Mods that depend on MelonLoader
Health and radiation percentages next to the HUD bars.
Last updated: 2 weeks ago
Field of view slider (50-120). Tap or hold [ and ] in game to change it on the fly.
Last updated: 2 weeks ago
Procon is a mod that lets you host modded lobbies with friend's (ai assisted but tested)
Last updated: a week ago
Get knocked out and "I'M NOT GONNA SUGARCOAT IT." flashes on screen with the lobotomy sound and a live render of whoever (or whatever, shark included) knocked you out. Client-side only.
Last updated: 2 weeks ago
Backdash with Whoosh + Meme SFX. Press Right Shift / RT to backdash: 3s cooldown, attacks landing during the dash deal 0 damage. Local play only. Requires MelonLoader.
Last updated: 2 weeks ago
Recolor BONELAB's menus and UI with 30 colors. Now with Quest support via BoneMenu (needs BoneLib) and instant recoloring with no delay. MelonLoader mod.
Last updated: 2 weeks ago
Camera + graphics menu: first person (with stabilise), orbit/pan third person, custom FOV, hitboxes, sun rays, lens flare, bloom, better lighting and shadows. Client-side only.
Last updated: 2 weeks ago
Match rules for Beetleball custom rooms: dung spawning, indestructible dung, kickoff options, match time and goals, glass arena walls, physics tweaks and presets like Competitive. Open Lobby Config > match rules.
Last updated: 2 weeks ago
Adamantium claws built into your hands, for any VR controller. Tap B/Y to pop them between your knuckles. They stab straight through bodies and slash off heads, limbs and torsos.
Last updated: 2 weeks ago
Adds the gravity glove grab mechanic from Half-Life: Alyx. Also including functional wrist pockets
Last updated: 2 weeks ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 2 weeks ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 2 weeks ago
Hold Jump to bunny hop automatically. Hold Sprint too for a short slide boost before each jump.
Last updated: 2 weeks ago
A mod for Schedule 1 focused on adding new machines, and other cool things to fill in progression in the game. To keep progression fun and exciting :]
Last updated: 5 days ago
Rock a Sandevistan just like David. Made by someone who can't code, so expect rough edges. Needs Quicksilver and a few more mods. Hope you enjoy, choom.
Last updated: a week ago
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
Last updated: 2 weeks ago
Special Customers buy up to 300 units, remember how you treat them, and each group's leader now has a job for you. Configurable. Large parts of this mod were written with AI.
Last updated: 4 days ago
the HLA gravity gloves, but in bonelab!
Last updated: 2 weeks ago
Working electricity for BONELAB: a pull-start generator, cords and plugs you plug in by hand, power strips, lamps, a plug-in bulb, a dimmer, a motor, electromagnets, a motion sensor, a switch and a warning light.
Last updated: a week ago
Spawn a detailed black hole with gravity, adjustable size, and right-hand pointer dragging. Includes BoneMenu controls.
Last updated: 2 weeks ago
Mine BONELAB's world like Minecraft, with a running Minecraft as the rules engine.
Last updated: 2 weeks ago
Local couch co-op beta: each controller has its own three-second Sandevistan and independent cooldown. Xbox PC 1.28, offline only.
Last updated: 2 weeks ago
Trained neural-network brains for the robots in the 'reienfored bots' pallet: humanoids, a robot dog, a 700 kg walker, a crab and a flying drone that balance and move on their own physics.
Last updated: 2 weeks ago
Load custom primitive maps in RUMBLE with bundled courses, map commands, audio triggers, and optional training tools.
Last updated: 2 weeks ago