Mods that depend on BepInExPack
Hide the party command buttons and the kick X's until you hold a key, leaving just your group's health bars.
Last updated: 3 days ago
Adds synchronized host-controlled terrain, ground clutter, and improved shovel digging.
Last updated: 2 weeks ago
SoundAPI Version: Replaces EyelessDog sounds with the Dogejiao Sound.
Last updated: 20 hours ago
Configure individual gameplay timers in Crashout Crew. Independently adjust shift duration, truck patience, respawn delay, warehouse speed, and more.
Last updated: a day ago
An articulated Alex el Laeon player model and selectable suit for Lethal Company.
Last updated: 2 days ago
Custom HEX colours for both player character and forklift, networked across all modded clients.
Last updated: 19 hours ago
this mod was made for a few of my friends
Last updated: 6 days ago
Simple in-game text chat for SULFUR Together.
Last updated: 3 days ago
Small mod to extend 3 of the upgrades much, much higher than they're supposed to be
Last updated: 3 days ago
A mod pack for lethal company by the NESA morons
Last updated: 6 days ago
Shows each LethalBots bot's identity name (Mission Control, Scavenger, ...) on its floating nametag and the TAB scoreboard. LethalBots normally leaves these blank.
Last updated: 12 hours ago
Shrink the floating name and guild text above characters, with separate sizes for sims, NPCs and yourself.
Last updated: 3 days ago
Developer overlay quality of life: the free camera keeps the view direction and Escape closes the F3 menu.
Last updated: 2 days ago
Parry attacks from any direction, regardless of which way Yi is facing.
Last updated: 16 hours ago
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable cue, from a barely-there tint to an unmissable marker.
Last updated: 2 days ago
Adds the 'report' bot command to LethalBots: look at a bot and say or type 'report' and it tells you the total scrap value on the ship plus your quota progress.
Last updated: 11 hours ago
Retimes the Unbounded Counter charge: shorter hold to trigger, and it loops instead of expiring until you release parry.
Last updated: 16 hours ago
Configurable perfect parry window, in frames. Vanilla is 8; default here is 12.
Last updated: 16 hours ago