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ScaredValuables
Adds fleeing behaviour to valuable objects, making them run away when players get close.
| Last updated | 19 hours ago |
| Total downloads | 1557 |
| Total rating | 0 |
| Categories | Mods Valuables Server-side AI Generated |
| Dependency string | Semimodder-ScaredValuables-1.2.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ScaredValuables
A BepInEx mod for REPO that gives life and fear to valuable items! Valuables will sprout virtual legs and run away from players using NavMesh pathfinding.
Features
- Fleeing Valuables: Uncaptured valuable objects sense players approaching and move away dynamically using NavMesh routing.
- Permanently Captured on Grab: Once grabbed by any player, valuables are successfully "caught" and will behave like regular items for the rest of the round.
- Invincibility Protection: Fleeing valuables can be configured to be invulnerable or break-proof until they are caught, preventing them from destroying themselves before they can be collected.
- Anti-Stuck Ghosting: If a valuable gets stuck in a wall or doorway while running, it temporarily turns off collisions ("ghosts") to slide into safety.
- Enemy Exclusion: Enemy-dropped items (e.g. from bosses or mobs) are excluded from fleeing behavior.
Installation
- Ensure you have BepInEx installed for REPO.
- Place
ScaredValuables.dllinside yourBepInEx/plugins/directory.
Configuration
Config file generated at BepInEx/config/semimodder-scaredvaluables.cfg contains:
[General]
- Enabled (Type:
Boolean, Default:true): Whether scared valuables behaviour is enabled. - FleeSpeed (Type:
Single(Float), Default:5.5): Speed at which scared valuables flee. - TriggerDistance (Type:
Single(Float), Default:4.0): Trigger distance to scare valuables. - Invincible (Type:
Boolean, Default:true): Whether valuables are invincible until grabbed.
Bug Reports & Feedback
If you encounter any bugs, issues, or have feature requests, please report them on the GitHub Issues page.