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DpsMeter
Damage meter with a per-skill and per-item breakdown, split between mobs, bosses and damage taken. Works in multiplayer.
| Last updated | 7 hours ago |
| Total downloads | 209 |
| Total rating | 0 |
| Categories | Tools AI Generated |
| Dependency string | noctilucentgames-DpsMeter-0.6.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
DPS Meter
Built to settle two questions that come up every single run: what on earth is dealing all my damage? and what on earth just killed me?
Damage broken down per skill and per item, for mobs, bosses, and the damage you took.
DPS · BOSS [S4] 0:34 Σ 77.2k
CUR PEAK AVG
Player 1.2k 3.4k 890
Special (Desperado) 26.7% 2.29k
Ceremonial Dagger 24.7% 2.11k
Primary (Burst) 20.2% 1.73k
AtG Missile Mk. 1 8.1% 485
Controls
| Key | |
|---|---|
| F8 | show / hide |
| F7 | cycle mobs → boss → damage taken |
| F6 | expand / collapse the breakdown |
| F11 | full detail: hits, crit rate, average hit |
Rebindable in the config.
Behaviour
- Follows the fight — switches to boss damage when one starts, back to mobs on a new stage.
- Multi-phase bosses like Mithrix stay one fight instead of resetting per phase.
- Damage taken is a log, newest first, so whatever killed you is the top line.
- Hides itself whenever the game hides its own HUD.
- Damage it cannot trace gets its own row rather than vanishing, so the numbers always add up.
Multiplayer
The host needs the mod or nobody sees numbers. Players without it see nothing and are otherwise unaffected. Mismatched versions detect each other instead of showing nonsense.
Files
Settings in BepInEx/config. A breakdown is written to BepInEx/DpsMeter at every stage,
boss kill and run end, with the loadout that produced it.
Sets Risk of Rain 2's modded flag, as mods do — separate matchmaking queue, no Prismatic Trials. Does not affect playing with friends.