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NotForBroadcast
Turns the final extraction into a timed truck-battery escape sequence.
| Last updated | an hour ago |
| Total downloads | 8 |
| Total rating | 0 |
| Categories | Mods Audio Client-side Server-side Quality Of Life |
| Dependency string | GGProductions-NotForBroadcast-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Not For Broadcast
Not For Broadcast replaces the final extraction sequence with a synchronized emergency escape event.
Features
- Plays
intro.oggonce when the final extraction reaches quota. - During the intro, places players in the final extraction room, keeps truck occupants in the truck-connected staging room, and contains both groups with temporary forcefields.
- Starts
escape.oggonly after the extraction tube hits, remains down, and the quota stays valid, then displays a game-styled 04:10 timer. - Fades out and aborts the intro if the final extraction loses its quota before the escape sequence is confirmed.
- Flashes the timer red from 01:13 onward, with increasing speed.
- Kills every living player when the timer expires, including players already inside the truck.
- Locks the truck and disables its healer and departure control until all lost batteries are recovered.
- Moves any local player caught inside the truck into the connected room facing the first extraction point before the truck door locks.
- Spawns one battery on levels 1-2, two on levels 3-4, and three from level 5 onward.
- Prioritizes rooms far from both the truck and the final extraction, keeping batteries at least two room-graph steps apart whenever the generated map permits it.
- Redirects the map's white route points to the nearest remaining battery, then restores truck tracking.
- Adds rapid synchronized low-damage explosions with sound, red alarm lighting, and independently spawning floor fires that persist until the level ends.
- Every map explosion shakes the camera globally, even when it detonates far away.
- Explosions keep at least 8.5 meters away from living players, and camera shake grows from light to violent as the deadline approaches.
- Each explosion deals damage once at impact and leaves no damaging explosion area behind.
- Map explosions and floor fires damage players only and never affect enemies.
- Floor fires use a compact ground-level contact zone and can be jumped over safely.
- Clears the entire emergency event immediately when the game leaves the current level, including transitions to the Arena.
- Fades out the music and stops the timer when the truck departs.
Requirements
- BepInExPack 5.4.2305 or newer
- REPOLib 4.2.0 or newer
- Every player must install the mod and both audio files.
Installation
Place NotForBroadcast.dll, intro.ogg, and escape.ogg in the same folder under BepInEx/plugins/NotForBroadcast.
Multiplayer
The host owns battery positions, collection validation, hazard positions, and the shared deadline. Battery visuals, music, map tracking, and HUD rendering run locally on every client using the synchronized event state.