using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("AimAndCrouchToggles")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AimAndCrouchToggles")]
[assembly: AssemblyTitle("AimAndCrouchToggles")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[HarmonyPatch]
public static class ToggleAimPatches
{
[HarmonyPatch(typeof(PlayerInput), "Initialize")]
[HarmonyPostfix]
public static void PlayerInputInitializePostfix()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
PlayerControls controls = PlayerInput.Controls;
object aimAction;
if (controls == null)
{
aimAction = null;
}
else
{
PlayerActions player = controls.Player;
aimAction = ((PlayerActions)(ref player)).Aim;
}
AimAndCrouchTogglesPlugin.aimAction = (InputAction)aimAction;
AimAndCrouchTogglesPlugin.ConfigureAimSubscription();
}
[HarmonyPatch(typeof(Gun), "OnAimInputPerformed")]
[HarmonyPrefix]
public static bool SkipPrefix()
{
return !AimAndCrouchTogglesPlugin.toggleAim.Value;
}
[HarmonyPatch(typeof(Gun), "OnAimInputCancelled")]
[HarmonyPrefix]
public static bool SkipPrefixCancelled()
{
return !AimAndCrouchTogglesPlugin.toggleAim.Value;
}
[HarmonyPatch(typeof(Gun), "HandleAim")]
[HarmonyPrefix]
public static void HandleAimPrefix(Gun __instance)
{
if (AimAndCrouchTogglesPlugin.toggleAim.Value && __instance.IsAimEnabled)
{
AimAndCrouchTogglesPlugin.isAimInputHeldField.SetValue(__instance, AimAndCrouchTogglesPlugin.isAimToggled);
if (AimAndCrouchTogglesPlugin.isAimToggled)
{
AimAndCrouchTogglesPlugin.lastPressedAimTimeField.SetValue(__instance, Time.time);
}
}
}
[HarmonyPatch(typeof(Gun), "Update")]
[HarmonyPostfix]
public static void UpdatePostfix(Gun __instance)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
if (AimAndCrouchTogglesPlugin.toggleAim.Value && __instance.IsAimEnabled)
{
bool flag = (bool)AimAndCrouchTogglesPlugin.isAimingGetter.Invoke(__instance, null);
bool flag2 = (bool)AimAndCrouchTogglesPlugin.wantsToFireGetter.Invoke(__instance, null);
float num = (float)AimAndCrouchTogglesPlugin.lastFireTimeGetter.Invoke(__instance, null);
float num2 = (float)AimAndCrouchTogglesPlugin.lastPressedFireTimeField.GetValue(__instance);
Player val = (Player)AimAndCrouchTogglesPlugin.playerField.GetValue(__instance);
if ((Object)(object)val != (Object)null && !flag && !flag2 && Time.time - Mathf.Max(num, num2) > 0.5f)
{
val.ResumeSprint();
}
}
}
[HarmonyPatch(typeof(Player), "Resurrect_ClientRpc")]
[HarmonyPostfix]
public static void ResetTogglePostfix()
{
AimAndCrouchTogglesPlugin.isAimToggled = false;
}
}
[HarmonyPatch]
public static class ToggleCrouchPatches
{
public static bool isToggleOn;
[HarmonyPatch(typeof(Player), "Update")]
[HarmonyPrefix]
public static void Prefix(Player __instance)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (!AimAndCrouchTogglesPlugin.toggleCrouch.Value)
{
return;
}
PlayerActions player = PlayerInput.Controls.Player;
if (((PlayerActions)(ref player)).Slide.WasPressedThisFrame())
{
PropertyInfo? property = typeof(Player).GetProperty("Crouching");
PropertyInfo property2 = typeof(Player).GetProperty("Sliding");
bool num = (bool)property.GetValue(__instance);
bool flag = (bool)property2.GetValue(__instance);
if (num || flag || isToggleOn)
{
isToggleOn = false;
}
else
{
isToggleOn = true;
}
}
}
}
[HarmonyPatch]
public static class EndCrouchPatches
{
[HarmonyPatch(typeof(Player), "EndCrouch")]
[HarmonyPrefix]
private static bool Prefix()
{
if (AimAndCrouchTogglesPlugin.toggleCrouch.Value)
{
return !ToggleCrouchPatches.isToggleOn;
}
return true;
}
}
[HarmonyPatch]
public static class EndSlidePatches
{
[HarmonyPatch(typeof(Player), "EndSlide")]
[HarmonyPrefix]
private static bool Prefix()
{
if (AimAndCrouchTogglesPlugin.toggleCrouch.Value)
{
return !ToggleCrouchPatches.isToggleOn;
}
return true;
}
}
[BepInPlugin("sparroh.aimandcrouchtoggles", "AimAndCrouchToggles", "1.1.1")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class AimAndCrouchTogglesPlugin : BaseUnityPlugin
{
public const string PluginGUID = "sparroh.aimandcrouchtoggles";
public const string PluginName = "AimAndCrouchToggles";
public const string PluginVersion = "1.1.1";
internal static ManualLogSource Logger;
internal static ConfigEntry<bool> toggleAim;
internal static ConfigEntry<bool> toggleCrouch;
internal static bool isAimToggled;
internal static InputAction aimAction;
internal static FieldInfo isAimInputHeldField;
internal static FieldInfo lastPressedAimTimeField;
internal static FieldInfo lastPressedFireTimeField;
internal static FieldInfo playerField;
internal static MethodInfo isAimingGetter;
internal static MethodInfo wantsToFireGetter;
internal static MethodInfo lastFireTimeGetter;
private FileSystemWatcher configWatcher;
private volatile bool configReloadPending;
private int lastConfigChangeTick;
private const int ConfigReloadDebounceMs = 250;
internal static AimAndCrouchTogglesPlugin Instance { get; set; }
private void Awake()
{
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
toggleAim = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Toggle Aim", true, "If true, aim becomes a toggle (press to enter/exit) instead of hold.");
toggleCrouch = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Toggle Crouch", true, "If true, enables toggle crouch functionality (hold crouch by pressing slide button).");
toggleAim.SettingChanged += OnToggleAimChanged;
toggleCrouch.SettingChanged += OnToggleCrouchChanged;
SetupConfigWatcher();
try
{
SetupAccessTools();
}
catch (Exception ex)
{
Logger.LogError((object)("Error setting up access tools: " + ex.Message));
}
try
{
Harmony val = new Harmony("sparroh.aimandcrouchtoggles");
val.PatchAll(typeof(ToggleAimPatches));
val.PatchAll(typeof(ToggleCrouchPatches));
val.PatchAll(typeof(EndCrouchPatches));
val.PatchAll(typeof(EndSlidePatches));
}
catch (Exception ex2)
{
Logger.LogError((object)("Error applying patches: " + ex2.Message));
}
Logger.LogInfo((object)"AimAndCrouchToggles loaded successfully.");
}
private void Update()
{
if (!configReloadPending || Environment.TickCount - lastConfigChangeTick < 250)
{
return;
}
configReloadPending = false;
try
{
((BaseUnityPlugin)this).Config.Reload();
Logger.LogInfo((object)"Config reloaded from disk.");
}
catch (Exception ex)
{
Logger.LogError((object)("Failed to reload config: " + ex.Message));
}
}
private void SetupConfigWatcher()
{
try
{
string configFilePath = ((BaseUnityPlugin)this).Config.ConfigFilePath;
string directoryName = Path.GetDirectoryName(configFilePath);
string fileName = Path.GetFileName(configFilePath);
if (string.IsNullOrEmpty(directoryName) || string.IsNullOrEmpty(fileName))
{
Logger.LogWarning((object)"Could not set up config hot-reload: invalid config path.");
return;
}
configWatcher = new FileSystemWatcher(directoryName, fileName)
{
NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite),
EnableRaisingEvents = true
};
configWatcher.Changed += OnConfigFileChanged;
configWatcher.Created += OnConfigFileChanged;
configWatcher.Renamed += OnConfigFileRenamed;
Logger.LogInfo((object)("Watching config for hot-reload: " + configFilePath));
}
catch (Exception ex)
{
Logger.LogError((object)("Failed to set up config watcher: " + ex.Message));
}
}
private void OnConfigFileChanged(object sender, FileSystemEventArgs e)
{
lastConfigChangeTick = Environment.TickCount;
configReloadPending = true;
}
private void OnConfigFileRenamed(object sender, RenamedEventArgs e)
{
string fileName = Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath);
if (string.Equals(e.Name, fileName, StringComparison.OrdinalIgnoreCase) || string.Equals(e.OldName, fileName, StringComparison.OrdinalIgnoreCase))
{
lastConfigChangeTick = Environment.TickCount;
configReloadPending = true;
}
}
private void SetupAccessTools()
{
isAimInputHeldField = AccessTools.Field(typeof(Gun), "isAimInputHeld");
lastPressedAimTimeField = AccessTools.Field(typeof(Gun), "lastPressedAimTime");
lastPressedFireTimeField = AccessTools.Field(typeof(Gun), "lastPressedFireTime");
playerField = AccessTools.Field(typeof(Gun), "player");
isAimingGetter = AccessTools.PropertyGetter(typeof(Gun), "IsAiming");
wantsToFireGetter = AccessTools.PropertyGetter(typeof(Gun), "WantsToFire");
lastFireTimeGetter = AccessTools.PropertyGetter(typeof(Gun), "LastFireTime");
}
private void OnToggleAimChanged(object sender, EventArgs e)
{
ConfigureAimSubscription();
}
private void OnToggleCrouchChanged(object sender, EventArgs e)
{
if (!toggleCrouch.Value)
{
ToggleCrouchPatches.isToggleOn = false;
}
}
internal static void ConfigureAimSubscription()
{
if (aimAction != null)
{
aimAction.started -= OnAimStarted;
if (toggleAim.Value)
{
aimAction.started += OnAimStarted;
}
else
{
isAimToggled = false;
}
}
}
internal static void OnAimStarted(CallbackContext context)
{
if (toggleAim.Value)
{
isAimToggled = !isAimToggled;
}
}
private void OnDestroy()
{
if (configWatcher != null)
{
configWatcher.EnableRaisingEvents = false;
configWatcher.Changed -= OnConfigFileChanged;
configWatcher.Created -= OnConfigFileChanged;
configWatcher.Renamed -= OnConfigFileRenamed;
configWatcher.Dispose();
configWatcher = null;
}
if (aimAction != null)
{
aimAction.started -= OnAimStarted;
}
}
}
namespace AimAndCrouchToggles
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AimAndCrouchToggles";
public const string PLUGIN_NAME = "AimAndCrouchToggles";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}