Mods that depend on MelonLoader
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 days ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 2 days ago
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 5 days ago
Unlocks the 3-player lobby cap. Host lobbies with up to 8 players (configurable 1-243). Host-only mod.
Last updated: 5 days ago
Uses fusions cleanup method to cleanup when you press f7 on your keyboard.
Last updated: 6 days ago
Read-only Schedule I companion mod with an in-game phone app, discovered and saved recipes, mobile Live Sync, Phone Recipes, and Advisor Dispatches.
Last updated: a week ago
Replaces Tutorial Music from Descent to one from Museum of Technical Demonstration
Last updated: a week ago
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 2 weeks ago
In-game MOD SETTINGS panel for Pit of Goblin mods. Provides toggles, sliders with numeric input, options lists, and keybind entries. Dependency for other POG mods.
Last updated: 2 weeks ago
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with a per-mod panel in the Hotline overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: 2 weeks ago
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 2 weeks ago
Persistent weapon cosmetic customization. Choose your scope and skin per weapon.
Last updated: 3 weeks ago
In-game UI to search the full item table and spawn any item at your position (host/solo).
Last updated: 3 weeks ago
Rescue gnomes from missions and display your whole collection around the lobby - saved between sessions and visible to your entire crew.
Last updated: 3 weeks ago
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: a month ago
EARLY ACCESS, very buggy. A battle royale Fusion gamemode - shrinking storm, scattered loot, last player standing wins.
Last updated: a month ago
Adds a HUD to the RUMBLE desktop window for spectator experience.
Last updated: a month ago
MimesisPersistence is a lightweight MelonLoader mod that persists mimic voice recordings across game sessions, allowing mimics to remember previously recorded voices when you reload a save. UPDATED FOR VERSION 0.3.0!
Last updated: a month ago
NPCs who see a corpse react (citizens call the police, police investigate) and carried bodies are heavier. Hide your bodies.
Last updated: a month ago
Teleports the player back to the map spawn location.
Last updated: a month ago
Host and lobby quality-of-life tools for Sledding Game: bigger lobbies, saved lobby/search settings, player timers, MOTD, and teleport commands.
Last updated: a month ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: a month ago
A mod that allows you to toggle health regeneration
Last updated: a month ago