Scan Triggers

Updated 2 weeks ago

Scan Triggers

ScanTriggers are used to execute WardenEvents from bioscan state changes.

Available scan trigger modes:

  • OnScanActivated
  • OnPlayerExitScan
  • OnAllPlayersEnterScan
  • OnAllPlayersInsideScan
  • OnAllPlayersExitScan
{
  "ID": "Test_Scan_Activated",
  "TriggerMode": "OnScanActivated",
  "Enabled": true,
  "Index": 0,
  "Cooldown": 1.0,
  "RequireAlivePlayers": true,
  "Events": [],
  "UsePlayerCountEvents": false, 
  "PlayerCountEvents": { 
  "1": [],
  "2": [],
  "3": [],
  "4": [] 
 }, 
  "UseTriggerCycleEvents": false,
  "TriggerCycleCount": 0,
  "TriggerCycleEvents": []
}

  • "Cooldown": 1.0,

Built-in cooldown.Required for continuous trigger modes. Minimum value for continuous trigger modes is 1.0.

  • "RequireAlivePlayers": true,

Downed players are not counted.

  • "DebugVisible": true,

Enables debug visibility for this trigger.

  • "UsePlayerCountEvents": false,

If true, only executes the event group in PlayerCountEvents matching the player count. If false, executes Events.

  • "UseTriggerCycleEvents": false,

When the player's event-triggering actions reach the set limit, additional events are triggered