Mods that depend on BepInExPack
Up to 6-8 players, plus a guard that keeps the round going when a client stalls: ship that will not leave, nobody revived, dead lever.
Last updated: a week ago
A BepInEx mod for Repo that makes the dead head have infinite battery
Last updated: a week ago
A Mario suit that turns you into the real SM64 Mario (physics, moves, voice, 3rd-person camera) via libsm64. Needs YOUR OWN SM64 US ROM.
Last updated: a week ago
Add bots to local Bopl Battle matches. Click + ADD BOT in character select, set their abilities with the game's own UI, ready them, fight - bots are real players. Multi-bot + DICE mode (new random abilities every round). Local games only.
Last updated: a week ago
Custom valuables for my partner and our friendgroup. Also changes "Enemy Near" sound effects when final extraction is completed to Pizza Tower escape themes.
Last updated: a week ago
HQHQ mod to verify runs that utilize mods
Last updated: a week ago
Adds Keqing(+skin), Ningguang(+skin), Beidou, and Yelan(+skin) from Genshin Impact as player models
Last updated: a week ago
Play your own music in Sailwind through a physical radio and three wireless speakers.
Last updated: a week ago
Lethal Company with Clover, Jackson, Mac, Zeko
Last updated: a week ago
Loom in a crimson gown, shaggy blonde hair and silver jewelry. A cosmetic horror reskin inspired by the Susan Dell memes. Original animations and behavior preserved. Public beta by PocketBear.
Last updated: a week ago
Traducción al español para ULTRAKILL diseñada al estándar de localización profesional. / Spanish localization for ULTRAKILL, designed following the standards of a professional localization.
Last updated: a week ago
Inspect your teammates' equipped upgrades directly in the Tab map screen.
Last updated: a week ago
Hold a Cosmetic Crate and press E to cash it in instantly - no extraction point needed. Works for the whole lobby.
Last updated: a week ago
A library used by CybergrindMusicExplorer downloader. Does NOTHING by itself.
Last updated: a week ago
Silly and cursed custom textures for soda cans and coffee mugs.
Last updated: a week ago
Adds Restart Ring to the pause menu outside combat, undoing shop purchases, event choices and path picks back to the end of your last battle -- or to the start of the run. Battles you already won stay won.
Last updated: a week ago
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable halo colour and strength, a badge, or an unmissable marker.
Last updated: a week ago
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Last updated: a week ago
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps, Whelps and Stewards by default, and the list is configurable.
Last updated: a week ago
Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.
Last updated: a week ago
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Last updated: a week ago
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Last updated: a week ago
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
Last updated: a week ago