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DpsMeter
Damage meter with a per-skill and per-item breakdown, split between mobs, bosses and damage taken. Works in multiplayer.
CHANGELOG
Changelog
0.7.0
Everyone in a lobby needs 0.7.0: it does not talk to 0.6.0 or older (the meter switches itself off).
- Far less unattributed damage. Will-o'-the-wisp, Shatterspleen, Kjaro's Band, Ritual Helmet, Headstompers, Infernal Mark infighting, Enforcer's parry and several item hits built in code now get their own rows.
- Names you see in-game instead of internal ones: Hemorrhage, Collapse, Helfire Tincture, Burn (Ignition Tank), Runald's Band, Overloading and Gilded elite attacks, tidier enemy attack names.
- Skill names stay after a death instead of falling back to bare "Primary" / "Secondary".
- Every boss counts as boss damage, including the Shrine of Descent's extra boss.
- A boss fought in a hidden realm (e.g. Gilded Coast) no longer merges into the next stage's boss fight.
- Damage taken keeps per-stage totals.
- Less work per hit and per refresh, so the meter stays light in big fights.