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BaconPackRPG
Lethal Company with RPG classes: pick one of 8 classes, level up, and use skills only your class has. Ping for your crew, draw quota cards that open moons and curse the run. Balanced for 1 to 10 players.
By baconya
| Date uploaded | a day ago |
| Version | 1.3.0 |
| Download link | baconya-BaconPackRPG-1.3.0.zip |
| Downloads | 14 |
| Dependency string | baconya-BaconPackRPG-1.3.0 |
This mod requires the following mods to function
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2Lauriichan-FriendPatches
Fixes late joining players having 'Unknown' as name and added the ability to see players you played with in the 'Recently played' interface of Steam.
Preferred version: 1.0.4MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0LethalCompanyModding-VertexLibrary
Provides extension methods for obtaining the oriented bounding box (OBB) of Unity objects.
Preferred version: 1.1.0FlipMods-ReservedFlashlightSlot
Gives a dedicated Flashlight slot on the right side of your screen that can optionally be purchased! Can be toggled with [F] to activate the Flashlight at anytime.
Preferred version: 2.0.10SlapItNow-UISellTracker
Displays how fulfilled the quota is, as well as the expected overtime bonus in the corner of your screen at the Company building
Preferred version: 22.0.5AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.6loaforc-loaforcsSoundAPI_LethalCompany
LethalCompany bindings for loaforcsSoundAPI (v2)
Preferred version: 1.0.2LethalResonance-LETHALRESONANCE
MELTDOWN FIXED! STREAM FRIENDLY. Immerse in 700+ enhanced audio tweaks and custom sounds for a scarier, deeper experience. Feel sound roll off objects, blending intense bass and subtle reverb for a captivating, immersive experience.
Preferred version: 4.7.8ButteryStancakes-AccurateStaminaDisplay
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Preferred version: 2.2.1Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.5.1XuXiaolan-ReXuvination
Mod that currently completely optimises collision performance in the game.
Preferred version: 1.1.0Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4LethalCompanyModding-RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
Preferred version: 0.3.3FlipMods-HotbarPlus
Many quality of life and configurable hotbar settings and tweaks, including setting custom hotbar sizes that will sync with the host. Energy bars included. Lightning warning icons included. Additional slots can now be purchased!
Preferred version: 1.8.6DaanSmoki-ReviveDesyncPatch
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Preferred version: 1.0.0Rminin-FinallyCorrectKeys
Corrects most UI elements to display the currently bound key (Keyboard).
Preferred version: 1.6.1BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.23054902-No_Console_Spam
Adds a cooldown to messages that are logged every frame
Preferred version: 1.8.1mattymatty-EntranceTeleportOptimizations
Mod to optimize EntranceTeleport scripts
Preferred version: 1.0.0x753-Peepers
Adds a cute new non-lethal monster to the game with unique mechanics and interactions.
Preferred version: 1.0.5x753-Mimics
Adds a dangerous new monster to the game. Can you figure out what's real or will you be devoured?
Preferred version: 2.7.4zealsprince-Locker
A new and unique enemy that acts as a situational threat, praying on player's perception
Preferred version: 1.6.3VirusTLNR-MaskedInvisFix
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Preferred version: 0.0.3mattymatty-AdditionalNetworking
Use more Explicit networking for stuff like selected slot and inventory.
Preferred version: 2.4.1TestAccount666-TestAccountCore
A mod with some common methods I use in my mods
Preferred version: 1.18.0Scoops-LethalSponge
A performance and diagnosis suite focused on rendering and memory.
Preferred version: 1.4.3FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55ButteryStancakes-BarberFixes
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Preferred version: 1.3.1chuxiaaaa-LoadingInfo
display the players who have not yet finished loading.
Preferred version: 1.1.4Madarvadasz-InventoryFix
Fixes the bug that makes it impossible to pick up items after death and respawn in the next round.
Preferred version: 1.0.1ShaosilGaming-GeneralImprovements
Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.
Preferred version: 1.5.5WhiteSpike-Interactive_Terminal_API
API focused on making interactable UI in the terminal
Preferred version: 1.3.3mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4DemonMae-Praetor_moon
A lategame moon ravaged by its proximity to its planet, scorched and barely held together.
Preferred version: 2.3.1Zaggy1024-SmartEnemyPathfinding
Patches the masked to allow them to use custom elevators via PathfindingLib's smart pathfinding API.
Preferred version: 0.0.4JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0notnotnotswipez-MoreCompany
A stable lobby player count expansion mod. With cosmetics!
Preferred version: 1.14.0ButteryStancakes-RevisitStingers
Allow an interior's unique stinger music track to replay under certain circumstances.
Preferred version: 1.3.1Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.5.1Sniper1_1-WaterAssetRestorer
Lets moon/interior devs use some of the vanilla water materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0ButteryStancakes-MeleeFixes
Fixes several gamebreaking bugs with shovels and knives.
Preferred version: 1.5.1Zaggy1024-PathfindingLagFix
Improves overall performance by threading vanilla AI pathfinding and patching slow methods.
Preferred version: 2.4.2MelanieMelicious-Melanie_Interiors_MelanieMelicious
WOW, Melanie interior mod. Currently adds 2 interior dungeons; the Museum, and the Mausoleum. You can find me on Lethal Company Modding Discord.
Preferred version: 1.2.1xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2Zehs-ImmersiveEntrance
[v81] See the other side through the main entrance doors.
Preferred version: 1.1.3chuxiaaaa-ChuxiaFixes
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Preferred version: 1.0.7Tomatobird-DestroyTemporaryEffects
Destroys temporary effects every time ship goes into orbit.
Preferred version: 1.0.0AudioKnight-Triskelion
A desolate mining platform above a turbulent gas giant.
Preferred version: 4.0.1mattymatty-Matty_Fixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.41Swaggies-BetterPaycheck
Reformats the Paycheck, listing one scrap per line and sorting by most valuable.
Preferred version: 0.9.2Fandovec03-SpiderPositionFix
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Preferred version: 1.6.5Sniper1_1-MaterialAssetRestorerCore
API that lets moon/interior devs use some of the vanilla materials that get broken during ripping game files into Unity.
Preferred version: 2.0.0seechela-LethalElementsForky
[v81] A mod that adds five new weather effects! (Fork of LethalElementsTheta)
Preferred version: 1.4.2loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13Zigzag-LegendWeathers
A mod that aims to add several new extreme weather effects to the game.
Preferred version: 2.2.2DiFFoZ-BepInEx_Faster_Load_AssetBundles_Patcher
Makes start up loading time faster
Preferred version: 1.2.0DiFFoZ-HarmonyXTranspilerFix
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Preferred version: 1.4.0ButteryStancakes-SpawnCycleFixes
Fixes various bugs with the spawn cycle, making enemy spawns more consistent and fair.
Preferred version: 1.2.3super_fucking_cool_and_badass_team-Biodiversity
[V81] Expanding the flora and fauna of Lethal Company!
Preferred version: 0.2.95ButteryStancakes-WeedKillerFixes
Fixes several major issues with weed killer.
Preferred version: 1.2.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13s1ckboy-LethalHUD
[v81] Quality of Life mod to improve HUD elements with config options and additional features, fixes, custom UIs
Preferred version: 1.6.3EliteMasterEric-Coroner
Add Cause of Death to the performance report, now with a Mod API!
Preferred version: 2.4.2Beaniebe-93_Thallasic
A Vanilla-Themed 0 cost tropical/ocean moon with vibrant fauna!
Preferred version: 1.2.2baer1-LethalLateCompnanyFixer
Prevents error-lobbies ("An error occurred") when using LateCompany (or equivalent mods)
Preferred version: 1.0.0Beaniebe-74_Veld
A Vanilla-Themed 60 cost forest moon with three unique forest biomes
Preferred version: 1.3.2ButteryStancakes-MaskFixes
Fixes several problems with mask items and masked enemies.
Preferred version: 1.6.3seechela-Camera_Overhaul
Satisfying movement through dynamic camera rotations.
Preferred version: 1.4.1DemonMae-Mazon_moon
Middle tier Moon modeled after the map of the same name from Unreal.
Preferred version: 2.5.3mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.3Zaggy1024-OpenBodyCams
An open-source implementation of a body/head camera that is displayed on the bottom right monitor in the ship, with the goal of appearing almost identical to the player's actual perspective while providing good performance.
Preferred version: 3.0.13mattymatty-LobbyControl
A collection of Patches for Lethal Company with Quality of life changes for the Host. ( LateJoin Included )
Preferred version: 2.6.0Deja-LethalMimics
Enemies mimic your crew using short voice clips you record, playing them back as teammates who aren't there.
Preferred version: 1.0.1DiFFoZ-LethalPerformance
Optimizes the game by caching frequently searchable components
Preferred version: 1.5.3ButteryStancakes-JetpackFixes
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Preferred version: 1.6.4malco-Lategame_Upgrades
Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.
Preferred version: 3.14.2mrov-TerminalUtils
A terminal utility for Lethal Company, providing dynamic preview options, command registration and more.
Preferred version: 0.0.18ButteryStancakes-ButteRyBalance
A collection of rebalances for several aspects of the game. Fully configurable, and fully networked - the host controls everything!
Preferred version: 0.7.3Magic_Wesley-Wesleys_Ememy_Variants
Variants of vanilla enemies for my projects.
Preferred version: 1.3.14Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.14ButteryStancakes-EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Preferred version: 1.9.23DemonMae-Dungeons_Ultimately_Lacking_Liveliness
A pack of my Vanilla oriented Interiors.
Preferred version: 1.8.10DemonMae-Makron_moon
A mid tier wasteland moon ravaged by industrial pollution.
Preferred version: 2.4.1DemonMae-Ultimatum_moon
An endgame moon stricken with Nuclear Winter, housing a Titan.
Preferred version: 2.4.4Beaniebe-85_Reign
A Vanilla-Themed, 0 cost frozen mountain planet. Watch your step, its steep up there...
Preferred version: 1.3.4TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.27Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.2TheWildSkelaah-303Acheron
303-Acheron is a small early-game obsidian moon, covered in rivers of scorching lava.
Preferred version: 2.1.4TheWildSkelaah-69_Kanie
69-Kanie is a green moon, full of lush forests. It was previously known for its cultivating properties of Cannabis sativa.
Preferred version: 3.4.0SleepyMiles-ImmersiveVisorFork
Continuation of Immersive Visor by Woecust. Reactive visor: cracks, raindrops, blood, snow and visor fog.
Preferred version: 1.0.1Wallet-NoMaskMaskeds
A mod that removes the masks from maskeds + configurability of what gets changed.
Preferred version: 1.1.0debit_card_debit-RuntimeIcons_BetterRotations
An addon for RuntimeIcons to make items look better in your inventory. Supports items from Wesley's Moons as well as many other mods!
Preferred version: 1.2.23ButteryStancakes-ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Preferred version: 1.17.26MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.1800MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.1800BLB_Thunderstore_Mods_LOL-SpectreLib
Library made by Boom for Vanilla Variant enthusiasts.
Preferred version: 1.3.2BLB_Thunderstore_Mods_LOL-Lead_Interiors
[V81] Adds in 7 new interior for you to play in. (Contains the Crimson Keep)
Preferred version: 0.0.16fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 2.1.0baconya-BaconMemory
Less RAM, same game: about 1.7 GB less in a round of a 100+ mod pack. Long sounds stay compressed or stream, short ones load on first play, the game's own are freed until they play, and shaders stay mostly packed. Mod files untouched.
Preferred version: 1.0.1baconya-BaconTerminal
Terminal extras: Modern tables for the moons list and the store with weather colors and bonus icons, moon pages with loot, interiors, day length and dangers, SORT BONUS, and themes, styles and quality in Settings.
Preferred version: 1.3.0baconya-BaconFixer
Fixes that work in any modpack: $0 store prices, DunGen load errors, dark interiors, duplicate prefabs, sound packs, scrap you can't scan, FacilityMeltdown, Chameleon and door portals on modded content. Replaces DunGenReferenceFixer.
Preferred version: 2.3.0baconya-BaconGameRules
Game Rules for each save: Easy, Normal, Hard or Brutal, scaled for 1 to 10 players, or type your own credits, quota, days, day length, scrap, enemies, spawn rate and traps. Every landing's map seed is saved, and SEED replays one.
Preferred version: 1.3.0baconya-BaconRPG
Company careers: earn XP for doing the job, get promoted, and spend points on Lategame Upgrades' personal upgrades and department passives. A career screen with a ready check after each day.
Preferred version: 1.4.0baconya-BaconAudio
Voice chat for you: crewmates louder than the game allows, each crewmate's volume remembered, AI noise removal and a boost for your mic, and Mirage-style clips for LethalMimics.
Preferred version: 1.1.0baconya-BaconCards
Quota cards: after each quota the host takes a reward card (a new moon and a bonus) and a blind mystery card (a debuff for the rest of the run). Moons open tier by tier. Shotgun shells in the store.
Preferred version: 1.6.0README
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BaconPackRPG
Lethal Company with RPG classes. Pick a class, level up, and unlock skills only your class has.
8 classes with their own skills · XP and promotions · Skill cards at every level-up · Quota cards that open moons and curse the run · 1 to 10 players
What's different
- Pick a class. Scout, Hauler, Security, Operator, Medic, Engineer, Hacker or Unemployed. Each plays differently: the Scout hears through doors and sends fake footsteps, the Hauler throws loot, Security taunts monsters off the crew, the Medic revives, the Hacker opens secure doors from across the room.
- Level up as you work. Bring scrap home, survive, kill monsters and meet the quota for XP. Every level is a funny new job title and a point to spend.
- Use your skills with one key. Tap Q to ping anything for the crew, hold Q for your class skill, hold X for a Mayday. Your crew sees and hears every skill you use.
- Draw cards at every quota. A reward card opens a new moon, a mystery card curses the run for good. The run gets harder the longer you survive.
- Made for groups and for solo. Balanced for 1 to 10 players, with a ready check, crew list and a quarterly review that grades everyone.
- Everyone in the lobby needs this pack.
Screenshots

Pick a class: 8 departments, each with its own skills

Level up and get promoted after every day

The crew, with everyone's class, level and profile

Quota cards: a new moon and a bonus, or a curse

Mystery card: one is Normal, one Cursed, one Doomed, and the crew picks blind

Your last photos, shared with the crew

Every setting a click away, with performance options for other mods
How a run works
- Do the job. Scrap you carry onto the ship, coming back alive, kills, bodies brought back and the quota all give XP. About a third is the crew's and two thirds are yours.
- Get promoted. You start with 3 points. Every level is a new job title, from Probationary Intern up, and one more point. Levels have no top.
- Spend points. After each day the career screen opens in orbit (or press K): Lategame Upgrades' personal upgrades, for you alone, and your department's passives and specialty. Click one to see it, and hold it down to buy it.
- Ready up. With two or more players the lever waits until everyone clicks I'M READY. The host can hold the lever for 3 seconds to go anyway.
- Meet the quota, draw cards. Take a reward card (a new moon and a bonus), then pick a mystery card blind (a debuff for the rest of the run). The host picks while everyone watches, or the whole crew votes.
- Getting fired ends the run. Levels, moons and debuffs start over. Achievements and unlocked departments stay on your PC.
Hold P for the crew list, press R in orbit to ready up, and M opens your settings. Every key can be changed in the game's keybinds.
Classes
| Department | Plays | Its passives | Its specialty |
|---|---|---|---|
| Scout | Moves fast, finds the way | Pathfinder: the way out. Point Man: hear what waits behind a door. Lure: send fake footsteps down a corridor. | Danger Sense: a warning when a monster comes for you |
| Hauler | Carries the loot | Haul Bonus: +25% scrap XP. Heave: throw what you hold. Express Delivery: beam an item to the ship once a day. | Tight Grip: keep your loot when the teleporter beams you up |
| Security | Fights the monsters | Stun Hits: melee stuns. Cover: take half of a teammate's hits. Deer in Headlights: freeze a monster with your flashlight. | Taunt: the monsters near you come after you instead |
| Operator | Runs the ship | Overseer, built in: XP from the crew's haul while you stay out. Radar Ping: monsters on the ship's map. Overwatch and Insertion: help a teammate from the monitor. | Lifeline: a teammate who would die is beamed up by the teleporter instead |
| Medic | Unlocked by bringing 5 bodies back | Field Medic: heal a teammate. Revive: once per quota, on the ship. Pry Off: tear off a Snare Flea or what's biting. | Field Surgeon: Revive more often, and in the end anywhere |
| Engineer | Unlocked by switching off 50 traps with codes | Field Hacker: switch off a trap by hand. Mechanic: a tougher Cruiser. Reprogram: turn a mine or turret on the monsters. | Overclock: traps stay off longer, and in the end all around |
| Hacker | Works the facility's systems | Lockdown: lock a door for 20 seconds. Ghost Signal: a monster loses track of you. | Backdoor: open big secure doors from across the room, later unlock locked doors |
| Unemployed | Takes whatever job is left | Odd Jobs: +15% XP. Fill In: take a dead teammate's job for the day. | Jack of All Trades: borrow other departments' passives |
You can transfer after each quota is met, and the points you spent come back. In a big lobby the host can give each department one or two slots, and players left over are Unemployed.
Random draft: the host can make a save a random draft instead. Everyone gets a random department for the whole run as they join, with 3 start cards to pick, and each level-up deals three more cards to take one from: an upgrade level, a passive, a specialty level or a perk. Perks only add what Lategame Upgrades doesn't have, and some are cursed, with a catch. Picking your own, every fifth level deals a hand of perks too. Every department also has X key skills, and everyone gets Callout and Mayday. Details in BaconRPG.
Quota cards
- Reward cards, face up, roll Common (55%), Rare (28%), Epic (14%) or Legendary (3%, two bonuses). Each opens 1 to 3 new moons, more for rarer cards. Bonuses: credits, a store sale, a free delivery, more scrap value on the new moon, a free crew upgrade, or more XP.
- Mystery cards, face down: one Normal, one Cursed and one Doomed, and some hold one or two more debuffs. Prices, traps, monsters, scrap, fines, the quota and the weather can all get worse, and each debuff stacks up to 3 times. Now and then the Normal card is Blessed instead, with a buff. The host can turn mystery cards off in Game Rules.
- New monsters and weathers stay away until a card brings them in: Peepers, Mimics, Lockers, Surfaced's sea creatures, the Immortal Snail, harsh elements (Heatwave, Blizzard, Toxic Smog and more), wild weather (Hurricanes, Earthquakes, Minefields, Forsaken and Hallowed), and Blood and Majora Moons.
- Your bonuses and debuffs sit under your health on the HUD, and the Escape menu lists them all. Details in BaconCards.
Moons
You start with nine free moons. Each quota's reward card opens 1 to 3 more, tier by tier. Every moon keeps its own trip price.
| Tier | Moons |
|---|---|
| Open | Experimentation, Assurance, Vow, Offense, March, Adamance, Maritopia, Halation, EGypt |
| 1 | Gorgonzola, Rend, Dine, Occipitas, 42 Kiri, Rockwell, Nyx |
| 2 | Titan, Tauralis, Zenit, Vigilance, Gratar |
| 3 | Artifice, Embrion, Auralis, Lithium, Flicker, Lament, Oldred |
| 4 | Cabal, Abaddon, Pareidolia, Whisper, Calt Prime, Empra |
Occipitas, Vigilance, Flicker, Lament, Cabal, Abaddon, Pareidolia and Whisper are Nightmare Moons.
Interiors: Scarlet Devil Mansion on Rend, Dine and Titan (on its vanilla-sized preset), Melanie's Museum more often on harder moons (its Mausoleum is turned off), the Recording Studio on early and mid moons, the Tomb on EGypt, the Play Zone, and Wesley's Expanded Facility and Expanded Mineshaft, bigger takes on the game's own.
Your rules
BaconGameRules adds Game Rules to the host screen. Each save file gets a difficulty (Normal by default) and Scaled for, the crew size the save is balanced for (4 by default, up to 10):
- Fewer players: scrap is worth more, and there are fewer monsters and traps.
- More players: more scrap, and a few more monsters and traps.
- It never changes the quota, the days or how long a day lasts.
The same window holds BaconRPG's and BaconCards' rules: the career mode (pick your own or a random draft), department slots, a late joiner's starting level, a level ceiling, the XP speed, and whether the host or the crew picks the quota cards. SEED in the terminal shows each landing's map seed, and the host can land on a seed again.
Playing together
- Lobbies hold up to 10 players. Hosting a public lobby fills in the lobby tag
careers1, and the server list searches it, so you find other Careers lobbies. - Join in orbit. A player who joins a running save starts at the host's late joiner level, and someone who leaves and comes back keeps their file.
- The host's game keeps everyone's levels, so nobody can join with an edited save. The pack turns on LobbyImprovements' Validate Steam Sessions once, so nobody can take someone else's file.
Performance and first launch
The first start takes longer: BaconMemory makes lighter copies of the moons' sound files, and later starts are quicker and use less RAM. The pack carries the fixes and performance mods of The Company Adventures, without its biggest content.
The Bacon mods
| Mod | What it does | |
|---|---|---|
| BaconRPG | XP, promotions, the points tree or a random draft, departments, achievements, the ready check | |
| BaconCards | Quota cards picked by the host or by vote, moon tiers, run debuffs, shotgun shells in the store | |
| BaconGameRules | Game Rules per save, crew size scaling, map seeds | |
| BaconTerminal | A sharper terminal with themes and tables | |
| BaconMemory | Less RAM for moon sounds | |
| BaconFixer | Fixes that work in any pack |
Credits
Thanks to every author whose mod is in this pack.
All 149 other mods
130 Gorgonzola by Nikki · 42 Kiri by rectorado · AccurateStaminaDisplay by ButteryStancakes · AdditionalNetworking by mattymatty · ApparatusFix by mrov · AsyncLoggers by mattymatty · Auralis by AudioKnight · AutoHookGenPatcher by Hamunii · BarberFixes by ButteryStancakes · BepInEx Faster Load AssetBundles Patcher by DiFFoZ · BepInExPack by BepInEx · BetterPaycheck by Swaggies · BloodVFX by Y4NGZ313 · ButteRyBalance by ButteryStancakes · ButteryFixes by ButteryStancakes · CaltPrime by Tolian · Camera Overhaul by seechela · ChuxiaFixes by chuxiaaaa · Concentus by qwbarch · Coroner by EliteMasterEric · CruiserImproved by DiggC · CSync by Sigurd · CullFactory by fumiko · CustomStoryLogsFixed by Magic_Wesley · DawnLib by TeamXiaolan · DestroyItemInSlotFix by JacobG5 · DestroyTemporaryEffects by Tomatobird · DetourContext Dispose Fix by Hamunii · DungeonGenerationPlus by Alice · E Gypt Moon by KayNetsua · Empra by Magic_Wesley · EnemySoundFixes by ButteryStancakes · EntranceTeleportOptimizations by mattymatty · Expanded Facility by Magic_Wesley · Expanded Mineshaft by Magic_Wesley · FinallyCorrectKeys by Rminin · FixPluginTypesSerialization by Evaisa · FriendPatches by Lauriichan · GeneralImprovements by ShaosilGaming · GoodItemScan by TestAccount666 · Gratar by Magic_Wesley · Halation moon by DemonMae · HarmonyXTranspilerFix by DiFFoZ · HealthMetrics by matsuura · HookGenPatcher by Evaisa · HotbarPlus by FlipMods · Immersive Visor Fork by SleepyMiles · ImmersiveEntrance by Zehs · ImmortalSnail by AmesBoys · Interactive Terminal API by WhiteSpike · InventoryFix by Madarvadasz · itolib by pacoito · JetpackFixes by ButteryStancakes · JLL by JacobG5 · Lategame Upgrades by malco · LCMaxSoundsFix by Hardy · LegendWeathers by Zigzag · LethalCompany InputUtils by Rune580 · LethalConfig by AinaVT · LethalElementsForky by seechela · LethalError by chuxiaaaa · LethalFixes by Dev1A3 · LethalHUD by s1ckboy · LethalLateCompnanyFixer by baer1 · LethalLevelLoader by IAmBatby · LethalLevelLoaderUpdated by pacoito · LethalLib by Evaisa · LethalModDataLib by MaxWasUnavailable · LethalNetworkAPI by xilophor · LethalPerformance by DiFFoZ · LETHALRESONANCE by LethalResonance · LethalSettings by willis81808 · LethalSponge by Scoops · LightsOut by mrov · Lithium moon by DemonMae · LoadingInfo by chuxiaaaa · loaforcsSoundAPI by loaforc · loaforcsSoundAPI LethalCompany by loaforc · LobbyCompatibility by BMX · LobbyControl by mattymatty · LobbyImprovements by Dev1A3 · Locker by zealsprince · Maritopia by Tolian · MaskedInvisFix by VirusTLNR · MaskFixes by ButteryStancakes · Matty Fixes by mattymatty · Melanie Interiors MelanieMelicious by MelanieMelicious · MeleeFixes by ButteryStancakes · Mimics by x753 · Mirage by qwbarch · MirageCore by qwbarch · MonkeyInjectionLibrary by mattymatty · MonoDetour by MonoDetour · MonoDetour BepInEx 5 by MonoDetour · MoreCompany by notnotnotswipez · MrovLib by mrov · NAudio by Bobbie · NestFix by PureFPSZac · Nightmare Moons by DemonMae · No Console Spam by 4902 · NoMaskMaskeds by Wallet · Nyx by Tolian · OdinSerializer by Lordfirespeed · Oldred by Magic_Wesley · OpenBodyCams by Zaggy1024 · OpusDotNet by qwbarch · PathfindingLagFix by Zaggy1024 · PathfindingLib by Zaggy1024 · Peepers by x753 · PlayZone by LethalMatt · ReservedFlashlightSlot by FlipMods · ReservedItemSlotCore by FlipMods · RevisitStingers by ButteryStancakes · ReviveDesyncPatch by DaanSmoki · ReXuvination by XuXiaolan · Rockwell by DemonMae · RuntimeIcons by LethalCompanyModding · RuntimeIcons BetterRotations by debit_card_debit · Scandals Fixes by Scandal · Scandals Tweaks by Scandal · ScarletDevilMansion by Alice · ShowCapacity by Piggy · SmartEnemyPathfinding by Zaggy1024 · SoftMaskKiller by XuXiaolan · SolidLib by SolidStone · SpawnCycleFixes by ButteryStancakes · SpectateEnemies by AllToasters · SpiderPositionFix by Fandovec03 · StarlancerAIFix by AudioKnight · StaticNetcodeLib by xilophor · Studio Interior by DemonMae · Surfaced by SurfacedTeam · Tauralis by PowerFull · TerminalConflictFix by SylviBlossom · TerminalFormatter by mrov · TerminalUtils by mrov · TerraMesh by v0xx · TestAccountCore by TestAccount666 · Tomb by Tolian · TypeLoadExceptionFixer by Hamunii · UISellTracker by SlapItNow · Universal Radar by ScienceBird · VertexLibrary by LethalCompanyModding · WeatherRegistry by mrov · WeedKillerFixes by ButteryStancakes · Wesley's Enemy Variants by Magic_Wesley · Wesley's Shenanigans by Magic_Wesley · Wesley's Weathers by Magic_Wesley · Zenit by Tolian
Feedback
Found a bug, or a balance that feels off? Message me on Discord: bac_kun.
AI disclosure
BaconRPG, BaconCards and this README were made with Claude Code, Anthropic's AI coding agent. The author directed the work and tested the pack in game.
CHANGELOG
1.7.0
- 1.6.1 was never uploaded: its changes, below, come with this version.
- BaconRPG 1.4.0, the skill tablet: hold Q past a tap and a see-through tablet comes up in your hand. It locks on to what your skills work on; left click uses a skill, right click pings, the mouse wheel picks one, and each tab shows the seconds until it's ready. Your crew's pings show only through it, and your crew sees you holding it.
- Its signal breaks up when the facility's power goes out (the apparatus pulled, the breaker off), outside in storms, fog, rain or an eclipse, far from the ship, near monsters and at low health. While it's up, the game's health, stamina, tips, clock and hotbar step aside.
- The Operator's Ops Console fills the screen, with a bar of every action and its wait: Remote Override, Taser Uplink and Turret Hijack are new upgrades for it. The Hacker's tablet shows the codes of doors and traps through walls, with new upgrades Trap Codes, Spoof and Map Download.
- Every skill wait counts down in seconds, the Mayday's too, and skills are quicker to use: Field Medic and Pry Off on the nearest teammate who needs it, and shorter holds.
- Ghost Signal jams a monster: for a few seconds it can't see or hurt you, with a crossed-out eye over it, up to 8 seconds with its new levels, and at level 3 it can't hurt anyone.
- The tablet has its own item slot at the bottom left, opposite the reserved flashlight slot; the tablet in it lights up when there's something to show: orange for Danger Sense, red for a crewmate's Mayday, green after a ping. Mayday is red, works from the ship too, and shows on the Ops Console, which can also beam a teammate up with the teleporter (middle click). Each department's first shift gets a short guide, and the new Tablet Refit upgrade makes the tablet's picture clearer, with a bronze, silver and gold tablet.
- New skills: Sonar Sweep (Scout) shows the monsters and crewmates around you through walls, Loot Sense (Hauler) marks the most valuable scrap nearby, Mark Target (Security) makes a monster take more damage from everyone, and Vital Signs (Medic) shows hurt teammates' health through walls. Saves pay 30 to 50 XP: a Lifeline save, a Revive, a critical heal, a Pry Off, a beam-up out of danger, or killing, stunning or taunting away a monster that was going for a teammate.
- New interiors: Lead Interiors, with the Lead Factory, Lantern Manor, the Goldstay Hotel, the Belleville Appartements, the Crimson Keep and the Treatement Amenity. It needs DungeonGenerationPlus again, plus WaterAssetRestorer (with its MaterialAssetRestorerCore and LethalNetworkAPI), Beanie_Lib and SpectreLib.
- Pings reach 30 m (50, 70 and 90 m with Signal Booster), and Pathfinder shows the way out within 50 m (100 and 150 m with its new levels).
- Interiors get wilder with each moon tier: the game's own Facility, Mansion and Mineshaft and their expanded versions come up less on each tier up and not at all on tier 4, and rare interiors come up about as often as the rest. The free moons keep every interior at its mods' own chance.
- Expanded Facility and Expanded Mineshaft replace the game's own Facility and Mineshaft on every moon: BaconCards' Expanded interiors rule is Replace by default now. A save that already has a choice keeps it, and the host can change it in the Game Rules window.
- Lategame Upgrades' terminal store sells nothing for now: upgrades come from your career and the quota cards.
- Quota cards: mystery cards go from Doomed to Miracle in 8 tiers (new: Hexed, Jinxed, Lucky and Miracle), one card from the bad end, one from the middle and one from the good end, and Doomed hits harder. New reward bonuses: Free XP, a Skill point, Cleanse, Overtime, Extra pick and Lucky charm. Hazard pay has no cap now: past 50% each debuff counts half.
- BaconGameRules 1.3.0: a longer day no longer makes the monsters come later. On Easy's 20% longer day the monsters inside come at the game's own pace, and the ones outside only about 9% later, so the night ones still come with the dark.
- BaconFixer 2.3.0: rain no longer fills the log with
Sub-emitters may not use stop actionswarnings, thousands a landing with Wesley's Weathers' Hurricane and Forsaken or in the Sub Systems interior.
1.6.1
- itolib is back: the moons Acheron and Kanie need it, and 1.6.0's notice told you to uninstall it. If you did, this update puts it back.
- BaconRPG 1.3.0: Bigger Lungs costs at least 2 points a level after the first. The Employee of the Day plaque is a printed poster, lit by the ship's lights instead of glowing like a screen, and it hangs higher, clear of the item charger. The Scout's Lure works when you look past its reach: the footsteps start at the reach, on the floor along your look, instead of TOO FAR. Every class is open from the start: the Medic and the Engineer no longer need an achievement first.
- The Masked talk more, as with Mirage: every Masked can talk (each moon used to let only a random half to all of them), each tries a line every 10 to 30 seconds and speaks 80% of the time (it was 25 to 80 seconds and 65%), and with BaconAudio 1.1.0 a Masked tries one as soon as it comes within 15 m of a player. The host's settings decide.
- BaconCards 1.6.0: once the moons run out, a reward card without one brings a Blessed buff instead, so every card still holds something new. Players who aren't the host no longer see such a card as a blank new moon.
- BaconAudio 1.1.0: Loudest voice goes up to 600% and starts at 300%, and the log shows what the boost does for each crewmate. It helps most with quiet and far-away crewmates.
1.6.0
- The Masked speak with your crew's voices again, through LethalMimics in place of Mirage. As with Mirage, what you say in voice chat becomes their lines (BaconAudio's Auto clips): whole sentences and a word or two, mostly from the moon you're on. Recording by key is off. Only the Masked do it, as with Mirage, and no voice is ever shared with a host's AI add-on.
- Biodiversity: the Aloe, the Ogopogo with its Vermin, and Boom birds wait for a new Cursed card, Wildlife (BaconCards 1.5.0). Its harmless critters, Coil Crabs, Leaf boys, Prototax and Rocks, roam the moons from the start, and it adds rubber duck scrap.
- New: BaconAudio. Crewmates' volume sliders go up to twice the game's loudest, and each crewmate's volume is remembered by Steam account. Your mic gets the voice chat's AI noise removal (Medium) and a Mic boost setting. With MoreCompany every slider started at the top; now crewmates start just below it, as loud as before, with room to turn them up.
- Surfaced is gone, with SolidLib, which only it used. Wildlife takes its place: Surfaced's settings reset at every launch unless forced, it needed several fixes to get along with other mods, and its Nemo threw errors once it walked off the ground monsters can walk on. If you update, the main menu lists it among the mods to delete.
1.5.0
- Moons closer to the game's own. New: Baykal, Makron, Calypso, Mazon, Praetor and Ultimatum by DemonMae, Thallasic, Reign and Veld by Beaniebe, Acheron and Kanie by TheWildSkelaah, Triskelion by AudioKnight and Harloth by Tolian. Gone: Nightmare Moons, Wesley's Gratar, Oldred and Empra, Gorgonzola, EGypt, Maritopia, Nyx, Zenit, 42 Kiri and Tauralis. 29 moons instead of 34, in new tiers (BaconCards 1.4.0).
- New interiors: DemonMae's Dungeons Ultimately Lacking Liveliness, seven interiors made to fit the game's own look (Gray Apartments, the Recording Studio, Sub Systems, Raven Manor, Spelunker's Caverns, the ACF and the Abandoned Foundry), each at its author's chance for every moon. Scarlet Devil Mansion, Play Zone and the Tomb are gone.
- About 260 MB less to download and load.
- Gone with them: an outdated second copy of LethalLevelLoader that the game skipped with a warning at every start, and the libraries only the dropped mods used: DungeonGenerationPlus, CustomStoryLogs and LethalNetworkAPI.
- If you update, the main menu lists the mods you can delete, in text that shrinks to fit a long list (BaconRPG 1.2.1).
1.4.0
- Smoother landings: LethalSponge no longer simplifies the 3D model of every scrap item and tool as it spawns. That froze the game for about a second when a moon's scrap spawned, and stuttered when new items spawned during the day.
- Smoother first landings on moons with terrain, such as Adamance and most of Wesley's moons: UniversalRadar no longer turns their ground into a mesh to draw contour lines on the radar, which froze the game for 2 to 3 seconds. Those moons show no contour lines on the radar; the others keep theirs.
- CullFactory 2.1.0: lights just outside an interior's rooms no longer vanish, and working out which items and lights to draw costs less.
- Expanded Facility and Expanded Mineshaft get half of each moon's Facility and Mineshaft days early in a run and fewer later. Expanded interiors in Game Rules can make them replace the plain versions completely (BaconCards 1.3.0).
- Surfaced's sea mines and Big Bertha wait for the Sea Creatures card, and then come less often: about 1 sea mine a moon instead of 3 or 4, and at most one Big Bertha, on about 2 days in 5, instead of up to two on 3 days in 5.
- Peepers wait for their card again; they could show up every hour before.
- The terminal lists the moons by tier, open moons first (BaconTerminal 1.3.0). Shutter, Nightmare Moons' second Company building, is left out.
- BaconFixer 2.2.1: a blown-apart crewmate's head goes into a hotbar slot instead of the utility slot, where it seemed to vanish, and the ship teleporter beams it up like a body. Outside music plays again: SolidLib, which Surfaced needs, stopped it on every moon. Hitting a monster with no eye, such as Surfaced's Urchin, no longer throws errors from ImmersiveVisor.
- The bailout (BaconCards 1.3.0): the first time a run misses the deadline, the crew picks BAILOUT, a full quota period more for the same quota with one Doomed debuff, or GET FIRED. Once a run.
- BaconRPG 1.2.0: transfer any time in orbit, RESET POINTS to buy again from scratch, and a veteran bonus: after a firing, up to 4 more start points for the best level you reached.
- Joining: the server list shows a lobby on another pack version as incompatible and names both versions, where the join used to fail without a reason. The main menu lists the mods the pack dropped that you still have at every start, not once (BaconRPG 1.2.0).
1.3.1
- Fixed: on a fresh install the ship could stay black after hosting, with no way to move. Mirage crashed while the ship loaded once its voice library was installed, so Mirage is out of the pack, with MirageCore, NAudio, OpusDotNet, Concentus and LethalSettings. NoMaskMaskeds stays, so the Masked still look like a crewmate. If you updated, the main menu lists the mods you can delete.
1.3.0
- BaconCards 1.2.0: reward cards open 1 to 3 moons, mystery cards can hold more than one debuff, a Blessed mystery card brings a buff now and then, and Game Rules can turn mystery cards off. Nine free moons at the start.
- New moons, locked in the card tiers: Nightmare Moons (Occipitas, Vigilance, Flicker, Lament, Cabal, Abaddon, Pareidolia, Whisper), 42 Kiri, Rockwell, Nyx, Calt Prime, Gratar, Oldred and Empra.
- New interiors: Play Zone, Expanded Facility and Expanded Mineshaft.
- Surfaced: sea creatures, brought in by a Cursed mystery card.
1.2.0
- Mirage: the Masked copy the voices of your crew, recorded on each player's own game and played back by the monster. Players can turn their own recording off in Mirage's settings.
- NoMaskMaskeds: the Masked don't wear their mask, so they look just like a crewmate.
- BaconRPG 1.1.3: a ping on a Masked looks like a ping on the crewmate it copies, so pinging no longer gives one away. Heave aimed too far throws as far as it can.
1.1.2
- BaconRPG 1.1.2: Crunch Time is gone. Heave throws where you look, up to 30 m with its 4 levels, and falls into holes and down cliffs. Express Delivery, Cover, Overwatch, Field Medic, Reprogram, Lockdown and Fill In have 3 levels. Settings have arrows and typed numbers, keys can be rebound from the menu with a second key, and the wheel scrolls a step at a time. A new Always ready setting, the Employee of the Day plaque above the item charger, and spectator bets that explain themselves.
- Lights no longer lose their patterns when many are on screen: LethalPerformance's cookie atlas is 2048.
- Coroner and a few other mods no longer fill the log with debug lines, hundreds of thousands in a long session.
- The pack page shows screenshots.
1.1.1
- BaconRPG 1.1.1: tap Q to ping (every 3 seconds at most) and hold Q for your skill. Hold X for a Mayday, which now recharges after 30 seconds. Lure, Taunt and Heave work while crouched. Pings reach 100 m (garbled past 40 m, less with the new Signal Booster upgrade) and box monsters through walls, and Danger Sense pings for the crew. A new class, the Hacker. M opens a settings tab, R readies you up, crewmates' profiles open from the CREW tab, and photos can be shared with the crew. Scrap XP has no daily cap, finders and kill helpers get assists, and tougher monsters give more kill XP.
- BaconCards 1.1.1: custom interiors start rare and reach their full chance by the sixth quota, so early days feel like the base game. A host rule keeps them at full chance from the start.
- The Mausoleum interior is turned off.
- On the main menu, the game tells you if WeatherTweaks (dropped from the pack) is still installed: remove it in your mod manager, or lobbies may say incompatible. Everyone in a lobby needs the same pack version.
1.1.0
- BaconRPG 1.1.0 "Field Manual": an X key skill set for every department, Callout and Mayday for everyone, 16 new perks, a quarterly review with grades, Employee of the Day, spectator bets, commendations, a ship log, career records, and a reworked career screen and HUD with a subtle terminal flicker. Crewmates see and hear the skills you use, and the ready check shows everyone's Steam picture. The XP balance was reworked, and old saves move over with refunds.
- BaconCards 1.1.0: hazard pay XP for each debuff, sounds for every card, a Wild Weather card for Wesley's Weathers, and a HUD list that announces changes and shows only on the ship.
- Immersive Visor Fork: your helmet visor cracks, fogs up and catches rain, blood and snow. Every effect can be turned off in its config.
1.0.0
- First release: BaconRPG careers (pick your own department or a random draft), BaconCards quota cards (picked by the host or by vote) and moon tiers, crew size scaling from BaconGameRules 1.2.0, 8 new moons, 4 new interiors, and monsters and weathers that the cards bring in.