07 troubleshooting

Updated a week ago

Troubleshooting

A feature appears to do nothing

Three causes, in the order they actually happen.

It is switched off. Everything ships off, including the one you are testing. Open TYRNEL MODS and check the row rather than assuming.

You are not the host. Most of the pack is host side by necessity. If you joined somebody else's lobby, the host-side features are theirs to enable, not yours.

It only applies to new things. Enemy scaling changes what spawns next, not what is already standing in front of you. Walk on, or start a fresh run.

The menu entry is not there

The Blueprint half of the pack did not load. Almost always one of two things: the .pak, .ucas and .utoc files are not all three in LogicMods, or UE4SS is not installed. A mod manager handles both; a hand install is where this goes wrong.

The map is turned the wrong way

Wait a couple of seconds. The map works out the dungeon's rotation partly from where the lift is, and the lift sometimes loads a moment after you arrive. It corrects itself once it can see it.

If it stays wrong for a whole run, that is worth reporting.

The coin slot does not fill by itself

It waits for you to put one coin in by hand. That is on purpose: paying somebody's gold without being asked is not something to do on a guess. Insert one and stop; the rest follows.

If it stops part way, you ran out of gold. It never puts in more than the lift is asking for and never more than you have.

Loot is not sparkling more

Only rare and epic finds carry the sparkle. Common items have none at all - that is how the game tells you they are common, and this feature amplifies what is there rather than adding it where it is not.

It was working and now it is not

If the game updated, the loader usually needs updating too. Check your mod manager for an update to UE4SS before anything else.