Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Mods that depend on MelonLoader
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 days ago
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 2 days ago
Adds an ESports like Camera to Rumble Matches and Allows the Usage in Other Scenes.
Last updated: 3 days ago
Adds 3 new items, all themed around Full Moon
Last updated: 3 days ago
Black Flash from Jujutsu Kaisen - charge blue cursed energy, strike enemies with a black flash
Last updated: 3 days ago
Показывает три значения удачи рядом с золотом: необычная, редкая и легендарная. Игровая подкова и локализованная подсказка.
Last updated: 3 days ago
Сохраняет прогресс героя после победы и позволяет выбрать снаряжение со склада перед вылазкой. Смерть полностью сбрасывает прогресс героя.
Last updated: 3 days ago
Add vehicles, order multiple deliveries from the same place!
Last updated: 3 days ago
This mod adds a big mixer for the player to use.
Last updated: 4 days ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: 4 days ago
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: 4 days ago
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: 4 days ago
Adds more UI information when doing Temple and Paragon sacrifices so you know exactly what you'll get.
Last updated: 4 days ago
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 4 days ago
Rock a Sandevistan just like David. Made by someone who can't code, so expect rough edges. Needs Quicksilver and a few more mods. Hope you enjoy, choom.
Last updated: 4 days ago
Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.
Last updated: 5 days ago
Ready to play with friends? Expand Schedule I lobbies to 8 players by default, with configurable limits and extra UI slots. For the 0.4.7 Special Customers update (IL2CPP).
Last updated: 5 days ago
Local FPS tuning for Schedule I 0.4.7 IL2CPP. Settings > Performance offers distance culling, render scale, shadow distance, LOD controls and a Balanced preset. Experimental; F6 comparison toggle.
Last updated: 5 days ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. Mono build for the alternate branch.
Last updated: 5 days ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. IL2CPP build.
Last updated: 5 days ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. Mono build for the alternate branch.
Last updated: 5 days ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: 5 days ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Last updated: 5 days ago