Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LateRepo Fix
Compatibility patch for LateRepo 1.6.4: fixes the outdated singleplayerPool error, active-round lobby access, enemy late-join state, early client module link repair, targeted module replay, and late-join battery charge UI sync.
| Last updated | 2 weeks ago |
| Total downloads | 6966 |
| Total rating | 4 |
| Categories | Mods Tools Client-side Server-side AI Generated Quality Of Life |
| Dependency string | AST_Studios-LateRepo_Fix-1.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Chaosholz-LateRepo
Adds LateJoin to R.E.P.O. and includes several quality-of-life features.
Preferred version: 1.6.4README
LateRepo Fix
Compatibility patch for LateRepo 1.6.4.
It prevents the repeated RunManager.singleplayerPool MissingFieldException that can appear when LateRepo wraps LevelGenerator.Start together with older mods that still expect that removed game field.
It also adds host-side options that keep the Steam lobby and Photon room joinable during an active round, so players can connect while the host is already inside a level instead of only joining in the shop/truck.
The Steam lobby is only unlocked when the game or LateRepo tries to lock it or when the level changes. The periodic refresh only keeps the Photon room open, so it does not spam Steam: Unlocking lobby....
The patch also synchronizes enemy player-state dictionaries for late joiners, preventing missing-key errors in EnemyOnScreen and EnemyVision when a player connects after enemies already exist.
It repairs client module connection state before room blockers and connection objects are generated, then keeps a targeted host replay as a backup after the late joiner's player avatar exists. This prevents early missed room-link RPCs from leaving connected rooms blocked by phantom walls after an active-round join or reconnect.
It sends the current vanilla ItemBattery charge state to newly joined clients and resyncs it after level item setup. It also repairs stale inventory battery counters on clients, keeping charge bars correct for Phase Bridge, staff weapons, Defibro, drones, and other battery-style items without replaying equipped item state globally.
Config
The config file is created at BepInEx/config/laterepo.fix.runtime.cfg after launching the game once.
General.DebugLogging: enables extra logs for this fix. Default:false.Host.AllowJoiningDuringActiveRound: keeps the host lobby joinable during active runs. Default:true.Host.KeepPhotonRoomOpenDuringActiveRound: keeps the Photon room open and visible while active round joining is enabled. Default:true.Level.SyncModuleConnectionsForLateJoiners: repairs module connection state before client block generation and replays the host state directly to active-round late joiners. Default:true.Items.SyncItemBatteryStateForLateJoiners: sends current item charge state to newly joined clients. Default:true.Items.RepairInventoryBatteryUiForLateJoiners: repairs stale vanilla inventory battery UI counters on clients. Default:true.
Install
Install this alongside LateRepo.
For multiplayer, install it on the host and every client.