Thunderstore support for Pulsar: Lost Colony is still under development. For the time being, most mods are available through the legacy mod loader and support can be found in the Pulsar Crew Matchup Server
Mods that depend on BepInExPack
Hide the party command buttons and the kick X's until you hold a key, leaving just your group's health bars.
Last updated: 3 days ago
Adds synchronized host-controlled terrain, ground clutter, and improved shovel digging.
Last updated: 2 weeks ago
SoundAPI Version: Replaces EyelessDog sounds with the Dogejiao Sound.
Last updated: 20 hours ago
Configure individual gameplay timers in Crashout Crew. Independently adjust shift duration, truck patience, respawn delay, warehouse speed, and more.
Last updated: a day ago
An articulated Alex el Laeon player model and selectable suit for Lethal Company.
Last updated: 2 days ago
Custom HEX colours for both player character and forklift, networked across all modded clients.
Last updated: 19 hours ago
this mod was made for a few of my friends
Last updated: 6 days ago
Simple in-game text chat for SULFUR Together.
Last updated: 3 days ago
Small mod to extend 3 of the upgrades much, much higher than they're supposed to be
Last updated: 3 days ago
A mod pack for lethal company by the NESA morons
Last updated: 6 days ago
Shows each LethalBots bot's identity name (Mission Control, Scavenger, ...) on its floating nametag and the TAB scoreboard. LethalBots normally leaves these blank.
Last updated: 12 hours ago
Shrink the floating name and guild text above characters, with separate sizes for sims, NPCs and yourself.
Last updated: 3 days ago
Developer overlay quality of life: the free camera keeps the view direction and Escape closes the F3 menu.
Last updated: 2 days ago
Adds the 'report' bot command to LethalBots: look at a bot and say or type 'report' and it tells you the total scrap value on the ship plus your quota progress.
Last updated: 12 hours ago
Parry attacks from any direction, regardless of which way Yi is facing.
Last updated: 16 hours ago
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable cue, from a barely-there tint to an unmissable marker.
Last updated: 2 days ago
Retimes the Unbounded Counter charge: shorter hold to trigger, and it loops instead of expiring until you release parry.
Last updated: 16 hours ago
Configurable perfect parry window, in frames. Vanilla is 8; default here is 12.
Last updated: 16 hours ago