All mods
BepInEx pack for Outward.
Last updated: 4 years ago
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Co-op supported. Early software — see README for known issues.
Last updated: 3 days ago
Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat. Donor-scene harvesting and template caching moved to DonorKit; aggro control to AggroKit.
Last updated: 3 days ago
Add an NPC to Outward as plain data: StoryKit builds the character, spawns it at a fixed spot, wires its dialogue, and compiles a trainer skill tree that sells from the vanilla Trainer UI. Requires SideLoader at runtime. A library dependency.
Last updated: 3 days ago
Ship a learnable custom skill for Outward without rediscovering the traps: SideLoader pack-load wiring, effect-bucket routing, the stuck-cast guard, dynamic quickslot icons, native cast sync. Requires SideLoader. Auto-installed as a dependency.
Last updated: 3 days ago
The donor-scene harvest engine for Outward BepInEx mods: additively load any area, clone a live creature into a dormant template, and unload cleanly. Library dependency, installed automatically when another mod (SpawnKit, CompanionKit) needs it.
Last updated: 3 days ago
Shared Photon co-op transport layer for Outward BepInEx mods: channels over one relay, a hello/peer ledger, per-channel counters/heartbeat, PUN diagnostics, and a replicated-record store for consumer state mirroring.
Last updated: 3 days ago
Reusable aggro/threat control tooling for Outward BepInEx mods: patch-free targetability overrides, detection observability, per-pair targeting gates. A library dependency, installed automatically when another mod needs it.
Last updated: 3 days ago
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, embedded/override table loaders, and a shared dev-verb pack (movement/combat/skill/status probes).
Last updated: 3 days ago
Adds 'open' button to Lexicons, for in game Wiki
First time opening the Lexicon after starting the game take some time
Works with the German & English
if you find errors hit me up in the outward modding community discord channel @serious_05558
Last updated: 2 weeks ago
This is a library for balancing enemies with Mods Communicator. Create rules that changes worlds enemies stats.
Last updated: 5 months ago
CLI library for Outward chat. Eliminates the need to build a separate UI to execute mod functions by providing an in-chat console.
Last updated: 5 months ago
Adds loot library for mod creators. This tool allows user to assign loots to enemies using Mods Communicator.
Last updated: 7 months ago
Outward Scene Tester is a tool that automatically loops through scenes and executes functions from your mods.
Last updated: 9 months ago
Outward Mods Communicator enables seamless communication between mods through shared events and configuration syncing. It also lets users override any changes made by other mods, giving them full control over their settings.
Last updated: 9 months ago
The Pantheon But Cooler
Last updated: a year ago
This is a dependency mod to be used by other mods, it adds various new Tags and incorporate them into all vanilla armors, useful for effects and conditions checking for those Tags.
Last updated: 2 years ago
Adds a collection of custom SL_Effect behaviours for use with SideLoader.
Last updated: 2 years ago
This is a dependency used by other mods to process new custom stats. Modders can make use of the new custom attributes and make all our mods compatible.
Last updated: 2 years ago
Allows modders to provide localization for their mods using the game's localization system, and also to localize other mods without changing them.
Last updated: 3 years ago
API and Mod Development Toolkit for Outward.
Last updated: 4 years ago