03 settings
Updated a week agoSettings reference
Everything lives in TYRNEL MODS in the main menu. Every row starts off.
Changes apply immediately. There is no need to restart the game or the run, though features that act on things as they are created - the enemy scaling in particular - only affect what appears after you change them.
The switches
Grouped the way the settings screen groups them: by where the work happens, which answers the question that actually matters.
Host side
These run on the hosting machine and benefit everyone in the lobby. A client switching them on alone gets nothing, and that is not a bug.
| Switch | What it does |
|---|---|
| Furniture stays where you put it | Physics props stop sliding away from where you left them |
| Things stop breaking | An accidental swing at home stops costing you furniture |
| Gold picks itself up | Coins and artifacts already within the game's reach are collected |
| Turn things in your hands | Rotate a held object with the numpad |
| Less waiting at the lift | The three waits before the doors move, halved |
| One coin pays the way out | Insert one coin and the rest of the fare follows |
| Deeper means deadlier | Enemies scale harder with depth (see its own page) |
Your side
Drawn on your own machine. Yours whether you host or not, and invisible to everybody else.
| Switch | What it does |
|---|---|
| The dungeon map | M for the full map, N for the corner one |
| Good loot is easier to spot | The game's own sparkle on rare and epic finds, amplified |
| Mouse wheel | Scroll to switch what you are holding |
| Hold to attack | The swing repeats at the weapon's own pace |
The numbers
The depths page carries six numbers instead of a switch. They are explained, with the game's own values beside them, on the Deeper means deadlier page.
Keys
Every key the pack uses. A key does nothing at all unless its feature is switched on, so there is no way to press one of these by accident and be surprised.
| Key | What | Feature |
|---|---|---|
M |
Full map | The dungeon map |
N |
Corner map | The dungeon map |
Y |
Companion order wheel, held down | Orders for companions |
F7 |
Who in your lobby may break things | Things stop breaking |
G |
Hold to turn the object you are carrying | Turn things in your hands |
Q E |
Roll the object left and right while holding G |
Turn things in your hands |
Numpad 8 2 4 6 |
Pitch and yaw, while holding G |
Turn things in your hands |
Numpad 7 9 |
Roll, while holding G |
Turn things in your hands |
Numpad 5 |
Straighten it up again | Turn things in your hands |
| Mouse wheel | Switch what you are holding | Mouse wheel |
Nothing else is bound. The released build carries no debug keys and no hidden shortcuts.