Mods that depend on MelonLoader
Text the people in your lobby from the in game phone. Threads, unread counts, group and one to one chat, in both orientations. Needs Sideload.
Last updated: a day ago
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: a day ago
In-game 3D tattoo editor: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack - all from the main menu.
Last updated: a day ago
One MIMESIS mod for hosts: more players, voices, persistence, join anytime, spawn/loot/money scaling, dungeon randomizer, player and mimic tuning, session stats, and a better savegame UI. Includes a local web dashboard for lobby moderation and settings.
Last updated: 3 days ago
Deletes Crablets from the game. You're welcome.
Last updated: 4 days ago
Ultrakill Crosshairs in Bonelab
Last updated: 6 days ago
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: a week ago
Replaces Bonelab Radio Song To White Knuckle Radio Song
Last updated: a week ago
The Dumbest Goofy-Ahh Sound Collection
Last updated: 2 weeks ago
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 2 weeks ago
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 2 weeks ago
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: 2 weeks ago
Modyfikacja do gry Baby Steps wprowadzająca - Polskie tłumaczenie kinowe wraz z Polskimi teksturami
Last updated: 2 weeks ago
The bridge is open and ready for you to drive as fast as possible
Last updated: 2 weeks ago
Mini-map: Use the 'M' key to toggle visibility.
Last updated: 2 weeks ago
REQUIRED companion code mod for Master Core. Automatically places selected ability cartridges into the opposite free hand.
Last updated: 2 weeks ago
Changes the colors of various effects
Last updated: 2 weeks ago
Shows tickets, reroll coins, stamps, cosmetics, and map blueprints on the Tab/objective screen.
Last updated: 2 weeks ago
Fixed chain link modules on ship weapons.
Last updated: 2 weeks ago
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: 2 weeks ago
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 weeks ago
Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.
Last updated: 2 weeks ago