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Mods uploaded by RuboMods
Every killed enemy always drops exactly one orb: no vanilla 3-orb cap and no player-proximity rule. Host-only. Tested on R.E.P.O. v0.5.0.
Last updated: 4 days ago
Red health bars above R.E.P.O. monsters and floating damage numbers. Bars appear on hit, fade out after a delay, sync HP between host and clients, and are fully configurable.
Last updated: 5 days ago