Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Mods that depend on MelonLoader
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: 6 days ago
Keeps the standard crosshair visible while ranged weapons are equipped without interfering with other game states.
Last updated: 6 days ago
Adds more UI information when doing Temple and Paragon sacrifices so you know exactly what you'll get.
Last updated: 6 days ago
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 6 days ago
Rock a Sandevistan just like David. Made by someone who can't code, so expect rough edges. Needs Quicksilver and a few more mods. Hope you enjoy, choom.
Last updated: 6 days ago
Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.
Last updated: a week ago
Ready to play with friends? Expand Schedule I lobbies to 8 players by default, with configurable limits and extra UI slots. For the 0.4.7 Special Customers update (IL2CPP).
Last updated: a week ago
Local FPS tuning for Schedule I 0.4.7 IL2CPP. Settings > Performance offers distance culling, render scale, shadow distance, LOD controls and a Balanced preset. Experimental; F6 comparison toggle.
Last updated: a week ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. Mono build for the alternate branch.
Last updated: a week ago
3D arrows under the compass to the nearest deal, buyer, dealer, stash, quest, potential customer and home base, each in its own color; the targets glow through walls. Configurable, movable. IL2CPP build.
Last updated: a week ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. Mono build for the alternate branch.
Last updated: a week ago
Play Schedule I in 13 languages (RU, UK, DE, FR, ES, PT-BR, IT, PL, TR, ZH, JA, KO) and switch instantly in Settings or with F9. Fonts match the game's look. IL2CPP build.
Last updated: a week ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.
Last updated: a week ago
Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. IL2CPP build.
Last updated: a week ago
Unofficial IL2CPP compatibility build of SirTidez PackRat 2.1.0 for Schedule I 0.4.7f12. Replaces the original PackRat; do not install both.
Last updated: a week ago
10-player lobbies with UI for 10 and difficulty that scales with the group size. Host needs it; other players need it too for the 10-player UI.
Last updated: a week ago
Free spectator camera while dead, limited to the area around the player you're watching.
Last updated: a week ago
Increases the maximum player count beyond the default limit of 4 players. Configure your preferred maximum and play with larger groups.
Last updated: a week ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and an online layout library.
Last updated: a week ago
Turns slow-mo into a Cyberpunk: Edgerunners style Sandevistan: a neon green world, rainbow afterimages that vanish when you stop, and you keep your normal colors. Uses Quicksilver.
Last updated: a week ago
Emulates additional players for testing purposes. Useful for testing multiplayer mods like TooManyPlayers when you don't have friends available to join your game.
Last updated: a week ago
Realistic arm-swing flips. Swing your arms and jump to backflip, front flip or side flip, with your body following, flip kicks, sounds, haptics and LabFusion multiplayer support.
Last updated: a week ago
Working electricity for BONELAB: a pull-start generator, cords and plugs you plug in by hand, power strips, lamps, a plug-in bulb, a dimmer, a motor, electromagnets, a motion sensor, a switch and a warning light.
Last updated: a week ago
Use paintballs as markers in dungeons. Paintballs create puddles and leave footprints when you walk through them. Without this mod, these effects are useless as they disappear too quickly. MarkerMod makes them into practical markers you can use in dungeons
Last updated: a week ago