Scan Triggers
Updated 2 weeks agoScan Triggers
ScanTriggers are used to execute WardenEvents from bioscan state changes.
Available scan trigger modes:
- OnScanActivated
- OnPlayerExitScan
- OnAllPlayersEnterScan
- OnAllPlayersInsideScan
- OnAllPlayersExitScan
{
"ID": "Test_Scan_Activated",
"TriggerMode": "OnScanActivated",
"Enabled": true,
"Index": 0,
"Cooldown": 1.0,
"RequireAlivePlayers": true,
"Events": [],
"UsePlayerCountEvents": false,
"PlayerCountEvents": {
"1": [],
"2": [],
"3": [],
"4": []
},
"UseTriggerCycleEvents": false,
"TriggerCycleCount": 0,
"TriggerCycleEvents": []
}
- "Cooldown": 1.0,
Built-in cooldown.Required for continuous trigger modes. Minimum value for continuous trigger modes is 1.0.
- "RequireAlivePlayers": true,
Downed players are not counted.
- "DebugVisible": true,
Enables debug visibility for this trigger.
- "UsePlayerCountEvents": false,
If true, only executes the event group in PlayerCountEvents matching the player count. If false, executes Events.
- "UseTriggerCycleEvents": false,
When the player's event-triggering actions reach the set limit, additional events are triggered