03 settings

Updated a week ago

Settings reference

Everything lives in TYRNEL MODS in the main menu. Every row starts off.

Changes apply immediately. There is no need to restart the game or the run, though features that act on things as they are created - the enemy scaling in particular - only affect what appears after you change them.

The switches

Grouped the way the settings screen groups them: by where the work happens, which answers the question that actually matters.

Host side

These run on the hosting machine and benefit everyone in the lobby. A client switching them on alone gets nothing, and that is not a bug.

Switch What it does
Furniture stays where you put it Physics props stop sliding away from where you left them
Things stop breaking An accidental swing at home stops costing you furniture
Gold picks itself up Coins and artifacts already within the game's reach are collected
Turn things in your hands Rotate a held object with the numpad
Less waiting at the lift The three waits before the doors move, halved
One coin pays the way out Insert one coin and the rest of the fare follows
Deeper means deadlier Enemies scale harder with depth (see its own page)

Your side

Drawn on your own machine. Yours whether you host or not, and invisible to everybody else.

Switch What it does
The dungeon map M for the full map, N for the corner one
Good loot is easier to spot The game's own sparkle on rare and epic finds, amplified
Mouse wheel Scroll to switch what you are holding
Hold to attack The swing repeats at the weapon's own pace

The numbers

The depths page carries six numbers instead of a switch. They are explained, with the game's own values beside them, on the Deeper means deadlier page.

Keys

Every key the pack uses. A key does nothing at all unless its feature is switched on, so there is no way to press one of these by accident and be surprised.

Key What Feature
M Full map The dungeon map
N Corner map The dungeon map
Y Companion order wheel, held down Orders for companions
F7 Who in your lobby may break things Things stop breaking
G Hold to turn the object you are carrying Turn things in your hands
Q E Roll the object left and right while holding G Turn things in your hands
Numpad 8 2 4 6 Pitch and yaw, while holding G Turn things in your hands
Numpad 7 9 Roll, while holding G Turn things in your hands
Numpad 5 Straighten it up again Turn things in your hands
Mouse wheel Switch what you are holding Mouse wheel

Nothing else is bound. The released build carries no debug keys and no hidden shortcuts.