Decompiled source of DiscWorldRework v1.0.0

BepInEx/plugins/DiscWorldRework.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sparroh")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DiscWorldRework")]
[assembly: AssemblyTitle("DiscWorldRework")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public static class ConfigManager
{
	private const float DebounceSeconds = 0.25f;

	private static ConfigFile config;

	private static ManualLogSource logger;

	private static FileSystemWatcher configWatcher;

	private static volatile bool reloadPending;

	private static float lastReloadTime;

	public static ConfigEntry<bool> EnableRework { get; private set; }

	public static void Initialize(ConfigFile configFile, ManualLogSource log)
	{
		config = configFile;
		logger = log;
		EnableRework = config.Bind<bool>("General", "Enable Disc World Rework", true, "When enabled, Disc World guns fire full Photon Discs (damage, AOE, wave, bounce-chain, disc upgrades). When disabled, vanilla Disc World behavior is used.");
		try
		{
			SetupFileWatcher();
		}
		catch (Exception ex)
		{
			logger.LogError((object)("Error setting up config file watcher: " + ex.Message));
		}
	}

	public static void Tick()
	{
		if (!reloadPending || Time.unscaledTime - lastReloadTime < 0.25f)
		{
			return;
		}
		reloadPending = false;
		lastReloadTime = Time.unscaledTime;
		try
		{
			config.Reload();
			logger.LogInfo((object)"Config reloaded from disk.");
		}
		catch (Exception ex)
		{
			logger.LogError((object)("Error reloading config: " + ex.Message));
		}
	}

	public static void Dispose()
	{
		if (configWatcher != null)
		{
			configWatcher.EnableRaisingEvents = false;
			configWatcher.Changed -= OnConfigFileChanged;
			configWatcher.Created -= OnConfigFileChanged;
			configWatcher.Renamed -= OnConfigFileChanged;
			configWatcher.Dispose();
			configWatcher = null;
		}
	}

	private static void SetupFileWatcher()
	{
		configWatcher = new FileSystemWatcher(Paths.ConfigPath, "sparroh.discworldrework.cfg");
		configWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite;
		configWatcher.Changed += OnConfigFileChanged;
		configWatcher.Created += OnConfigFileChanged;
		configWatcher.Renamed += OnConfigFileChanged;
		configWatcher.EnableRaisingEvents = true;
	}

	private static void OnConfigFileChanged(object sender, FileSystemEventArgs e)
	{
		reloadPending = true;
	}
}
[HarmonyPatch(typeof(PhotonDisc), "OverrideWeaponFiring")]
internal static class DiscWorldOverrideWeaponFiringPatch
{
	private static readonly FieldRef<PhotonDisc, GunData> GunDataField = AccessTools.FieldRefAccess<PhotonDisc, GunData>("gunData");

	private static readonly FieldRef<PhotonDisc, PlayerLook> PlayerLookField = AccessTools.FieldRefAccess<PhotonDisc, PlayerLook>("playerLook");

	private static uint _playPhotonDiscShoot;

	private static bool Prefix(PhotonDisc __instance, ref FireParams fireParams)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		if (!ConfigManager.EnableRework.Value)
		{
			return true;
		}
		if (!fireParams.allowFire || fireParams.source is PlateLauncher || fireParams.source.IsContinuous())
		{
			return false;
		}
		fireParams.allowFire = false;
		ref GunData reference = ref GunDataField.Invoke(__instance);
		Vector3 eulerAngles = ((Quaternion)(ref fireParams.rotation)).eulerAngles;
		for (int i = 0; i < fireParams.numBullets; i++)
		{
			Vector2 spread = fireParams.source.GetSpread(i);
			Quaternion val = Quaternion.Euler(eulerAngles.x + spread.y, eulerAngles.y + spread.x, eulerAngles.z);
			IBullet obj = ((GrenadeGear)__instance).FireBulletCustom(fireParams.position, val, (ModifyBulletDataDelegate)null, (GearUpgradeFlags)0, reference.hitForce, (BulletData?)null, true);
			PhotonDiscBullet val2 = (PhotonDiscBullet)(object)((obj is PhotonDiscBullet) ? obj : null);
			if (val2 != null)
			{
				val2.DamageSource = (IDamageSource)(object)fireParams.source;
			}
		}
		PlayerLook val3 = PlayerLookField.Invoke(__instance);
		if ((Object)(object)val3 != (Object)null)
		{
			if (_playPhotonDiscShoot == 0)
			{
				_playPhotonDiscShoot = AkUnitySoundEngine.GetIDFromString("Play_Photon_Disc_Shoot");
			}
			AkUnitySoundEngine.SetSwitch(Global.Element_Switch, Global.GetEffect(reference.damageEffect).ElementSwitchID, ((Component)val3).gameObject);
			AkUnitySoundEngine.PostEvent(_playPhotonDiscShoot, ((Component)val3).gameObject);
		}
		return false;
	}
}
[HarmonyPatch(typeof(PhotonDisc), "OnFiredBullet")]
internal static class DiscWorldOnFiredBulletPatch
{
	private static void Prefix(IBullet bullet)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		if (ConfigManager.EnableRework.Value && bullet != null)
		{
			GearUpgradeFlags upgradeFlags = bullet.UpgradeFlags;
			if ((upgradeFlags & 4) != 0)
			{
				bullet.UpgradeFlags = (GearUpgradeFlags)(upgradeFlags & -5);
			}
		}
	}
}
[HarmonyPatch(typeof(PhotonDiscBullet), "OnHit")]
internal static class DiscWorldBulletOnHitPatch
{
	private static void Prefix(PhotonDiscBullet __instance)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		if (ConfigManager.EnableRework.Value)
		{
			GearUpgradeFlags upgradeFlags = ((SimpleProjectileBullet)__instance).UpgradeFlags;
			if ((upgradeFlags & 4) != 0)
			{
				((SimpleProjectileBullet)__instance).UpgradeFlags = (GearUpgradeFlags)(upgradeFlags & -5);
			}
		}
	}
}
[BepInPlugin("sparroh.discworldrework", "DiscWorldRework", "1.0.0")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class DiscWorldReworkPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "sparroh.discworldrework";

	public const string PluginName = "DiscWorldRework";

	public const string PluginVersion = "1.0.0";

	internal static ManualLogSource Log;

	private Harmony _harmony;

	private void Awake()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		ConfigManager.Initialize(((BaseUnityPlugin)this).Config, Log);
		_harmony = new Harmony("sparroh.discworldrework");
		try
		{
			_harmony.PatchAll();
			Log.LogInfo((object)"Harmony patches applied.");
		}
		catch (Exception ex)
		{
			Log.LogError((object)("Error applying patches: " + ex.Message));
		}
		Log.LogInfo((object)"DiscWorldRework v1.0.0 loaded");
	}

	private void Update()
	{
		ConfigManager.Tick();
	}

	private void OnDestroy()
	{
		ConfigManager.Dispose();
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}
namespace DiscWorldRework
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "DiscWorldRework";

		public const string PLUGIN_NAME = "DiscWorldRework";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}