Mods that depend on BepInExPack GTFO
Guests get a hold-to-return button next to the settlement waiting-for-host label, so they can leave the expedition without the host.
Last updated: 3 hours ago
队友状态常驻 HUD:血量、主/副武器与工具弹药、资源包数量,显示在屏幕左侧;BIO 表示队友携带 Bio Tracker。
Last updated: 4 days ago
Existing Enemy Adjustments
Last updated: a week ago
由于实在不习惯现有的UImod,特此做了一个试验性质的全队UI,大部分功能待试验开发,联机尚未试验,见谅。
Last updated: a week ago
Transforma sentinelas em caixas de som 3D sincronizadas / Turns sentries into synchronized 3D speakers.
Last updated: a month ago
Compatibility rebuild of Hikaria's MagicRinObserver for current GTFO. Feedback: qingju.me
Last updated: 2 weeks ago
GTFO: return one magazine round for local primary/secondary lethal weakspot kills, once per shot. Configurable weapon IDs; ItemEquippable EWC-compatible path.
Last updated: 6 days ago
Configurable neon color cycling, breathing gradients and emissive glow for GTFO Scout tendrils.
Last updated: 3 days ago
Host-only persistent checkpoints. Resume expeditions after quitting, or create a checkpoint anywhere. Supports modded rundowns and LobbyExpansion.
Last updated: 21 hours ago
Allows saving and loading anywhere in an expedition. Quit the game and resume from a saved game later, or freely retry a difficult section.
Last updated: a day ago
Plays the revive voice on every client; interruption stops playback and success lets the clip finish.
Last updated: 21 hours ago
The story is set 50 years after Team E2 was teleported to the new dimension.
Last updated: 10 hours ago
Most liked from my old rundowns.
Last updated: a day ago
Compatibility fork: single-click GTFO menu actions marked Click and Hold.
Last updated: 2 hours ago
Host-controlled GTFO pause/resume with player, clock and reactor state restoration. Hold P to toggle.
Last updated: 4 hours ago
Config-only control for GTFO reactor noise: intercept the reactor power loop and transitions, or adjust the reactor emitter volume. No game files modified.
Last updated: 2 hours ago