Mods that depend on BepInExPack

 2203
1 
SoloHost
Host toolkit for R.E.P.O.: spawn menu, player tools, moderators, mini-games (sumo, battle royale, race), host-takeover protection. Lobby-changing features start off. Only the host needs it.
Last updated: 6 days ago
 1185
1 
SoloSeek
Hide and seek, tag and freeze tag for R.E.P.O. Run by the host, so players without the mod can still play. Controlled from SoloHost's menu.
Last updated: 6 days ago
 10627
2 
SoloHUD
F1 overlay: map value, monster roster, and a minimap that follows you - or your death head once you are down. Client-only, so it is safe in any lobby.
Last updated: 6 days ago
 2307
1 
SoloGFX
Graphics settings the game hides: ambient occlusion, reflections, a sharper render, longer light and shadow distance - all adjustable in the game's own Video menu. Client-only.
Last updated: 6 days ago
 4727
1 
SoloCrates
Every cosmetic crate you extract counts - lifts the silent per-level limit - and optionally spawns extra crates when you host.
Last updated: 6 days ago
 832
1 
ULTRASCAPE
Adds Nullscape entities to the game and CyberGrind. Extremely early in development.
Last updated: 6 days ago
 26
0 
Ectype Framework
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: 6 days ago
 562
1 
DynamiteUpgrades
Upgrade dynamite to Strong, Super and Mega at the bullet upgrade counter, unlocked island by island. Bigger blasts, more fish.
Last updated: 6 days ago
 72
0 
Tournament Formats
Single and double elimination, round robin and Swiss with a top cut. Live brackets, multi-day tournaments, final crowds and fixes for Swiss pairings.
Last updated: a week ago
 123
0 
Shop Prestige
Decorate your shop to earn Prestige, attract more and richer customers, customize display cases and set card filters.
Last updated: a week ago
 120
0 
Customer Loyalty
Named regular customers return with growing shopping lists, familiar faces and tournament records. Includes a regulars panel and optional ShopOS integration.
Last updated: a week ago
 95
0 
Days of the Week
A weekly calendar with busier weekdays, Friday evening crowds and packed weekend afternoons. Includes a week strip, morning cards and optional ShopOS integration.
Last updated: a week ago
 138
0 
Trap Sync
Keeps crossbows and other timed traps in sync between players online. All players need the mod.
Last updated: a week ago
 103
0 
Match Stats
Match statistics with a roast: who died to whose traps, deadliest trap, coin goblin and more, shown at the end of every match. Early state.
Last updated: a week ago
 222
1 
Lucky Wheel
New block: a wheel of fortune trap. Dance on it to spin: death, coins, or nothing. Risk rises with every spin. Early state. Online, all players need the mod.
Last updated: a week ago
 168
1 
Classes
Pick a class for your animal: 35 classes with one ability and one drawback each. Hand-drawn class sheet at match start. Early state, untested online. All players need the mod.
Last updated: a week ago
 214
0 
Frith
A faraway company outpost.
Last updated: a week ago
 9376
4 
Conductor
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Last updated: a week ago
 211
2 
CelestialPosters
Custom posters and paintings to motivate lumos and visitors of the Celestial Cafe through their journey to meet quota.
Last updated: a week ago
 29
0 
tidepod
ModelReplacementAPI Template Project
Last updated: a week ago
 2289
2 
TheWesWay
[V81] The actual intended way to play Wesley's Moons
Last updated: a week ago
 33
0 
Ham Model
Ham_model_by_VanScotch
Last updated: a week ago
 1199
0 
Platform Zero
A haunted Company transit maze with 64 room themes, detailed Blender fixtures, optional inspection intercoms, heavy passage doors and abundant normal-value scrap.
Last updated: a week ago
 13533
4 
SharePermissions
Share host permissions among trusted players
Last updated: a week ago