sack-EvenBetterExponentialItems icon

EvenBetterExponentialItems

Even Better Exponential Items is a complete overhaul of exponential item scaling for Risk of Rain 2 with per-item formulas, blacklist support, category modifiers, softcaps, diminishing returns, and multiplayer-safe scaling systems.

By sack
Last updated 3 weeks ago
Total downloads 3936
Total rating 1 
Categories Mods Tools Tweaks Items Artifacts Client-side Server-side Survivors of the Void Seekers of the Storm Update Alloyed Collective AI Generated
Dependency string sack-EvenBetterExponentialItems-1.7.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_ContentManagement-1.0.11 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.11

README

Even Better Exponential Items

Even Better Exponential Items overhauls how fast your stacks grow when you pick up items in Risk of Rain 2 — think bigger jumps per pickup (exponential, soft caps, diminishing curves), tuned per item, per category, and with blacklists so movement and proc spam don’t wreck your run.

It keeps the big-number fun while giving you tools to rein in the worst offenders. It changes how many stacks you gain on eligible pickups; vanilla still handles how each stack affects stats unless another mod says otherwise.


Highlights

  • Growth styles — exponential, logarithmic, soft cap, hyperbolic, or plain +1-style behavior
  • Blacklist & whitelist — use item code names (e.g. PaulsGoatHoof), not card titles
  • Categories — bump or tame whole groups like movement, proc, cooldown
  • Unsafe list — softer defaults and optional hard caps on risky items
  • Presets — quick vibes (Vanilla+, Chaos, MMO-style, Hardcore, etc.)
  • Optional tooltips — extra lines on item descriptions
  • Risk of Options — edit many settings in-game (optional)

Requirements

  • BepInEx
  • R2API Core, Language, Content Management (see manifest.json)

Quick start

  1. Install with r2modman / Thunderstore Mod Manager or drop the DLL in BepInEx/plugins.
  2. Enable Artifact of Exponents for your run — or turn off Require Artifact Enabled in config so it’s always on.
  3. Tweak BepInEx/config/com.entersackman.evenbetterexponentialitems.cfg or use Risk of Options.

How pickups work

More detail lives in the wiki folder in the package (wiki/Home.md is the index). Click to expand a short on-page summary:

How pickups work

When the mod actually runs

Think of a checklist. All of these must pass for an item pickup to use your custom growth rules.

Artifact (optional)

If require artifact is on, Artifact of Exponents must be active for that run.

One at a time

The game must be giving you exactly one stack in that moment. If something dumps multiple stacks in one go, the mod leaves that alone so chests, printers, and weird effects do not break.

Item type allowed

Under Item Filters, each color and tier (white, green, red, boss, lunar, void, and so on) can be turned on or off. Tierless or temporary items are usually off by default because they are risky or internal.

Not blocked by lists

Blacklist, whitelist, or whole-category-off rules must allow that item. See Lists & filters in the wiki folder.

If anything fails the checklist, you get normal Risk of Rain 2 behavior: plus one per stack from that grant, or whatever the game sent.

What the mod changes under the hood

  • When you pick up an item, the game normally adds stacks to your inventory. This mod adjusts that number for single-stack grants so your total moves toward the next step on your chosen curve (exponential, soft cap, and so on).

  • In some pickup edge cases, after the normal grant happens the mod may add a few more stacks so you still land on the target it calculated.

Tooltips (optional)

If enabled, the item description text (what you read in your inventory) can show a short summary of how this mod would treat that pickup. It is a hint, not a full combat simulator.

What this mod does not change

  • It does not replace how damage, healing, movement speed bonuses, or proc chances are calculated per stack.

  • It does not change drops, chest prices, or whether an item appears. It only changes how many stacks you gain when a valid pickup fires.