HeavyBugfix
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
CHANGELOG
Changelog
1.0.2
- Fix
MissingMethodExceptionwhen hovering Heavy - Resolve
StatData.CreateInverse - Inline CreateInverse fallback if no compatible overload exists
1.0.1
- Refactor
1.0.0
Fixed
- Stabilize fire-rate roll range display for
OverrideThenAddfire-interval upgrades (Heavy) - Always show first-copy Override-relative brackets using the prefab baseline fire interval
Notes
- Combat
Apply/ stacking behavior is unchanged