Radius Trigger
Updated 2 weeks agoRadius Trigger
Creates a spherical trigger area at a world position.
{
"ID": "Test_Radius_Trigger",
"TriggerAreaMode": "Radius",
"TriggerMode": "AnyPlayerEnter",
"Enabled": true,
"Position": {
"x": 100.0,
"y": 2.0,
"z": -50.0
},
"Radius": 5.0,
"Cooldown": 1.0,
"RequireAlivePlayers": true,
"DebugVisible": true,
"Events": [],
"UsePlayerCountEvents": false,
"PlayerCountEvents": {
"1": [],
"2": [],
"3": [],
"4": []
},
"UseTriggerCycleEvents": false,
"TriggerCycleCount": 0,
"TriggerCycleEvents": []
}
Creates a trigger area that covers a whole Zone.
{
"ID": "Test_Zone_Trigger",
"TriggerAreaMode": "OverrideBigZone",
"TriggerMode": "AnyPlayerEnter",
"Enabled": true,
"DimensionIndex": 0,
"Layer": 0,
"LocalIndex": 0,
"Cooldown": 1.0,
"RequireAlivePlayers": true,
"DebugVisible": true,
"Events": [],
"UsePlayerCountEvents": false,
"PlayerCountEvents": {
"1": [],
"2": [],
"3": [],
"4": []
},
"UseTriggerCycleEvents": false,
"TriggerCycleCount": 0,
"TriggerCycleEvents": []
}
Creates a trigger area that covers a specific Area inside a Zone.
{
"ID": "Test_Area_Trigger",
"TriggerAreaMode": "OverrideArea",
"TriggerMode": "AnyPlayerEnter",
"Enabled": true,
"DimensionIndex": 0,
"Layer": 0,
"LocalIndex": 0,
"Count": 0,
"Cooldown": 1.0,
"RequireAlivePlayers": true,
"DebugVisible": true,
"Events": [],
"UsePlayerCountEvents": false,
"PlayerCountEvents": {
"1": [],
"2": [],
"3": [],
"4": []
},
"UseTriggerCycleEvents": false,
"TriggerCycleCount": 0,
"TriggerCycleEvents": []
}
Available area modes:
- Radius
- OverrideBigZone
- OverrideArea
Available trigger modes:
- AnyPlayerEnter
- AnyPlayerInside
- AllPlayersEnter
- AllPlayersInside
- AnyPlayerExit
- AllPlayersExit
- "Cooldown": 1.0,
Built-in cooldown.Required for continuous trigger modes. Minimum value for continuous trigger modes is 1.0.
- "RequireAlivePlayers": true,
Downed players are not counted.
- "DebugVisible": true,
Enables debug visibility for this trigger.
- "UsePlayerCountEvents": false,
If true, only executes the event group in PlayerCountEvents matching the player count. If false, executes Events.
- "UseTriggerCycleEvents": false,
When the player's event-triggering actions reach the set limit, additional events are triggered