); }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(AssetReferences.burgeonExplosion, (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0007: Unknown result type (might be due to invalid IL or missing re