You are viewing a potentially older version of this package. View all versions.
baconya-BaconPackRPG-1.1.2 icon

BaconPackRPG

Lethal Company with RPG classes: pick one of 8 classes, level up, and use skills only your class has. Ping for your crew, draw quota cards that open moons and curse the run. Balanced for 1 to 10 players.

By baconya
Date uploaded a day ago
Version 1.1.2
Download link baconya-BaconPackRPG-1.1.2.zip
Downloads 15
Dependency string baconya-BaconPackRPG-1.1.2

This mod requires the following mods to function

Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
matsuura-HealthMetrics-1.0.2 icon
matsuura-HealthMetrics

Add a simple health counter on your HUD

Preferred version: 1.0.2
SylviBlossom-TerminalConflictFix-1.2.2 icon
SylviBlossom-TerminalConflictFix

Narrows down terminal conflicts if more letters match one word than another

Preferred version: 1.2.2
Lauriichan-FriendPatches-1.0.4 icon
Lauriichan-FriendPatches

Fixes late joining players having 'Unknown' as name and added the ability to see players you played with in the 'Recently played' interface of Steam.

Preferred version: 1.0.4
MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
Sigurd-CSync-5.0.1 icon
Sigurd-CSync

Configuration file syncing library for BepInEx.

Preferred version: 5.0.1
LethalCompanyModding-VertexLibrary-1.1.0 icon
LethalCompanyModding-VertexLibrary

Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.

Preferred version: 1.1.0
Piggy-ShowCapacity-1.0.12 icon
Piggy-ShowCapacity

Displays remaining capacity of paint spray and TZP.

Preferred version: 1.0.12
FlipMods-ReservedFlashlightSlot-2.0.10 icon
FlipMods-ReservedFlashlightSlot

Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.

Preferred version: 2.0.10
SlapItNow-UISellTracker-22.0.5 icon
SlapItNow-UISellTracker

Displays how fulfilled the quota is, as well as the expected overtime bonus in the corner of your screen at the Company building

Preferred version: 22.0.5
AinaVT-LethalConfig-1.4.6 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.6
loaforc-loaforcsSoundAPI_LethalCompany-1.0.2 icon
loaforc-loaforcsSoundAPI_LethalCompany

LethalCompany bindings for loaforcsSoundAPI (v2)

Preferred version: 1.0.2
LethalResonance-LETHALRESONANCE-4.7.8 icon
LethalResonance-LETHALRESONANCE

MELTDOWN FIXED! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.

Preferred version: 4.7.8
v0xx-TerraMesh-1.2.0 icon
v0xx-TerraMesh

An API for terrain to mesh conversion and mesh manipulation

Preferred version: 1.2.0
mrov-ApparatusFix-0.0.3 icon
mrov-ApparatusFix

A mod for fixing Apparatus sound desyncs.

Preferred version: 0.0.3
ButteryStancakes-AccurateStaminaDisplay-2.2.1 icon
ButteryStancakes-AccurateStaminaDisplay

Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.

Preferred version: 2.2.1
Lordfirespeed-OdinSerializer-2024.2.2700 icon
Lordfirespeed-OdinSerializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Preferred version: 2024.2.2700
BMX-LobbyCompatibility-1.5.1 icon
BMX-LobbyCompatibility

Towards a future with fewer lobby incompatibility errors.

Preferred version: 1.5.1
XuXiaolan-SoftMaskKiller-0.0.1 icon
XuXiaolan-SoftMaskKiller

Example Description.

Preferred version: 0.0.1
XuXiaolan-ReXuvination-1.1.0 icon
XuXiaolan-ReXuvination

Mod that currently completely optimises collision performance in the game.

Preferred version: 1.1.0
Evaisa-FixPluginTypesSerialization-1.1.4 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.4
LethalCompanyModding-RuntimeIcons-0.3.3 icon
LethalCompanyModding-RuntimeIcons

Generate Icons for scrap at runtime, replacing the gear icon.

Preferred version: 0.3.3
FlipMods-HotbarPlus-1.8.6 icon
FlipMods-HotbarPlus

Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included. Lightning warning icons included. Additional slots can now be purchased!

Preferred version: 1.8.6
Hamunii-TypeLoadExceptionFixer-1.0.4 icon
Hamunii-TypeLoadExceptionFixer

Fixes issues caused by unloadable types.

Preferred version: 1.0.4
DaanSmoki-ReviveDesyncPatch-1.0.0 icon
DaanSmoki-ReviveDesyncPatch

Adds a timeout to a check if all players have been revived, to prevent a potential softlock.

Preferred version: 1.0.0
xilophor-StaticNetcodeLib-1.2.0 icon
xilophor-StaticNetcodeLib

A library/patcher for NGO in a static context.

Preferred version: 1.2.0
Rminin-FinallyCorrectKeys-1.6.1 icon
Rminin-FinallyCorrectKeys

Corrects most UI elements to display the currently bound key (Keyboard).

Preferred version: 1.6.1
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
pacoito-itolib-0.9.3 icon
pacoito-itolib

[v80] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.3
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0
4902-No_Console_Spam-1.8.1 icon
4902-No_Console_Spam

Adds a cooldown to messages that are logged every frame

Preferred version: 1.8.1
mattymatty-EntranceTeleportOptimizations-1.0.0 icon
mattymatty-EntranceTeleportOptimizations

Mod to optimize EntranceTeleport scripts

Preferred version: 1.0.0
Dev1A3-LethalFixes-1.3.3 icon
Dev1A3-LethalFixes

Fixes for a bunch of common issues.

Preferred version: 1.3.3
x753-Peepers-1.0.5 icon
x753-Peepers

Adds a cute new non-lethal monster to the game with unique mechanics and interactions.

Preferred version: 1.0.5
x753-Mimics-2.7.4 icon
x753-Mimics

Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?

Preferred version: 2.7.4
zealsprince-Locker-1.6.3 icon
zealsprince-Locker

A new and unique enemy that acts as a situational threat, praying on player's perception

Preferred version: 1.6.3
VirusTLNR-MaskedInvisFix-0.0.3 icon
VirusTLNR-MaskedInvisFix

[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.

Preferred version: 0.0.3
mattymatty-AdditionalNetworking-2.4.1 icon
mattymatty-AdditionalNetworking

Use more Explicit networking for stuff like selected slot and inventory.

Preferred version: 2.4.1
TestAccount666-TestAccountCore-1.18.0 icon
TestAccount666-TestAccountCore

A mod with some common methods I use in my mods

Preferred version: 1.18.0
Scoops-LethalSponge-1.4.3 icon
Scoops-LethalSponge

A performance and diagnosis suite focused on rendering and memory.

Preferred version: 1.4.3
FlipMods-ReservedItemSlotCore-2.0.55 icon
FlipMods-ReservedItemSlotCore

The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible

Preferred version: 2.0.55
ButteryStancakes-BarberFixes-1.3.1 icon
ButteryStancakes-BarberFixes

Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.

Preferred version: 1.3.1
chuxiaaaa-LoadingInfo-1.1.4 icon
chuxiaaaa-LoadingInfo

display the players who have not yet finished loading.

Preferred version: 1.1.4
Madarvadasz-InventoryFix-1.0.1 icon
Madarvadasz-InventoryFix

Fixes the bug that makes it impossible to pick up items after death and respawn in the next round.

Preferred version: 1.0.1
ShaosilGaming-GeneralImprovements-1.5.5 icon
ShaosilGaming-GeneralImprovements

Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.

Preferred version: 1.5.5
WhiteSpike-Interactive_Terminal_API-1.3.3 icon
WhiteSpike-Interactive_Terminal_API

API focused on making interactable UI in the terminal

Preferred version: 1.3.3
mrov-WeatherRegistry-0.8.8 icon
mrov-WeatherRegistry

A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!

Preferred version: 0.8.8
ScienceBird-Universal_Radar-1.2.4 icon
ScienceBird-Universal_Radar

Improved, dynamic, and configurable contour maps (and more) for every moon.

Preferred version: 1.2.4
DemonMae-Praetor_moon-2.3.1 icon
DemonMae-Praetor_moon

A lategame moon ravaged by its proximity to its planet, scorched and barely held together.

Preferred version: 2.3.1
Zaggy1024-SmartEnemyPathfinding-0.0.4 icon
Zaggy1024-SmartEnemyPathfinding

Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.

Preferred version: 0.0.4
JacobG5-DestroyItemInSlotFix-1.0.0 icon
JacobG5-DestroyItemInSlotFix

Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.

Preferred version: 1.0.0
mrov-LightsOut-0.2.1 icon
mrov-LightsOut

Disables items' lights in the ship to improve FPS

Preferred version: 0.2.1
notnotnotswipez-MoreCompany-1.14.0 icon
notnotnotswipez-MoreCompany

A stable lobby player count expansion mod. With cosmetics!

Preferred version: 1.14.0
AllToasters-SpectateEnemies-2.9.1 icon
AllToasters-SpectateEnemies

Allows you to spectate enemies when dead.

Preferred version: 2.9.1
ButteryStancakes-RevisitStingers-1.3.1 icon
ButteryStancakes-RevisitStingers

Allow an interior's unique stinger music track to replay under certain circumstances.

Preferred version: 1.3.1
JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1
Hamunii-DetourContext_Dispose_Fix-1.0.9 icon
Hamunii-DetourContext_Dispose_Fix

A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.

Preferred version: 1.0.9
Hamunii-AutoHookGenPatcher-1.1.1 icon
Hamunii-AutoHookGenPatcher

Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.

Preferred version: 1.1.1
Alice-DungeonGenerationPlus-1.5.1 icon
Alice-DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

Preferred version: 1.5.1
Sniper1_1-WaterAssetRestorer-2.0.0 icon
Sniper1_1-WaterAssetRestorer

Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.

Preferred version: 2.0.0
ButteryStancakes-MeleeFixes-1.5.1 icon
ButteryStancakes-MeleeFixes

Fixes several gamebreaking bugs with shovels and knives.

Preferred version: 1.5.1
Zaggy1024-PathfindingLagFix-2.4.2 icon
Zaggy1024-PathfindingLagFix

Improves overall performance by threading vanilla AI pathfinding and patching slow methods.

Preferred version: 2.4.2
MelanieMelicious-Melanie_Interiors_MelanieMelicious-1.2.1 icon
MelanieMelicious-Melanie_Interiors_MelanieMelicious

WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.

Preferred version: 1.2.1
PureFPSZac-NestFix-1.3.0 icon
PureFPSZac-NestFix

v81 | A mod that fixes Baboon Hawk nest spawn positions

Preferred version: 1.3.0
xilophor-LethalNetworkAPI-3.4.2 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 3.4.2
AudioKnight-StarlancerAIFix-3.13.2 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.2
chuxiaaaa-LethalError-1.0.6 icon
chuxiaaaa-LethalError

Reduce the chances of "An error occured!"

Preferred version: 1.0.6
Zehs-ImmersiveEntrance-1.1.3 icon
Zehs-ImmersiveEntrance

[v81] See the other side through the main entrance doors.

Preferred version: 1.1.3
chuxiaaaa-ChuxiaFixes-1.0.7 icon
chuxiaaaa-ChuxiaFixes

(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)

Preferred version: 1.0.7
Tomatobird-DestroyTemporaryEffects-1.0.0 icon
Tomatobird-DestroyTemporaryEffects

Destroys temporary effects every time ship goes into orbit.

Preferred version: 1.0.0
AudioKnight-Auralis-4.0.1 icon
AudioKnight-Auralis

A perilous and frigid moon.

Preferred version: 4.0.1
AudioKnight-Triskelion-4.0.1 icon
AudioKnight-Triskelion

A desolate mining platform above a turbulent gas giant.

Preferred version: 4.0.1
Tolian-Harloth-0.6.1 icon
Tolian-Harloth

(LLL) adds new moons a game. by tolian!

Preferred version: 0.6.1
AmesBoys-ImmortalSnail-0.7.8 icon
AmesBoys-ImmortalSnail

Adds the legendary Immortal Snail as an enemy.

Preferred version: 0.7.8
mattymatty-Matty_Fixes-1.1.41 icon
mattymatty-Matty_Fixes

A collection of Fixes for the vanilla game, with focus on vanilla compatibility.

Preferred version: 1.1.41
mrov-MrovLib-0.4.15 icon
mrov-MrovLib

Common methods for my mods.

Preferred version: 0.4.15
Swaggies-BetterPaycheck-0.9.2 icon
Swaggies-BetterPaycheck

Reformats the Paycheck, listing one scrap per line and sorting by most valuable.

Preferred version: 0.9.2
Fandovec03-SpiderPositionFix-1.6.5 icon
Fandovec03-SpiderPositionFix

Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation

Preferred version: 1.6.5
Sniper1_1-MaterialAssetRestorerCore-2.0.0 icon
Sniper1_1-MaterialAssetRestorerCore

API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.

Preferred version: 2.0.0
seechela-LethalElementsForky-1.4.2 icon
seechela-LethalElementsForky

[v81] A mod that adds five new weather effects! (Fork of LethalElementsTheta)

Preferred version: 1.4.2
loaforc-loaforcsSoundAPI-2.0.13 icon
loaforc-loaforcsSoundAPI

A general use library to replace sounds in Unity games.

Preferred version: 2.0.13
Zigzag-LegendWeathers-2.2.2 icon
Zigzag-LegendWeathers

A mod that aims to add several new extreme weather effects to the game.

Preferred version: 2.2.2
DiggC-CruiserImproved-1.6.4 icon
DiggC-CruiserImproved

Reliability improvements for the Company Cruiser.

Preferred version: 1.6.4
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher-1.2.0 icon
DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher

Makes start up loading time faster

Preferred version: 1.2.0
DiFFoZ-HarmonyXTranspilerFix-1.4.0 icon
DiFFoZ-HarmonyXTranspilerFix

Fixes HarmonyX Transpiler cause patched method to behave incorrectly

Preferred version: 1.4.0
ButteryStancakes-SpawnCycleFixes-1.2.3 icon
ButteryStancakes-SpawnCycleFixes

Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.

Preferred version: 1.2.3
super_fucking_cool_and_badass_team-Biodiversity-0.2.95 icon
super_fucking_cool_and_badass_team-Biodiversity

[V81] Expanding the flora and fauna of Lethal Company!

Preferred version: 0.2.95
ButteryStancakes-WeedKillerFixes-1.2.1 icon
ButteryStancakes-WeedKillerFixes

Fixes several major issues with weed killer.

Preferred version: 1.2.1
IAmBatby-LethalLevelLoader-1.7.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.13
s1ckboy-LethalHUD-1.6.3 icon
s1ckboy-LethalHUD

[v81] Quality of Life mod to improve HUD elements with config options and additional features, fixes, custom UIs

Preferred version: 1.6.3
Tolian-CaltPrime-1.1.0 icon
Tolian-CaltPrime

(LLL) adds new moons a game. by tolian!

Preferred version: 1.1.0
EliteMasterEric-Coroner-2.4.2 icon
EliteMasterEric-Coroner

Add Cause of Death to the performance report, now with a Mod API!

Preferred version: 2.4.2
Beaniebe-93_Thallasic-1.2.2 icon
Beaniebe-93_Thallasic

A Vanilla-Themed 0 cost tropical/ocean moon with vibrant fauna!

Preferred version: 1.2.2
baer1-LethalLateCompnanyFixer-1.0.0 icon
baer1-LethalLateCompnanyFixer

Prevents error-lobbies ("An error occurred") when using LateCompany (or equivalent mods)

Preferred version: 1.0.0
Beaniebe-74_Veld-1.3.2 icon
Beaniebe-74_Veld

A Vanilla-Themed 60 cost forest moon with three unique forest biomes

Preferred version: 1.3.2
ButteryStancakes-MaskFixes-1.6.3 icon
ButteryStancakes-MaskFixes

Fixes several problems with mask items and masked enemies.

Preferred version: 1.6.3
seechela-Camera_Overhaul-1.4.1 icon
seechela-Camera_Overhaul

Satisfying movement through dynamic camera rotations.

Preferred version: 1.4.1
DemonMae-Mazon_moon-2.5.3 icon
DemonMae-Mazon_moon

Middle tier Moon modeled after the map of the same name from Unreal.

Preferred version: 2.5.3
mattymatty-MonkeyInjectionLibrary-1.0.3 icon
mattymatty-MonkeyInjectionLibrary

A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.

Preferred version: 1.0.3
Zaggy1024-OpenBodyCams-3.0.13 icon
Zaggy1024-OpenBodyCams

An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.

Preferred version: 3.0.13
mattymatty-LobbyControl-2.6.0 icon
mattymatty-LobbyControl

A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )

Preferred version: 2.6.0
mattymatty-AsyncLoggers-2.2.4 icon
mattymatty-AsyncLoggers

YEET the logs to their own thread!

Preferred version: 2.2.4
TestAccount666-GoodItemScan-2.2.0 icon
TestAccount666-GoodItemScan

Yet another scan mod

Preferred version: 2.2.0
Deja-LethalMimics-1.0.1 icon
Deja-LethalMimics

Enemies mimic your crew using short voice clips you record, playing them back as teammates who aren't there.

Preferred version: 1.0.1
DiFFoZ-LethalPerformance-1.5.3 icon
DiFFoZ-LethalPerformance

Optimizes the game by caching frequently searchable components

Preferred version: 1.5.3
ButteryStancakes-JetpackFixes-1.6.4 icon
ButteryStancakes-JetpackFixes

Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)

Preferred version: 1.6.4
Dev1A3-LobbyImprovements-1.1.5 icon
Dev1A3-LobbyImprovements

Various improvements for lan and online lobbies

Preferred version: 1.1.5
malco-Lategame_Upgrades-3.14.2 icon
malco-Lategame_Upgrades

Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.

Preferred version: 3.14.2
mrov-TerminalUtils-0.0.18 icon
mrov-TerminalUtils

A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.

Preferred version: 0.0.18
mrov-TerminalFormatter-0.3.9 icon
mrov-TerminalFormatter

Rework of terminal's pages.

Preferred version: 0.3.9
ButteryStancakes-ButteRyBalance-0.7.3 icon
ButteryStancakes-ButteRyBalance

A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!

Preferred version: 0.7.3
Magic_Wesley-Wesleys_Ememy_Variants-1.3.14 icon
Magic_Wesley-Wesleys_Ememy_Variants

Variants of vanilla enemies for my projects.

Preferred version: 1.3.14
Magic_Wesley-Expanded_Facility-1.0.1 icon
Magic_Wesley-Expanded_Facility

Standalone version of Expanded Facility.

Preferred version: 1.0.1
Magic_Wesley-Expanded_Mineshaft-1.0.1 icon
Magic_Wesley-Expanded_Mineshaft

Standalone version of Expanded Mineshaft.

Preferred version: 1.0.1
Magic_Wesley-Wesleys_Weathers-1.3.3 icon
Magic_Wesley-Wesleys_Weathers

Adds 5 new weathers.

Preferred version: 1.3.3
Scandal-Scandals_Fixes-1.0.8 icon
Scandal-Scandals_Fixes

Fixes for any oddities I noticed during playtime

Preferred version: 1.0.8
Scandal-Scandals_Tweaks-1.4.11 icon
Scandal-Scandals_Tweaks

General all-purpose tweaks

Preferred version: 1.4.11
Y4NGZ313-BloodVFX-1.1.1 icon
Y4NGZ313-BloodVFX

Blood and gore that stays on bodies and walls.

Preferred version: 1.1.1
Rune580-LethalCompany_InputUtils-0.7.14 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.7.14
ButteryStancakes-EnemySoundFixes-1.9.23 icon
ButteryStancakes-EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Preferred version: 1.9.23
DemonMae-Dungeons_Ultimately_Lacking_Liveliness-1.8.10 icon
DemonMae-Dungeons_Ultimately_Lacking_Liveliness

A pack of my Vanilla oriented Interiors.

Preferred version: 1.8.10
DemonMae-Baykal_moon-2.5.3 icon
DemonMae-Baykal_moon

An early game swamp moon bathed in Indigo.

Preferred version: 2.5.3
DemonMae-Calypso_moon-3.0.3 icon
DemonMae-Calypso_moon

A mountainous moon with windswept peaks and fog.

Preferred version: 3.0.3
DemonMae-Halation_moon-2.7.1 icon
DemonMae-Halation_moon

Early Tier Moon on a populated city planet.

Preferred version: 2.7.1
DemonMae-Makron_moon-2.4.1 icon
DemonMae-Makron_moon

A mid tier wasteland moon ravaged by industrial pollution.

Preferred version: 2.4.1
DemonMae-Lithium_moon-2.5.2 icon
DemonMae-Lithium_moon

A Luminous endgame moon.

Preferred version: 2.5.2
DemonMae-Rockwell_moon-2.7.1 icon
DemonMae-Rockwell_moon

An alpine moon with a cruiser friendly drive.

Preferred version: 2.7.1
DemonMae-Ultimatum_moon-2.4.4 icon
DemonMae-Ultimatum_moon

An endgame moon stricken with Nuclear Winter, housing a Titan.

Preferred version: 2.4.4
Beaniebe-Beanie_Lib-1.1.0 icon
Beaniebe-Beanie_Lib

A Library for my niche (But maybe useful) scripts

Preferred version: 1.1.0
Beaniebe-85_Reign-1.3.4 icon
Beaniebe-85_Reign

A Vanilla-Themed, 0 cost frozen mountain planet. Watch your step, its steep up there...

Preferred version: 1.3.4
TeamXiaolan-DawnLib-0.9.27 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.27
Magic_Wesley-Wesleys_Shenanigans-1.0.26 icon
Magic_Wesley-Wesleys_Shenanigans

This makes things work.

Preferred version: 1.0.26
Zaggy1024-PathfindingLib-2.4.2 icon
Zaggy1024-PathfindingLib

Provides functionality for mod authors to run pathfinding off of the main thread.

Preferred version: 2.4.2
TheWildSkelaah-303Acheron-2.1.4 icon
TheWildSkelaah-303Acheron

303-Acheron is a small early-game obsidian moon, covered in rivers of scorching lava.

Preferred version: 2.1.4
TheWildSkelaah-69_Kanie-3.4.0 icon
TheWildSkelaah-69_Kanie

69-Kanie is a green moon, full of lush forests. It was previously known for its cultivating properties of Cannabis sativa.

Preferred version: 3.4.0
SleepyMiles-ImmersiveVisorFork-1.0.1 icon
SleepyMiles-ImmersiveVisorFork

Continuation of Immersive Visor by Woecust. Reactive visor: cracks, raindrops, blood, snow and visor fog.

Preferred version: 1.0.1
Wallet-NoMaskMaskeds-1.1.0 icon
Wallet-NoMaskMaskeds

A mod that removes the masks from maskeds + configurability of what gets changed.

Preferred version: 1.1.0
debit_card_debit-RuntimeIcons_BetterRotations-1.2.23 icon
debit_card_debit-RuntimeIcons_BetterRotations

An addon for RuntimeIcons to make items look better in your inventory. Supports items from Wesley's Moons as well as many other mods!

Preferred version: 1.2.23
ButteryStancakes-ButteryFixes-1.17.26 icon
ButteryStancakes-ButteryFixes

Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)

Preferred version: 1.17.26
MonoDetour-MonoDetour-0.7.1800 icon
MonoDetour-MonoDetour

Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.

Preferred version: 0.7.1800
MonoDetour-MonoDetour_BepInEx_5-0.7.1800 icon
MonoDetour-MonoDetour_BepInEx_5

HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.

Preferred version: 0.7.1800
BLB_Thunderstore_Mods_LOL-SpectreLib-1.3.2 icon
BLB_Thunderstore_Mods_LOL-SpectreLib

Library made by Boom for Vanilla Variant enthusiasts.

Preferred version: 1.3.2
BLB_Thunderstore_Mods_LOL-Lead_Interiors-0.0.16 icon
BLB_Thunderstore_Mods_LOL-Lead_Interiors

[V81] Adds in 7 new interior for you to play in. (Contains the Crimson Keep)

Preferred version: 0.0.16
fumiko-CullFactory-2.1.0 icon
fumiko-CullFactory

Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.

Preferred version: 2.1.0
baconya-BaconMemory-1.0.1 icon
baconya-BaconMemory

Less RAM, same game: about 1.7 GB less in a round of a 100+ mod pack. Long sounds stay compressed or stream, short ones load on first play, the game's own are freed until they play, and shaders stay mostly packed. Mod files untouched.

Preferred version: 1.0.1
baconya-BaconTerminal-1.3.0 icon
baconya-BaconTerminal

Terminal extras: Modern tables for the moons list and the store with weather colors and bonus icons, moon pages with loot, interiors, day length and dangers, SORT BONUS, and themes, styles and quality in Settings.

Preferred version: 1.3.0
baconya-BaconFixer-2.3.0 icon
baconya-BaconFixer

Fixes that work in any modpack: $0 store prices, DunGen load errors, dark interiors, duplicate prefabs, sound packs, scrap you can't scan, FacilityMeltdown, Chameleon and door portals on modded content. Replaces DunGenReferenceFixer.

Preferred version: 2.3.0
baconya-BaconGameRules-1.3.0 icon
baconya-BaconGameRules

Game Rules for each save: Easy, Normal, Hard or Brutal, scaled for 1 to 10 players, or type your own credits, quota, days, day length, scrap, enemies, spawn rate and traps. Every landing's map seed is saved, and SEED replays one.

Preferred version: 1.3.0
baconya-BaconRPG-1.4.0 icon
baconya-BaconRPG

Company careers: earn XP for doing the job, get promoted, and spend points on Lategame Upgrades' personal upgrades and department passives. A career screen with a ready check after each day.

Preferred version: 1.4.0
baconya-BaconAudio-1.1.0 icon
baconya-BaconAudio

Voice chat for you: crewmates louder than the game allows, each crewmate's volume remembered, AI noise removal and a boost for your mic, and Mirage-style clips for LethalMimics.

Preferred version: 1.1.0
baconya-BaconCards-1.6.0 icon
baconya-BaconCards

Quota cards: after each quota the host takes a reward card (a new moon and a bonus) and a blind mystery card (a debuff for the rest of the run). Moons open tier by tier. Shotgun shells in the store.

Preferred version: 1.6.0

README

BaconPackRPG

BaconPackRPG

Lethal Company with RPG classes. Pick a class, level up, and unlock skills only your class has.
8 classes with their own skills · XP and promotions · Skill cards at every level-up · Quota cards that open moons and curse the run · 1 to 10 players

What's different

  • Pick a class. Scout, Hauler, Security, Operator, Medic, Engineer, Hacker or Unemployed. Each plays differently: the Scout hears through doors and sends fake footsteps, the Hauler throws loot, Security taunts monsters off the crew, the Medic revives, the Hacker opens secure doors from across the room.
  • Level up as you work. Bring scrap home, survive, kill monsters and meet the quota for XP. Every level is a funny new job title and a point to spend.
  • Use your skills with one key. Tap Q to ping anything for the crew, hold Q for your class skill, hold X for a Mayday. Your crew sees and hears every skill you use.
  • Draw cards at every quota. A reward card opens a new moon, a mystery card curses the run for good. The run gets harder the longer you survive.
  • Made for groups and for solo. Balanced for 1 to 10 players, with a ready check, crew list and a quarterly review that grades everyone.
  • Everyone in the lobby needs this pack.

Screenshots

Pick a class: 8 departments, each with its own skills
Pick a class: 8 departments, each with its own skills

Level up and get promoted after every day
Level up and get promoted after every day

The crew, with everyone's class, level and profile
The crew, with everyone's class, level and profile

Quota cards: a new moon and a bonus, or a curse
Quota cards: a new moon and a bonus, or a curse

Mystery card: one is Normal, one Cursed, one Doomed, and the crew picks blind
Mystery card: one is Normal, one Cursed, one Doomed, and the crew picks blind

Your last photos, shared with the crew
Your last photos, shared with the crew

Every setting a click away, with performance options for other mods
Every setting a click away, with performance options for other mods

How a run works

  1. Do the job. Scrap you carry onto the ship, coming back alive, kills, bodies brought back and the quota all give XP. About a third is the crew's and two thirds are yours.
  2. Get promoted. You start with 3 points. Every level is a new job title, from Probationary Intern up, and one more point. Levels have no top.
  3. Spend points. After each day the career screen opens in orbit (or press K): Lategame Upgrades' personal upgrades, for you alone, and your department's passives and specialty. Click one to see it, and hold it down to buy it.
  4. Ready up. With two or more players the lever waits until everyone clicks I'M READY. The host can hold the lever for 3 seconds to go anyway.
  5. Meet the quota, draw cards. Take a reward card (a new moon and a bonus), then pick a mystery card blind (a debuff for the rest of the run). The host picks while everyone watches, or the whole crew votes.
  6. Getting fired ends the run. Levels, moons and debuffs start over. Achievements and unlocked departments stay on your PC.

Hold P for the crew list, press R in orbit to ready up, and M opens your settings. Every key can be changed in the game's keybinds.

Classes

Department Plays Its passives Its specialty
Scout Moves fast, finds the way Pathfinder: the way out. Point Man: hear what waits behind a door. Lure: send fake footsteps down a corridor. Danger Sense: a warning when a monster comes for you
Hauler Carries the loot Haul Bonus: +25% scrap XP. Heave: throw what you hold. Express Delivery: beam an item to the ship once a day. Tight Grip: keep your loot when the teleporter beams you up
Security Fights the monsters Stun Hits: melee stuns. Cover: take half of a teammate's hits. Deer in Headlights: freeze a monster with your flashlight. Taunt: the monsters near you come after you instead
Operator Runs the ship Overseer, built in: XP from the crew's haul while you stay out. Radar Ping: monsters on the ship's map. Overwatch and Insertion: help a teammate from the monitor. Lifeline: a teammate who would die is beamed up by the teleporter instead
Medic Unlocked by bringing 5 bodies back Field Medic: heal a teammate. Revive: once per quota, on the ship. Pry Off: tear off a Snare Flea or what's biting. Field Surgeon: Revive more often, and in the end anywhere
Engineer Unlocked by switching off 50 traps with codes Field Hacker: switch off a trap by hand. Mechanic: a tougher Cruiser. Reprogram: turn a mine or turret on the monsters. Overclock: traps stay off longer, and in the end all around
Hacker Works the facility's systems Lockdown: lock a door for 20 seconds. Ghost Signal: a monster loses track of you. Backdoor: open big secure doors from across the room, later unlock locked doors
Unemployed Takes whatever job is left Odd Jobs: +15% XP. Fill In: take a dead teammate's job for the day. Jack of All Trades: borrow other departments' passives

You can transfer after each quota is met, and the points you spent come back. In a big lobby the host can give each department one or two slots, and players left over are Unemployed.

Random draft: the host can make a save a random draft instead. Everyone gets a random department for the whole run as they join, with 3 start cards to pick, and each level-up deals three more cards to take one from: an upgrade level, a passive, a specialty level or a perk. Perks only add what Lategame Upgrades doesn't have, and some are cursed, with a catch. Picking your own, every fifth level deals a hand of perks too. Every department also has X key skills, and everyone gets Callout and Mayday. Details in BaconRPG.

Quota cards

  • Reward cards, face up, roll Common (55%), Rare (28%), Epic (14%) or Legendary (3%, two bonuses). Bonuses: credits, a store sale, a free delivery, more scrap value on the new moon, a free crew upgrade, or more XP.
  • Mystery cards, face down: one Normal, one Cursed and one Doomed. Prices, traps, monsters, scrap, fines, the quota and the weather can all get worse, and each debuff stacks up to 3 times.
  • New monsters and weathers stay away until a card brings them in: Peepers, Mimics, Lockers, the Immortal Snail, harsh elements (Heatwave, Blizzard, Toxic Smog and more), wild weather (Hurricanes, Earthquakes, Minefields, Forsaken and Hallowed), and Blood and Majora Moons.
  • Your bonuses and debuffs sit under your health on the HUD, and the Escape menu lists them all. Details in BaconCards.

Moons

You start with the six free moons. Each quota's reward card opens one more, tier by tier. Every moon keeps its own trip price.

Tier Moons
Open Experimentation, Assurance, Vow, Offense, March, Adamance
1 Halation, Maritopia
2 EGypt, Gorgonzola
3 Rend, Dine, Titan, Tauralis, Zenit
4 Artifice, Embrion, Auralis, Lithium

Interiors: Scarlet Devil Mansion on Rend, Dine and Titan (on its vanilla-sized preset), Melanie's Museum more often on harder moons (its Mausoleum is turned off), the Recording Studio on early and mid moons, and the Tomb on EGypt.

Your rules

BaconGameRules adds Game Rules to the host screen. Each save file gets a difficulty (Normal by default) and Scaled for, the crew size the save is balanced for (4 by default, up to 10):

  • Fewer players: scrap is worth more, and there are fewer monsters and traps.
  • More players: more scrap, and a few more monsters and traps.
  • It never changes the quota, the days or how long a day lasts.

The same window holds BaconRPG's and BaconCards' rules: the career mode (pick your own or a random draft), department slots, a late joiner's starting level, a level ceiling, the XP speed, and whether the host or the crew picks the quota cards. SEED in the terminal shows each landing's map seed, and the host can land on a seed again.

Playing together

  • Lobbies hold up to 10 players. Hosting a public lobby fills in the lobby tag careers1, and the server list searches it, so you find other Careers lobbies.
  • Join in orbit. A player who joins a running save starts at the host's late joiner level, and someone who leaves and comes back keeps their file.
  • The host's game keeps everyone's levels, so nobody can join with an edited save. The pack turns on LobbyImprovements' Validate Steam Sessions once, so nobody can take someone else's file.

Performance and first launch

The first start takes longer: BaconMemory makes lighter copies of the moons' sound files, and later starts are quicker and use less RAM. The pack carries the fixes and performance mods of The Company Adventures, without its biggest content.

The Bacon mods

Mod What it does
BaconRPG XP, promotions, the points tree or a random draft, departments, achievements, the ready check
BaconCards Quota cards picked by the host or by vote, moon tiers, run debuffs, shotgun shells in the store
BaconGameRules Game Rules per save, crew size scaling, map seeds
BaconTerminal A sharper terminal with themes and tables
BaconMemory Less RAM for moon sounds
BaconFixer Fixes that work in any pack

Credits

Thanks to every author whose mod is in this pack.

All 126 other mods

130 Gorgonzola by Nikki · AccurateStaminaDisplay by ButteryStancakes · AdditionalNetworking by mattymatty · ApparatusFix by mrov · AsyncLoggers by mattymatty · Auralis by AudioKnight · AutoHookGenPatcher by Hamunii · BarberFixes by ButteryStancakes · BepInEx Faster Load AssetBundles Patcher by DiFFoZ · BepInExPack by BepInEx · BetterPaycheck by Swaggies · BloodVFX by Y4NGZ313 · ButteRyBalance by ButteryStancakes · ButteryFixes by ButteryStancakes · Camera Overhaul by seechela · ChuxiaFixes by chuxiaaaa · Coroner by EliteMasterEric · CruiserImproved by DiggC · CSync by Sigurd · CullFactory by fumiko · DawnLib by TeamXiaolan · DestroyItemInSlotFix by JacobG5 · DestroyTemporaryEffects by Tomatobird · DetourContext Dispose Fix by Hamunii · DungeonGenerationPlus by Alice · E Gypt Moon by KayNetsua · EnemySoundFixes by ButteryStancakes · EntranceTeleportOptimizations by mattymatty · FinallyCorrectKeys by Rminin · FixPluginTypesSerialization by Evaisa · FriendPatches by Lauriichan · GeneralImprovements by ShaosilGaming · GoodItemScan by TestAccount666 · Halation moon by DemonMae · HarmonyXTranspilerFix by DiFFoZ · HealthMetrics by matsuura · HookGenPatcher by Evaisa · HotbarPlus by FlipMods · Immersive Visor Fork by SleepyMiles · ImmersiveEntrance by Zehs · ImmortalSnail by AmesBoys · Interactive Terminal API by WhiteSpike · InventoryFix by Madarvadasz · JetpackFixes by ButteryStancakes · JLL by JacobG5 · Lategame Upgrades by malco · LCMaxSoundsFix by Hardy · LegendWeathers by Zigzag · LethalCompany InputUtils by Rune580 · LethalConfig by AinaVT · LethalElementsForky by seechela · LethalError by chuxiaaaa · LethalFixes by Dev1A3 · LethalHUD by s1ckboy · LethalLateCompnanyFixer by baer1 · LethalLevelLoader by IAmBatby · LethalLib by Evaisa · LethalModDataLib by MaxWasUnavailable · LethalNetworkAPI by xilophor · LethalPerformance by DiFFoZ · LETHALRESONANCE by LethalResonance · LethalSponge by Scoops · LightsOut by mrov · Lithium moon by DemonMae · LoadingInfo by chuxiaaaa · loaforcsSoundAPI by loaforc · loaforcsSoundAPI LethalCompany by loaforc · LobbyCompatibility by BMX · LobbyControl by mattymatty · LobbyImprovements by Dev1A3 · Locker by zealsprince · Maritopia by Tolian · MaskedInvisFix by VirusTLNR · MaskFixes by ButteryStancakes · Matty Fixes by mattymatty · Melanie Interiors MelanieMelicious by MelanieMelicious · MeleeFixes by ButteryStancakes · Mimics by x753 · MonkeyInjectionLibrary by mattymatty · MonoDetour by MonoDetour · MonoDetour BepInEx 5 by MonoDetour · MoreCompany by notnotnotswipez · MrovLib by mrov · NestFix by PureFPSZac · No Console Spam by 4902 · OdinSerializer by Lordfirespeed · OpenBodyCams by Zaggy1024 · PathfindingLagFix by Zaggy1024 · PathfindingLib by Zaggy1024 · Peepers by x753 · ReservedFlashlightSlot by FlipMods · ReservedItemSlotCore by FlipMods · RevisitStingers by ButteryStancakes · ReviveDesyncPatch by DaanSmoki · ReXuvination by XuXiaolan · RuntimeIcons by LethalCompanyModding · RuntimeIcons BetterRotations by debit_card_debit · Scandals Fixes by Scandal · Scandals Tweaks by Scandal · ScarletDevilMansion by Alice · ShowCapacity by Piggy · SmartEnemyPathfinding by Zaggy1024 · SoftMaskKiller by XuXiaolan · SpawnCycleFixes by ButteryStancakes · SpectateEnemies by AllToasters · SpiderPositionFix by Fandovec03 · StarlancerAIFix by AudioKnight · StaticNetcodeLib by xilophor · Studio Interior by DemonMae · Tauralis by PowerFull · TerminalConflictFix by SylviBlossom · TerminalFormatter by mrov · TerminalUtils by mrov · TerraMesh by v0xx · TestAccountCore by TestAccount666 · Tomb by Tolian · TypeLoadExceptionFixer by Hamunii · UISellTracker by SlapItNow · Universal Radar by ScienceBird · VertexLibrary by LethalCompanyModding · WeatherRegistry by mrov · Wesley's Enemy Variants by Magic_Wesley · Wesley's Shenanigans by Magic_Wesley · Wesley's Weathers by Magic_Wesley · WeedKillerFixes by ButteryStancakes · Zenit by Tolian

Feedback

Found a bug, or a balance that feels off? Message me on Discord: bac_kun.

AI disclosure

BaconRPG, BaconCards and this README were made with Claude Code, Anthropic's AI coding agent. The author directed the work and tested the pack in game.

CHANGELOG

1.7.0

  • 1.6.1 was never uploaded: its changes, below, come with this version.
  • BaconRPG 1.4.0, the skill tablet: hold Q past a tap and a see-through tablet comes up in your hand. It locks on to what your skills work on; left click uses a skill, right click pings, the mouse wheel picks one, and each tab shows the seconds until it's ready. Your crew's pings show only through it, and your crew sees you holding it.
  • Its signal breaks up when the facility's power goes out (the apparatus pulled, the breaker off), outside in storms, fog, rain or an eclipse, far from the ship, near monsters and at low health. While it's up, the game's health, stamina, tips, clock and hotbar step aside.
  • The Operator's Ops Console fills the screen, with a bar of every action and its wait: Remote Override, Taser Uplink and Turret Hijack are new upgrades for it. The Hacker's tablet shows the codes of doors and traps through walls, with new upgrades Trap Codes, Spoof and Map Download.
  • Every skill wait counts down in seconds, the Mayday's too, and skills are quicker to use: Field Medic and Pry Off on the nearest teammate who needs it, and shorter holds.
  • Ghost Signal jams a monster: for a few seconds it can't see or hurt you, with a crossed-out eye over it, up to 8 seconds with its new levels, and at level 3 it can't hurt anyone.
  • The tablet has its own item slot at the bottom left, opposite the reserved flashlight slot; the tablet in it lights up when there's something to show: orange for Danger Sense, red for a crewmate's Mayday, green after a ping. Mayday is red, works from the ship too, and shows on the Ops Console, which can also beam a teammate up with the teleporter (middle click). Each department's first shift gets a short guide, and the new Tablet Refit upgrade makes the tablet's picture clearer, with a bronze, silver and gold tablet.
  • New skills: Sonar Sweep (Scout) shows the monsters and crewmates around you through walls, Loot Sense (Hauler) marks the most valuable scrap nearby, Mark Target (Security) makes a monster take more damage from everyone, and Vital Signs (Medic) shows hurt teammates' health through walls. Saves pay 30 to 50 XP: a Lifeline save, a Revive, a critical heal, a Pry Off, a beam-up out of danger, or killing, stunning or taunting away a monster that was going for a teammate.
  • New interiors: Lead Interiors, with the Lead Factory, Lantern Manor, the Goldstay Hotel, the Belleville Appartements, the Crimson Keep and the Treatement Amenity. It needs DungeonGenerationPlus again, plus WaterAssetRestorer (with its MaterialAssetRestorerCore and LethalNetworkAPI), Beanie_Lib and SpectreLib.
  • Pings reach 30 m (50, 70 and 90 m with Signal Booster), and Pathfinder shows the way out within 50 m (100 and 150 m with its new levels).
  • Interiors get wilder with each moon tier: the game's own Facility, Mansion and Mineshaft and their expanded versions come up less on each tier up and not at all on tier 4, and rare interiors come up about as often as the rest. The free moons keep every interior at its mods' own chance.
  • Expanded Facility and Expanded Mineshaft replace the game's own Facility and Mineshaft on every moon: BaconCards' Expanded interiors rule is Replace by default now. A save that already has a choice keeps it, and the host can change it in the Game Rules window.
  • Lategame Upgrades' terminal store sells nothing for now: upgrades come from your career and the quota cards.
  • Quota cards: mystery cards go from Doomed to Miracle in 8 tiers (new: Hexed, Jinxed, Lucky and Miracle), one card from the bad end, one from the middle and one from the good end, and Doomed hits harder. New reward bonuses: Free XP, a Skill point, Cleanse, Overtime, Extra pick and Lucky charm. Hazard pay has no cap now: past 50% each debuff counts half.
  • BaconGameRules 1.3.0: a longer day no longer makes the monsters come later. On Easy's 20% longer day the monsters inside come at the game's own pace, and the ones outside only about 9% later, so the night ones still come with the dark.
  • BaconFixer 2.3.0: rain no longer fills the log with Sub-emitters may not use stop actions warnings, thousands a landing with Wesley's Weathers' Hurricane and Forsaken or in the Sub Systems interior.

1.6.1

  • itolib is back: the moons Acheron and Kanie need it, and 1.6.0's notice told you to uninstall it. If you did, this update puts it back.
  • BaconRPG 1.3.0: Bigger Lungs costs at least 2 points a level after the first. The Employee of the Day plaque is a printed poster, lit by the ship's lights instead of glowing like a screen, and it hangs higher, clear of the item charger. The Scout's Lure works when you look past its reach: the footsteps start at the reach, on the floor along your look, instead of TOO FAR. Every class is open from the start: the Medic and the Engineer no longer need an achievement first.
  • The Masked talk more, as with Mirage: every Masked can talk (each moon used to let only a random half to all of them), each tries a line every 10 to 30 seconds and speaks 80% of the time (it was 25 to 80 seconds and 65%), and with BaconAudio 1.1.0 a Masked tries one as soon as it comes within 15 m of a player. The host's settings decide.
  • BaconCards 1.6.0: once the moons run out, a reward card without one brings a Blessed buff instead, so every card still holds something new. Players who aren't the host no longer see such a card as a blank new moon.
  • BaconAudio 1.1.0: Loudest voice goes up to 600% and starts at 300%, and the log shows what the boost does for each crewmate. It helps most with quiet and far-away crewmates.

1.6.0

  • The Masked speak with your crew's voices again, through LethalMimics in place of Mirage. As with Mirage, what you say in voice chat becomes their lines (BaconAudio's Auto clips): whole sentences and a word or two, mostly from the moon you're on. Recording by key is off. Only the Masked do it, as with Mirage, and no voice is ever shared with a host's AI add-on.
  • Biodiversity: the Aloe, the Ogopogo with its Vermin, and Boom birds wait for a new Cursed card, Wildlife (BaconCards 1.5.0). Its harmless critters, Coil Crabs, Leaf boys, Prototax and Rocks, roam the moons from the start, and it adds rubber duck scrap.
  • New: BaconAudio. Crewmates' volume sliders go up to twice the game's loudest, and each crewmate's volume is remembered by Steam account. Your mic gets the voice chat's AI noise removal (Medium) and a Mic boost setting. With MoreCompany every slider started at the top; now crewmates start just below it, as loud as before, with room to turn them up.
  • Surfaced is gone, with SolidLib, which only it used. Wildlife takes its place: Surfaced's settings reset at every launch unless forced, it needed several fixes to get along with other mods, and its Nemo threw errors once it walked off the ground monsters can walk on. If you update, the main menu lists it among the mods to delete.

1.5.0

  • Moons closer to the game's own. New: Baykal, Makron, Calypso, Mazon, Praetor and Ultimatum by DemonMae, Thallasic, Reign and Veld by Beaniebe, Acheron and Kanie by TheWildSkelaah, Triskelion by AudioKnight and Harloth by Tolian. Gone: Nightmare Moons, Wesley's Gratar, Oldred and Empra, Gorgonzola, EGypt, Maritopia, Nyx, Zenit, 42 Kiri and Tauralis. 29 moons instead of 34, in new tiers (BaconCards 1.4.0).
  • New interiors: DemonMae's Dungeons Ultimately Lacking Liveliness, seven interiors made to fit the game's own look (Gray Apartments, the Recording Studio, Sub Systems, Raven Manor, Spelunker's Caverns, the ACF and the Abandoned Foundry), each at its author's chance for every moon. Scarlet Devil Mansion, Play Zone and the Tomb are gone.
  • About 260 MB less to download and load.
  • Gone with them: an outdated second copy of LethalLevelLoader that the game skipped with a warning at every start, and the libraries only the dropped mods used: DungeonGenerationPlus, CustomStoryLogs and LethalNetworkAPI.
  • If you update, the main menu lists the mods you can delete, in text that shrinks to fit a long list (BaconRPG 1.2.1).

1.4.0

  • Smoother landings: LethalSponge no longer simplifies the 3D model of every scrap item and tool as it spawns. That froze the game for about a second when a moon's scrap spawned, and stuttered when new items spawned during the day.
  • Smoother first landings on moons with terrain, such as Adamance and most of Wesley's moons: UniversalRadar no longer turns their ground into a mesh to draw contour lines on the radar, which froze the game for 2 to 3 seconds. Those moons show no contour lines on the radar; the others keep theirs.
  • CullFactory 2.1.0: lights just outside an interior's rooms no longer vanish, and working out which items and lights to draw costs less.
  • Expanded Facility and Expanded Mineshaft get half of each moon's Facility and Mineshaft days early in a run and fewer later. Expanded interiors in Game Rules can make them replace the plain versions completely (BaconCards 1.3.0).
  • Surfaced's sea mines and Big Bertha wait for the Sea Creatures card, and then come less often: about 1 sea mine a moon instead of 3 or 4, and at most one Big Bertha, on about 2 days in 5, instead of up to two on 3 days in 5.
  • Peepers wait for their card again; they could show up every hour before.
  • The terminal lists the moons by tier, open moons first (BaconTerminal 1.3.0). Shutter, Nightmare Moons' second Company building, is left out.
  • BaconFixer 2.2.1: a blown-apart crewmate's head goes into a hotbar slot instead of the utility slot, where it seemed to vanish, and the ship teleporter beams it up like a body. Outside music plays again: SolidLib, which Surfaced needs, stopped it on every moon. Hitting a monster with no eye, such as Surfaced's Urchin, no longer throws errors from ImmersiveVisor.
  • The bailout (BaconCards 1.3.0): the first time a run misses the deadline, the crew picks BAILOUT, a full quota period more for the same quota with one Doomed debuff, or GET FIRED. Once a run.
  • BaconRPG 1.2.0: transfer any time in orbit, RESET POINTS to buy again from scratch, and a veteran bonus: after a firing, up to 4 more start points for the best level you reached.
  • Joining: the server list shows a lobby on another pack version as incompatible and names both versions, where the join used to fail without a reason. The main menu lists the mods the pack dropped that you still have at every start, not once (BaconRPG 1.2.0).

1.3.1

  • Fixed: on a fresh install the ship could stay black after hosting, with no way to move. Mirage crashed while the ship loaded once its voice library was installed, so Mirage is out of the pack, with MirageCore, NAudio, OpusDotNet, Concentus and LethalSettings. NoMaskMaskeds stays, so the Masked still look like a crewmate. If you updated, the main menu lists the mods you can delete.

1.3.0

1.2.0

  • Mirage: the Masked copy the voices of your crew, recorded on each player's own game and played back by the monster. Players can turn their own recording off in Mirage's settings.
  • NoMaskMaskeds: the Masked don't wear their mask, so they look just like a crewmate.
  • BaconRPG 1.1.3: a ping on a Masked looks like a ping on the crewmate it copies, so pinging no longer gives one away. Heave aimed too far throws as far as it can.

1.1.2

  • BaconRPG 1.1.2: Crunch Time is gone. Heave throws where you look, up to 30 m with its 4 levels, and falls into holes and down cliffs. Express Delivery, Cover, Overwatch, Field Medic, Reprogram, Lockdown and Fill In have 3 levels. Settings have arrows and typed numbers, keys can be rebound from the menu with a second key, and the wheel scrolls a step at a time. A new Always ready setting, the Employee of the Day plaque above the item charger, and spectator bets that explain themselves.
  • Lights no longer lose their patterns when many are on screen: LethalPerformance's cookie atlas is 2048.
  • Coroner and a few other mods no longer fill the log with debug lines, hundreds of thousands in a long session.
  • The pack page shows screenshots.

1.1.1

  • BaconRPG 1.1.1: tap Q to ping (every 3 seconds at most) and hold Q for your skill. Hold X for a Mayday, which now recharges after 30 seconds. Lure, Taunt and Heave work while crouched. Pings reach 100 m (garbled past 40 m, less with the new Signal Booster upgrade) and box monsters through walls, and Danger Sense pings for the crew. A new class, the Hacker. M opens a settings tab, R readies you up, crewmates' profiles open from the CREW tab, and photos can be shared with the crew. Scrap XP has no daily cap, finders and kill helpers get assists, and tougher monsters give more kill XP.
  • BaconCards 1.1.1: custom interiors start rare and reach their full chance by the sixth quota, so early days feel like the base game. A host rule keeps them at full chance from the start.
  • The Mausoleum interior is turned off.
  • On the main menu, the game tells you if WeatherTweaks (dropped from the pack) is still installed: remove it in your mod manager, or lobbies may say incompatible. Everyone in a lobby needs the same pack version.

1.1.0

  • BaconRPG 1.1.0 "Field Manual": an X key skill set for every department, Callout and Mayday for everyone, 16 new perks, a quarterly review with grades, Employee of the Day, spectator bets, commendations, a ship log, career records, and a reworked career screen and HUD with a subtle terminal flicker. Crewmates see and hear the skills you use, and the ready check shows everyone's Steam picture. The XP balance was reworked, and old saves move over with refunds.
  • BaconCards 1.1.0: hazard pay XP for each debuff, sounds for every card, a Wild Weather card for Wesley's Weathers, and a HUD list that announces changes and shows only on the ship.
  • Immersive Visor Fork: your helmet visor cracks, fogs up and catches rain, blood and snow. Every effect can be turned off in its config.

1.0.0

  • First release: BaconRPG careers (pick your own department or a random draft), BaconCards quota cards (picked by the host or by vote) and moon tiers, crew size scaling from BaconGameRules 1.2.0, 8 new moons, 4 new interiors, and monsters and weathers that the cards bring in.