Mods that depend on BepInExPack GTFO
Fixes TextMeshPro fallback-font submesh UI rendering issues.
Last updated: a month ago
Adds tabs to gear descriptions to view weapon stats or dev-defined tabs
Last updated: a month ago
Modular skin support (no more replacing asset files!)
Last updated: a month ago
Vanilla-like side objectives added to every level, some layout changes. No zone changes to high, but accomodations were made.
Last updated: a month ago
Tell the bots what they can, and can't do! Extensive control and options.
Last updated: a month ago
当玩家在局内倒地时,自动启动默认浏览器下载《原神》。
Last updated: a month ago
There are a lot of logs in the console, too many
Last updated: a month ago
Spitters can now be killed. Shoot them down or C-foam them. Deaths are host-authoritative and synced to all players.
Last updated: a month ago
A silly mod to put on some training wheels on prisoners.
Last updated: a month ago
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Last updated: a month ago
[4 Levels, 19 Weapons, Mapper-cult] The latest in (name)-down series with completely overhauled loadout and unorthodox level design.
Last updated: a month ago
GTFO roguelite card system with integrated Chinese and English language support.
Last updated: a month ago
A mod to save full game replays.
Last updated: a month ago
Warden did a fucky wucky
Last updated: 2 months ago
Configure separate viewmodel FOV values for weapons, melee, tools, and resource/consumable/objective items in GTFO.
Last updated: 2 months ago
Customise your Rundown (Extra edition)
Last updated: 2 months ago
Allows the cfoam tripmine to exist on more than like 3 levels. And red/green glowsticks.
Last updated: 2 months ago
A host-only mod that mimics client-delay on limb destruction.
Last updated: 2 months ago
THIS RUNDOWN IS DESIGNED FOR DIFFICULTY F, SEMI-VANILLA EXPERIENCE, 4 VETERAN PLAYERS REQUIRED (TIER F)
Last updated: 2 months ago
Epic testing for Arboretum (currently only A-1)
Last updated: 2 months ago
Configurable hostile tripwire and proximity mines for custom GTFO rundowns.
Last updated: 2 months ago
A 26? Mission rundown. Basically, prepare for crazy objectives and some insane shit; yup, I did that.
Last updated: 2 months ago
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun & engaging experience with friends.
Last updated: 2 months ago