Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Mods that depend on MelonLoader
Get knocked out and "I'M NOT GONNA SUGARCOAT IT." flashes on screen with the lobotomy sound and a live render of whoever (or whatever, shark included) knocked you out. Client-side only.
Last updated: 2 weeks ago
Backdash with Whoosh + Meme SFX. Press Right Shift / RT to backdash: 3s cooldown, attacks landing during the dash deal 0 damage. Local play only. Requires MelonLoader.
Last updated: 2 weeks ago
Recolor BONELAB's menus and UI with 30 colors. Now with Quest support via BoneMenu (needs BoneLib) and instant recoloring with no delay. MelonLoader mod.
Last updated: 2 weeks ago
Camera + graphics menu: first person (with stabilise), orbit/pan third person, custom FOV, hitboxes, sun rays, lens flare, bloom, better lighting and shadows. Client-side only.
Last updated: 2 weeks ago
Match rules for Beetleball custom rooms: dung spawning, indestructible dung, kickoff options, match time and goals, glass arena walls, physics tweaks and presets like Competitive. Open Lobby Config > match rules.
Last updated: 2 weeks ago
Adamantium claws built into your hands, for any VR controller. Tap B/Y to pop them between your knuckles. They stab straight through bodies and slash off heads, limbs and torsos.
Last updated: 2 weeks ago
Adds the gravity glove grab mechanic from Half-Life: Alyx. Also including functional wrist pockets
Last updated: 2 weeks ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 2 weeks ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 2 weeks ago
Hold Jump to bunny hop automatically. Hold Sprint too for a short slide boost before each jump.
Last updated: 2 weeks ago
A mod for Schedule 1 focused on adding new machines, and other cool things to fill in progression in the game. To keep progression fun and exciting :]
Last updated: 5 days ago
Rock a Sandevistan just like David. Made by someone who can't code, so expect rough edges. Needs Quicksilver and a few more mods. Hope you enjoy, choom.
Last updated: a week ago
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
Last updated: 2 weeks ago
Special Customers buy up to 300 units, remember how you treat them, and each group's leader now has a job for you. Configurable. Large parts of this mod were written with AI.
Last updated: 3 days ago
the HLA gravity gloves, but in bonelab!
Last updated: 2 weeks ago
Working electricity for BONELAB: a pull-start generator, cords and plugs you plug in by hand, power strips, lamps, a plug-in bulb, a dimmer, a motor, electromagnets, a motion sensor, a switch and a warning light.
Last updated: a week ago
Spawn a detailed black hole with gravity, adjustable size, and right-hand pointer dragging. Includes BoneMenu controls.
Last updated: 2 weeks ago
Mine BONELAB's world like Minecraft, with a running Minecraft as the rules engine.
Last updated: 2 weeks ago
Local couch co-op beta: each controller has its own three-second Sandevistan and independent cooldown. Xbox PC 1.28, offline only.
Last updated: 2 weeks ago
Trained neural-network brains for the robots in the 'reienfored bots' pallet: humanoids, a robot dog, a 700 kg walker, a crab and a flying drone that balance and move on their own physics.
Last updated: 2 weeks ago
Load custom primitive maps in RUMBLE with bundled courses, map commands, audio triggers, and optional training tools.
Last updated: 2 weeks ago
Heal other Fusion players by touch, holding and healing blows capped at 30% per hit. Yellow hand glow, healing audio and Spin compatibility.
Last updated: 2 weeks ago