Mods that depend on BepInExPack
Ranks, XP and four upgrade trees, bought from a player menu.
Last updated: 2 days ago
Visualizes the predicted trajectories of arrows and bombs with a dashed arc and impact marker.
Last updated: a month ago
Infinite arrows and bombs. Arrows are not consumed when shot; thrown bombs are not consumed.
Last updated: a month ago
Bites may yield a seagull or a lit dynamite instead of a fis.
Last updated: a week ago
Adds an in-game menu for changing and syncing the ShopKeeper state.
Last updated: a month ago
Eight new creatures.
Last updated: 2 days ago
God mode, infinite ammo, and one-shot kill for How to Fish. Num1=God, Num2=Ammo, Num3=OneShot.
Last updated: a month ago
Continuous day and night cycle for How to Fish. Sun, fog and ambient light follow the time of day, co-op works fine.
Last updated: a month ago
Adds a Desert Eagle and an FN FAL to the gun store, with solved hand IK, tuned iron sights and a working charging handle. New weapons are data, not code.
Last updated: a month ago
Stops weapons and fishing rods being cooked on the grill or in lava. Fish still cook normally.
Last updated: a month ago
See your own body in first person - chest, arms, legs and feet - instead of floating hands.
Last updated: a month ago
一元店TNT。只要 $1,扔得超远,但便宜没好货——可能瞬爆,也可能哑火。Dollar Store TNT. For just $1, it flies ridiculously far — but cheap comes with a catch: it may blow up instantly, or it may be a dud.
Last updated: a month ago
Switching inventory slots no longer drops the item in your hand - it gets stowed back into a free slot instead.
Last updated: a month ago
The friends panel for How To Fish: adds a list of Steam friends, status (online/in-game/in the lobby), JOIN and INVITE buttons, as well as a system of friends by code for non-Steam friends.
Last updated: a month ago
The ship speaker blares fake commercials stitched from the game's own sounds. Each one is real noise that calls Eyeless Dogs - reach the speaker and hit [E] to cut it before they hear. No audio files shipped.
Last updated: a month ago
Comedy and Tragedy hold the use key for you, crawl out of your pocket on their own, and get faster every time they do. They only attack once climbed all the way onto your face - but carry one long enough and there is no climb left to see.
Last updated: 3 weeks ago
Day one of a new save always departs to the Company building on 71-Gordion. Every other day is left to RandomMoonFX or the terminal. Host-authoritative, configurable target moon, works standalone.
Last updated: a month ago
Lets the host choose which vanilla interiors can generate: Factory, Mansion, and Mineshaft.
Last updated: a month ago
Turns every hitscan's beam or tracer into different LGTBQ flags. Customizable via Thorn.
Last updated: a month ago
Every creature (seagulls, fish, crabs, albatrosses, bosses) gets a random size: one value drives appearance, weight, price, save and multiplayer. Bigger creatures move slower.
Last updated: a week ago
The Rifle starts to malfunction: every 4-7 shots it spits out a burst of pellets in a wide cone, like a shotgun. Every other shot fires as normal.
Last updated: a month ago
Adds bunny-hopping to How To Fish: auto-jump while holding the jump key and a speed boost while airborne, plus a simple speed/status HUD.
Last updated: a month ago
Play your own music from any URL on any in-game radio, synced for everyone.
Last updated: a month ago
Scan to drop a trail of tiny pixels leading to the facility door you entered through. Green for the main entrance, red for a fire exit, denser the closer you get. Everyone in the lobby needs this mod.
Last updated: a month ago