BLOKBUSTR-LoomConfig icon

LoomConfig

Configuration options for the Loom.

Last updated 6 months ago
Total downloads 4683
Total rating 3 
Categories Server-side Mods Monsters Client-side Tools
Dependency string BLOKBUSTR-LoomConfig-1.1.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

LoomConfig

This mod allows you to configure various parameters of the Loom monster, including logic, visuals and audio.

❗ This mod must be installed on all clients! Some values will be desynced otherwise. Logic settings are host-authoritative, while visuals and audio are client-side.

Suggestions are welcome! Tell me what's on your mind in the Discord thread.

🔧 Configuration

All default config options match the vanilla settings exactly, so this mod should do nothing out of the box. It is up to you to fine-tune this mod to your liking, as much or as little as you want.
Configs can be updated in-game with RepoConfig. Some options will only apply on the next instantiated Loom or on level reload.

Click to expand config list:
Category ConfigEntry Default Value Description
Logic
| MaxHealth 500 The maximum health of Loom.
| ClapPlayerDamage 100 The amount of damage dealt to players by the clap attack. This setting will be synced to all clients in multiplayer.
| ClapEnemyDamage 20 The amount of damage dealt to enemies by the clap attack.
| MovementSpeed 1.2f The base movement speed of Loom.
↳ MovementSpeedLeave 2.5f The movement speed of Loom in her Leave state
Visuals
| PlayerLookDistance 7f The maximum distance at which Loom will look at the player.
| ScreenEffectShowHands true Whether to show the hand layer in the "targeted" screen effect.
↳ ScreenEffectShowVeins true Whether to show the vein layer in the "targeted" screen effect.
Audio
| IdleLoopVolume .1f The volume of the "idleLoop" sound.
| TargetedVolume .5f The volume of the "targeted" sound, played when Loom begins to target you
↳ NotTargetedVolume .5f The volume of the "notTargeted" sound, played when Loom loses interest in you.
Debug
↳ EnableDebug false Whether to enable debug logging. Keep this disabled for normal gameplay.

⚠️ Compatibility

There are no known incompatibilities yet, but this mod may potentially conflict with others that skip or extensively patch these methods:

  • EnemyShadow.Awake
  • EnemyShadow.StateLeave
  • EnemyShadow.BendLogic
  • EnemyShadowAnim.Update
  • EnemyShadowAnim.playTargetedSound (Prefix skips method if volume is disabled)
  • EnemyShadowAnim.PlayUntargetedSound (Prefix skips method if volume is disabled)
  • EnemyShadowScreenVeinEffect.Start

❤️ Acknowledgements

  • OrigamiCoder for code guidance, extensive playtesting, and a little joke for one of the method names ;)
  • My friends EvryFlare and Erysis for additional playtesting

Thank you for using this mod!
Please report any issues on GitHub or the Discord thread.