Semimodder-ScaredValuables icon

ScaredValuables

Adds fleeing behaviour to valuable objects, making them run away when players get close.

Last updated 19 hours ago
Total downloads 1557
Total rating 0 
Categories Mods Valuables Server-side AI Generated
Dependency string Semimodder-ScaredValuables-1.2.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
nickklmao-REPOConfig-1.2.6 icon
nickklmao-REPOConfig

Edit mod configs in-game!

Preferred version: 1.2.6

README

ScaredValuables

Thunderstore Version Thunderstore Downloads GitHub Issues

A BepInEx mod for REPO that gives life and fear to valuable items! Valuables will sprout virtual legs and run away from players using NavMesh pathfinding.

Features

  • Fleeing Valuables: Uncaptured valuable objects sense players approaching and move away dynamically using NavMesh routing.
  • Permanently Captured on Grab: Once grabbed by any player, valuables are successfully "caught" and will behave like regular items for the rest of the round.
  • Invincibility Protection: Fleeing valuables can be configured to be invulnerable or break-proof until they are caught, preventing them from destroying themselves before they can be collected.
  • Anti-Stuck Ghosting: If a valuable gets stuck in a wall or doorway while running, it temporarily turns off collisions ("ghosts") to slide into safety.
  • Enemy Exclusion: Enemy-dropped items (e.g. from bosses or mobs) are excluded from fleeing behavior.

Installation

  1. Ensure you have BepInEx installed for REPO.
  2. Place ScaredValuables.dll inside your BepInEx/plugins/ directory.

Configuration

Config file generated at BepInEx/config/semimodder-scaredvaluables.cfg contains:

[General]

  • Enabled (Type: Boolean, Default: true): Whether scared valuables behaviour is enabled.
  • FleeSpeed (Type: Single (Float), Default: 5.5): Speed at which scared valuables flee.
  • TriggerDistance (Type: Single (Float), Default: 4.0): Trigger distance to scare valuables.
  • Invincible (Type: Boolean, Default: true): Whether valuables are invincible until grabbed.

Bug Reports & Feedback

If you encounter any bugs, issues, or have feature requests, please report them on the GitHub Issues page.