Mods that depend on BepInExPack

 1131
0 
Man Suit
Add a suit inspired by MAN. Now Fixed
Last updated: 2 months ago
 122
1 
Painting Texture Replacer
Replace vanilla Painting scrap textures with your own PNG files. Add any number of painting*.png images and a random one is selected for each Painting.
Last updated: 2 months ago
 2296
4 
Y4NGZUpgrades
Ranks, XP and four upgrade trees, bought from a player menu.
Last updated: 2 weeks ago
 458
2 
TrajectoryVisualizer
Visualizes the predicted trajectories of arrows and bombs with a dashed arc and impact marker.
Last updated: 2 months ago
 640
2 
InfiniteBombsArrows
Infinite arrows and bombs. Arrows are not consumed when shot; thrown bombs are not consumed.
Last updated: 2 months ago
 1651
1 
SeagullFishing
Bites may yield a seagull or a lit dynamite instead of a fis.
Last updated: 2 weeks ago
 291
0 
ShopkeeperStateManager
Adds an in-game menu for changing and syncing the ShopKeeper state.
Last updated: 2 months ago
 9309
4 
Anomalies
Eight new creatures.
Last updated: 2 weeks ago
 12851
3 
FishGodMode
God mode, infinite ammo, and one-shot kill for How to Fish. Num1=God, Num2=Ammo, Num3=OneShot.
Last updated: 2 months ago
 2464
1 
DayNightCycle
Continuous day and night cycle for How to Fish. Sun, fog and ambient light follow the time of day, co-op works fine.
Last updated: 2 months ago
 11106
2 
zPaulinsWeaponArsenal
Adds a Desert Eagle and an FN FAL to the gun store, with solved hand IK, tuned iron sights and a working charging handle. New weapons are data, not code.
Last updated: 2 months ago
 4051
0 
NoMoreRoastedGuns
Stops weapons and fishing rods being cooked on the grill or in lava. Fish still cook normally.
Last updated: 2 months ago
 3815
2 
TrueFirstPerson
See your own body in first person - chest, arms, legs and feet - instead of floating hands.
Last updated: 2 months ago
 1794
1 
DollarStoreTNT
一元店TNT。只要 $1,扔得超远,但便宜没好货——可能瞬爆,也可能哑火。Dollar Store TNT. For just $1, it flies ridiculously far — but cheap comes with a catch: it may blow up instantly, or it may be a dud.
Last updated: 2 months ago
 14220
0 
No Swap Drop
Switching inventory slots no longer drops the item in your hand - it gets stowed back into a free slot instead.
Last updated: 2 months ago
 1510
0 
HTFFriendList
The friends panel for How To Fish: adds a list of Steam friends, status (online/in-game/in the lobby), JOIN and INVITE buttons, as well as a system of friends by code for non-Steam friends.
Last updated: 2 months ago
 458
0 
AnnoyingSpeaker
The ship speaker blares fake commercials stitched from the game's own sounds. Each one is real noise that calls Eyeless Dogs - reach the speaker and hit [E] to cut it before they hear. No audio files shipped.
Last updated: 2 months ago
 878
0 
SneakyMasks
Comedy and Tragedy hold the use key for you, crawl out of your pocket on their own, and get faster every time they do. They only attack once climbed all the way onto your face - but carry one long enough and there is no climb left to see.
Last updated: a month ago
 95
0 
FirstDayCompany
Day one of a new save always departs to the Company building on 71-Gordion. Every other day is left to RandomMoonFX or the terminal. Host-authoritative, configurable target moon, works standalone.
Last updated: 2 months ago
 312
1 
HostInteriorSelector
Lets the host choose which vanilla interiors can generate: Factory, Mansion, and Mineshaft.
Last updated: 2 months ago
 4271
2 
LGBTQ Hitscan
Turns every hitscan's beam or tracer into different LGTBQ flags. Customizable via Thorn.
Last updated: 2 months ago
 14163
3 
RandomCreatureSize
Every creature (seagulls, fish, crabs, albatrosses, bosses) gets a random size: one value drives appearance, weight, price, save and multiplayer. Bigger creatures move slower.
Last updated: 2 weeks ago
 657
1 
Sweet Broken Rifle
The Rifle starts to malfunction: every 4-7 shots it spits out a burst of pellets in a wide cone, like a shotgun. Every other shot fires as normal.
Last updated: 2 months ago
 5326
1 
BunnyHop
Adds bunny-hopping to How To Fish: auto-jump while holding the jump key and a speed boost while airborne, plus a simple speed/status HUD.
Last updated: 2 months ago