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Manual Extraction Confirm
Host-only mod that disables automatic extraction. Grab the extraction point's screen for 2 seconds once quota is met to manually activate.
| Last updated | a week ago |
| Total downloads | 2213 |
| Total rating | 0 |
| Categories | Mods Server-side AI Generated |
| Dependency string | Cowboy_Bibimbap-Manual_Extraction_Confirm-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Extraction Confirm
Stops extraction points from starting automatically the moment you hit quota. Instead, someone has to physically confirm it — hold the interact point on the extraction point's screen for 2 seconds, and extraction begins.
Host-only. Only the person hosting the lobby needs this installed. Everyone else can join with a completely vanilla game.
What it does
- No more surprise extractions. Vanilla REPO starts extracting the instant your haul meets quota, whether or not anyone's ready. This mod holds the point open until a player deliberately confirms.
- Hold to confirm. A grabbable confirm point sits on the extraction point's console, between the quota display and the emoji screen. Grab and hold it for 2 seconds.
- Hold too early and it denies you. If quota isn't met yet, you get the truck's rejection sound and the extraction point plays its cancel animation. Let go and grab again to retry — same as the truck screen.
- Keep loading after quota. Since extraction no longer fires on its own, you're free to keep piling valuables onto the platform for a bigger haul before committing.
Multiplayer notes
The confirm point works for every player — anyone in the lobby can hold it to trigger extraction, and the gating applies to the whole session regardless of who's installed what.
There's a small quirk for non-host players, which is a side effect of how REPO networks objects and can't be fixed from a host-only mod; Making the extraction point screen "interactable" is done by spawning a Hidden on it. The Hidden is completely inert — it can't move or grab anyone, but unfortunately non-host players will hear its breathing when nearby.
Requires BepInEx 5. Built and tested against REPO v0.4.4.3.