Mods that depend on BepInExPack
Weapon upgrades past the cap, fish size variants, mutations and rare pickups, a Lucky Charm luck system, a New Game+ ascension loop, catch trophies, health bars and a storage panel. Fully configurable.
Last updated: 18 hours ago
Fixes bugs and soft locks and adds light tweaks that keep the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own.
Last updated: 18 hours ago
Give your zombies tech points. Make Spirit Solutions from organs, lay zombies in infusion stands and run an infusion on the infusion machine to pay each one the full points.
Last updated: 18 hours ago
Restyle your zombies in the game's own customization window. Click the portrait in a zombie's inspect window to pick its hairstyle, hair color and clothes color.
Last updated: 18 hours ago
More chores and growth for your zombies: suppliers empty furnaces and refill firewood sheds, gardeners tend compost, hives and trees, zombies fish, read, drink training potions and learn the cut zombie tree. Every chore is walked.
Last updated: 19 hours ago
A morning thought about what today is good for, evening reminders before the week's chances pass, the day and time on the HUD, and a week window (F3) with your town orders. Inspired by p1xel8ted's Thoughtful Reminders.
Last updated: 19 hours ago
Shopping list for the forgetful: Ctrl + Right Click a recipe, a quest, a town order or a dialogue answer and a small panel tracks what to bring, counting your backpack. Chest icons, a take-what-the-list-needs button, one list per save.
Last updated: 19 hours ago
Move buildings instead of rebuilding them: nothing spent, nothing refunded. Upgrade in place, move graves and the factory's belts and machines, copy-paste factory blueprints you can share as text. Works with Build Tools.
Last updated: 19 hours ago
Doors without the wait: no black screen inside an area, the game's memory clean-up moved to when you sleep instead of every door, an instant pause menu, and optional walk-in doors without E.
Last updated: 19 hours ago
An in-game wiki for Graveyard Keeper 2 (F4): how any item is made, a Now page with what needs attention, a plan for your zombies, bodies and organs, quests, chests, vendors, alchemy, a graveyard planner and the factory. Only what your save knows.
Last updated: 19 hours ago
[v81] Simple modpack where I tried to make it as close to vanilla as possible with some tweaks.
Last updated: 19 hours ago
Adds a concrete Luigi statue and more
Last updated: 19 hours ago
A compact client-side HUD showing live Stonewards daily quests and progress. Auto-position below coins, scale to your screen, and hide or mark completed objectives.
Last updated: 20 hours ago
Tradução de ULTRAKILL para a língua Brasileira seguindo o máximo possível da LQA. / Translation of ULTRAKILL to Brazilian Portuguese language following the LQA as much as we could.
Last updated: 20 hours ago
Press Q to make all one-handed items play the spray paint can's shake animation.
Last updated: 21 hours ago
WEBFISHING's 70 fish in How to Fish: catch them on lures and in the rain, a shared aquarium, shiny fish, the Web Fishing Lure and a Shiny Charm. Co-op. Needs WEBFISHING installed (one-time setup).
Last updated: 21 hours ago
A Casual Modpack for Lethal Company
Last updated: a day ago
Fixes TooManyEmotes addons.
Last updated: a day ago
The suit rack opens a UI menu instead of the vanilla rack.
Last updated: a day ago
Pick Xbox or PlayStation button icons in InputUtils' keybind menu.
Last updated: a day ago
Metalpipe-posting SFX, rebar usage and death SFX affected
Last updated: a day ago
Changes the SFX of the QuietOS Perk Machines to Windows XP SFX
Last updated: a day ago
Changes some SFX to blurbles of the best octodad from 2014
Last updated: a day ago
Carts store loot and cosmetic boxes (hidden from everyone). Plus cart rescue and leaver item return. Host only.
Last updated: a day ago