| Date uploaded | 2 months ago |
| Version | 0.8.2 |
| Download link | rlyeh-Gargantua-0.8.2.zip |
| Downloads | 98 |
| Dependency string | rlyeh-Gargantua-0.8.2 |
This mod requires the following mods to function
easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.4.2hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.10ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 15 model customizations +6 variants, and 11 custom textures.
Preferred version: 2.9.0Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecDoorTerminal
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Preferred version: 1.1.2TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.1.1Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.2.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.2.3Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.11.6Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.2JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Zose-hostType6SpawnEnemyFix
Fixes enemy spawn locations during Type 6 (Towards Position) survival waves.
Preferred version: 1.1.0Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.7.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.8Zose-DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
Preferred version: 1.5.0Dinorush-ForcedConsumableSpawns
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Preferred version: 1.1.0randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.5.2randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2README
Welcome to Gargantua
Info
- This mod is designed for difficulty levels D and E or higher.
- My Gargantua mod features weapons with different specs than the vanilla game or weapons not found in the vanilla version. Try picking up various guns and creating your own combinations!
- The first three stages of the D line are designed to be cleared even casually. However, starting from stage F, the mod is designed for players to cooperate to progress. The G difficulty level imposes slight restrictions to make you shoot with even greater concentration.
- This mod is still being updated. Please look forward to the maps becoming increasingly difficult.
- The maps have been fully tested, but there may be some that were not available during testing. For bug reports or feedback, please contact KiNaMo on Discord: 1_rlyeh_1 or the GTFO Modding Server (Korea GTFO Server).
Credits
Dark Emperor : Thank you so much once again for providing a wealth of assets and technical support.
P.A.C.S : Thank you for permitting the use of map and weapon assets, which allowed me to create awesome weapons and maps. Also, your clear and easy-to-understand explanations of how to use the plugins kept everything running smoothly.
DoH : Thank you for your immense help with plugin usage and troubleshooting, as well as for testing my mod.
Cris, XiaoTian, TheDoggyDoge : Thank you so much for willingly giving me permission to use their custom mobs.
gmdy : Thank you for participating so actively in testing my mod and providing feedback.
5105 : Thank you for your advice regarding weapons.
And a huge thank you to everyone else who helped test!
정보
- 이 모드는 D,E 난이도 이상의 목표로 만든 모드입니다.
- 처음 D라인의 3단계는 놀아도 깰 수 있을 만큼 만들었지만. 그다음 F단계부터는 이 모드를 플레이 하시는 여러분들이 협동을 하여 진행하도록 만들었습니다. G난이도는 약간의 제약을 걸어 더더욱 집중해서 총을 쏠 수 있게 만들었습니다.
- 제 가르강튀아 모드는 바닐라의 무기들과 스펙이 다르거나 바닐라에 없던 무기들이 있습니다. 여러 총들을 들어서 당신들의 조합을 만들어 보세요!
- 이 모드는 아직 업데이트 중에 있습니다. 점점 더 어려워지는 맵들을 기다려주세요.
- 맵들은 테스트를 완료하였지만 테스트 때 안나왔던 있을 수도 있습니다. 버그 리포트나 피드백들은 디스코드 : 1_rlyeh_1 또는 GTFO Modding Server, Korea GTFO 서버에 KiNaMo로 연락주세요.
크레딧
Dark Emperor : 많은 에셋 지원과 기술적 지원을 해주셨습니다. 다시한번 정말로 감사합니다.
P.A.C.S : 맵 에셋과 무기 에셋 사용 허가를 해주어 멋진 무기와 맵들을 만들 수 있었습니다. 그리고 플러그인 사용에 대해 알기 쉽게 설명해주어 막힘이 없었습니다.
DoH : 플러그인 사용 도움과 에러에 대한 많은 도움을 주셨습니다. 그리고 제 모드의 테스트에 응해주셨습니다.
Cris, XiaoTian, TheDoggyDoge : 그들이 만든 커스텀 몹들에 대한 사용 허락을 흔쾌히 해주셨습니다. 정말로 감사합니다.
gmdy : 제 모드 테스트에 정말로 많은 참여와 피드백을 해주셨습니다.
5105 : 무기 관련 조언을 해주셨습니다, 감사합니다.
그외에 테스트 해주셨던 분들 정말로 감사합니다.
CHANGELOG
Current Version: 0.8.71
information
- This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.This mode is designed with stealth-oriented maps. Failing to stealth carries significant risk, and considerable stealth skill is required.
- This mod is open for bug reports and difficulty feedback. DISCORD : 1_rlyeh_1
Patch note!
Patch note 0.0.2
- Completed the third map. Changed the sniper and heavy rifle recoil.
Patch note 0.0.3
- Burst cannon modification, text file modification.
Patch note 0.0.35
- Added a new boss mob. Still in testing. Will upload it along with the new map as soon as it is completed.
Patch note 0.0.36
- Fixed teleportation errors that were causing errors for some reason and adjusted the balance of some maps.
Patch note 0.0.37
- A new map has been released, but it is still in the balance testing phase, so it has been released in the testing phase.
- Delete the scattergun.
Patch note 0.0.38
- Disinfection Installation
Patch note 0.0.4
- Minor changes and resource additions
Patch note 0.0.41
- The file was uploaded incorrectly. Sorry.
Patch note 0.0.42
- Scout error generation resolved.
- Simple balance adjustment.
Patch note 0.0.43
- Fixed a bug where the door would burst in one fell swoop.
Patch note 0.0.44
- some weapon buff
Patch note 0.0.45
- Charger Surge Nerf on EX Map
Patch note 0.1.0
- We remade the original map by creating a new one.
- Gargantua Cannon range and penetration nerf
- The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.1
- We adjusted the balance of the remade maps.
- Gargantua Cannon range and penetration nerf 2
- The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.2
- Added a little more armor to A2.
- I changed the configuration a little bit in A3.
- The map itself is still in the testing phase, so it is not very complete.
Patch note 0.1.3
- To time the B1 gimmick, I'm uploading a B1 test version for a moment.
- The A-line maps are complete!
Patch note 0.1.4
- Slight nerf to B1, still in testing phase.
- Gargantua Cannon damage increased by 1, range slightly increased, penetration added by 2
Patch note 0.1.5
- B1 completed, I have released a B2 test version.
- Added A2 armor, fixed infinite wave spawn
Patch note 0.1.6
- Adjust resource values when starting.
Patch note 0.1.7
- Official release of B2
Patch note 0.1.8
- some patch
Patch note 0.1.9
- B2 balancing patch, and B1 temporarily disabled due to fog beacon error.
Patch note 0.2.0
- Beacon fail
Patch note 0.2.2
- map remake
Patch note 0.2.3
- D2 balancing
Patch note 0.2.4
- D1 Test
Patch note 0.2.4
- D1 rebalancing
Patch note 0.2.8
- D1 rebalancing
Patch note 0.2.9
- D1 rebalancing
- hellbore Rebalancing
Patch note 0.2.9
- D2 rebalancing
Patch note 0.2.9
- D3, E2 rebalancing
Patch note 0.3.3
- D1 error fix
Patch note 0.3.4
- E3 Test version
Patch note 0.3.5
- E3 fix bug
Patch note 0.3.6
- D2 fix bug
- new weapon
Patch note 0.3.7
- new weapon
Patch note 0.3.8
- E1, E3 rebalancing
Patch note 0.3.9
- New weapon = bolter
Patch note 0.4.0
- bolter = nerf
Patch note 0.4.1
- Protect the cat
Patch note 0.4.2
- Cat Error fix
Patch note 0.4.3
- Pizza Delivery
Patch note 0.4.4
- Pizza error fix (1) but test
Patch note 0.4.5
- Pizza error fix (2) but test
Patch note 0.4.6
- Fixing the issue where legacy.dll was not being applied
Patch note 0.4.7
- Fixed the unintended spawn of the first alarm in the pizza map.
Patch note 0.4.9
- Fixing loading legacy.dll
Patch note 0.5.0
- Fixing loading legacy.dll
Patch note 0.5.2
- Nerfed several weapons.
- Nerfed the reload speed of the Lasgun and Bolt.
- Nerfed the explosion radius and damage of the Bolt.
Patch note 0.5.3
- nerf pizza
Patch note 0.5.4
- Fixed an issue where the error alarm did not stop after inserting the pizza.
Patch note 0.5.5
- I added an armor station to the CAT map.
- From now on, explosive weapons cannot be used in stealth rundowns.
- Significantly nerfed the stagger multiplier for explosive weapons. 4->1
Patch note 0.5.6
- A new map has been added..
- The Plasma Large-caliber Rifle has been added..
- The password and escape maps have been remade.
Patch note 0.5.7
- Error Fix (Escape)
- Infinite Alarm Enhancement(Password)
- Armor increase(Collusion)
Patch note 0.5.8
- Extreme Map Enhancement(Password)
- Most of the maps in the base game are scheduled to undergo remakes. Ex: Vaccine, Painful, Shutdown, Escape. Please look forward to the newly remade maps that were lacking in some areas.
Patch note 0.5.9
- Some balance fixes
Patch note 0.6.0
- Fixed an error where the Queen kept spawning when the Scout woke up.(Collusion)
Patch note 0.6.1
- Most of the maps have been remade.
- New guns and new mobs have also been added.
- We removed the old crying sound and the old bulkhead door sound.
Patch note 0.6.2
- Fixed scan errors in the vaccine map.
- Increased the number of Collusion Armor Stages.
Patch note 0.6.3
- Fixed scan errors in the painful.
Patch note 0.6.4
- We have remade the escape map that was previously an error.
- Some weapons have been buffed.
Patch note 0.6.5
- Fixed an error where certain mobs were spawning in large numbers in specific areas of the escape map.
- Added new weapons: K2, SVD, AK104
Patch note 0.6.6
- Attempting optimization
Patch note 0.6.7
- I made it so that the faster you push in the painful map, the better.
- Changed the Scout spawns on some maps.
Patch note 0.6.8
- Weapon spec changes and removal of some weapons.
- Changed the Scout spawns on all maps except D-Line.
Patch note 0.6.9
- collusion nerf.
- Karbarlist model chagne.
Patch note 0.6.95
- Attempting optimization
Patch note 0.6.96
- hellbore Fix model errors
- Fixed a bug where Scout Zen was not working in CAT.
Patch note 0.7.0
- New map : Broken
- Balance adjustments for some weapons
Patch note 0.7.1
- Balancing for the new map is complete.
- Balance adjustments for some weapons
Patch note 0.7.2
- Reduced escape scan time
Patch note 0.7.3
- I changed the last section of G1 a little.
- Increased revolver damage by +0.01.
Patch note 0.7.4
- We had a lot of deliberation regarding the rollback of the last section of G1, but since there were many comments saying it was too easy after changing it to a lower difficulty level, we decided to roll it back.
Patch note 0.7.5
- Some weapon upgrades
- A new map, Dualism, has been released.
Patch note 0.7.6
- I forgot to remove the flashlight from the EMP before uploading.
Patch note 0.7.7
- I have fixed the terminal issue mentioned in the feedback. I have set it so that the door opens 60 seconds after opening the room on the right.
Patch note 0.7.8
- G2 Left Room Difficulty Adjustment.
- I buffed some weapons.
- Also, if each weapon has a special ability, I have written an explanation next to it. DMG+ = Damage increase, BOOM = Area damage, Toxic = Continuous damage
Patch note 0.7.9
- G2 Left Room Difficulty Adjustment.
Patch note 0.7.91
- Prevented the sudden appearance of the self-destructing baby.
- If the AWP penetrates, the damage is reduced.
Patch note 0.8.0
- A new map has been released!
- We have patched the balance of some weapons.
Patch note 0.8.1
- I added fog refillers to the T-scan section and the 7-scan section.
- I changed the scan before teleporting from Team Scan to Normal Scan.
- Reduced the number of Armor Stations from 35 to 20.
- We have eliminated the issue where 6 Birthers would appear when performing 7 scans after teleporting.
Patch note 0.8.2
- Reduced the fog refiller in the T-Scan room.
- Fixed a bug where G2 did not have a Scout.
Patch note 0.8.3
- Fixed an issue where custom tanks were not visible in G2.
- A new map, GX, has been released.
- I modified G3 so that the door closes behind the teleport scan.
- This is a weapon balance patch.
Patch note 0.8.4
- Delete tank from GX Zone Scan room.
- Fixed issue where Shotgun ROF was not applied as 2.
Patch note 0.8.41
- Fixed a bug where Scout Wave was not working properly.
Patch note 0.8.42
- Applying some missing parts
Patch note 0.8.44
- I changed the GX clear screen.
Patch note 0.8.51
- Added T-Scan to the escape side.
- For GX-3 Surge Scan, the armor has been adjusted to 10 uses and the medical kit to 8 uses.
- In Dimension, the tank spawn time has been reduced to 160 seconds.
Patch note 0.8.52
- I forgot to switch the T-scan to a full scan. I apologize.
Patch note 0.8.53
- The new Rundown, Azathoth, has launched. Unlike the standard Gargantua, this Rundown demands resource management and a higher level of teamwork.
- The first map, "Quicker," has been released. As it is still in the testing phase, it is subject to significant changes.
Patch note 0.8.54
- Quadrant 3 Alarm Spawn Change
- Resources have been added to the Resource Room and the 3rd Quadrant Room.
Patch note 0.8.55
- The volume of Level 5 T-Scans has been adjusted.
Patch note 0.8.56
- The volume of Level 5 T-Scans has been adjusted.
- Reduced the final terminal segment time from 4 minutes 15 seconds to 3 minutes 40 seconds.
Patch note 0.8.57
- T-Scan changed from 2 minutes 45 seconds to 2 minutes 29 seconds. Changed boss monster and Pauncer spawns to occur only once.
- Resource nerf for the final terminal zone
- Escape scan time changed to 8 seconds.
Patch note 0.8.58
- I fixed the issue where T-Scan was applied as a solo effect.
Patch note 0.8.6
- Levels 10 and 15 have been released.
- I modified the terrain in GX.
Patch note 0.8.62
- With the exception of a few commands, duplicate inputs are prevented.
- We are currently fixing a bug where the map cannot be scrolled down at Level 15.
Patch note 0.8.63
- fixing a bug where the map cannot be scrolled down at Level 15.
Patch note 0.8.64
- I removed the overload because it was not functioning correctly in Vector.
- I have modified it to match D3's cargo intel.
Patch note 0.8.65
- Adjusted the start of Level 10; fog now rises after teleporting.
- After everyone had gathered, I inserted the code to trigger the fog at the T-Scan location so that the fog would descend again.
- Fixed an issue where the reactor code door would not open in the Level 15 section.
Patch note 0.8.66
- The G3 glitch spot has been blocked off.
Patch note 0.8.67
- Fixed a bug where the door wouldn't open.
Patch note 0.8.68
- The GX-1 has been released. However, for that specific map, the weapon will be completely different.
- GX-1 is a map designed around the concept of eliminating enemies using upgraded weaponry in a future timeline. If this concept appeals to you, I plan to create a new Rundown based on this weapon and theme. Please let me know what you think.
Patch note 0.8.69
- In "Painful," I changed it so that monsters spawn behind the wall after the dimension shift.
- Nerfed the total ammo capacity of the grenade launcher.
Patch note 0.8.71
- Remove duplicate assets
- Please download it again as a new profile, rather than updating the existing one.
Patch note 0.8.72
- Fixed a bug where commands would disappear before an event could complete, preventing the event from executing.
Weapon_balance_patch_0.8.3
- Machine pistol MAX : 534 -> 350 RLD : 1.25 -> 1.4
- HEL machine pistol MAX : 520 -> 360 RLD 1.3 -> 1.45
- Carbine DMG : 2.5 -> 3
- BurstRifle DMG : 3 -> 3.3
- Sawed-Off ROF : 4 -> 3
- Choke RLD : 2.4
- Helbore DMG 15.11-> 15.01 RLD : 3.3 -> 3.7
- HeavyRifle RLD : 2.3 -> 2.1 DMG : 7
- Sniper : 11 version have thermal sight
- AWP RLD : 2.9 -> 3 PRE : 0.61 -> 0.6
- Shougun ROF 3->2
Weapon_balance_patch_0.8.51
- HEL Rifle : Cooldown nerf 0.3 -> 0.6, Clip nerf 6 -> 5
- Hel Gun : The rate of fire was too fast, so I made some adjustments.
- Plasma Cannon : Due to its excessively high rate of fire, a 0.7-second cooldown has been added.
- Slug ShotGun : Clip nerf 8 -> 6
Weapon_balance_patch_0.8.55
- Plasma Cannon : CoolDown 0.7 -> 0.4