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Classes & Skills
Updated a month agoClasses & Skills
Each class has 2 independent active skills, each with its own cooldown.
Use the primary skill key (default F) for the first skill and the
secondary skill key (default G) for the second. Cooldowns and
readiness are shown on the in-level HUD.
| Class | Skill | Slot | Effect | Cooldown | Status |
|---|---|---|---|---|---|
| Warrior | Berserk | Primary | Increases your strength. | 90s | ✅ OK |
| Warrior | Predator Sense | Secondary | Marks nearby enemies on the map, revealing them to every player. | 60s | ✅ OK |
| Paladin | Divine Taunt | Primary | Grants invulnerability, but forces nearby enemies to focus you. | 60s | ✅ OK |
| Paladin | Shockwave | Secondary | Releases a powerful shockwave, stunning all nearby enemies. | 75s | ✅ OK |
| Scout | Best Runner | Primary | Grants infinite stamina. | 60s | ✅ OK |
| Scout | Treasure Sense | Secondary | Reveals valuable items around you. | 60s | ✅ OK |
| Druid | Nature's Blessing | Primary | Heal nearby allies within a small radius. | 45s | ✅ OK |
| Druid | Raise Dead | Secondary | Sacrifice your own health to revive yourself, or a fallen ally. | 120s | 🧪 Testing |
| Mage | Phantom | Primary | Become undetectable by enemies, floating like a ghost. | 60s | ✅ OK |
| Mage | Reinforce | Secondary | Makes the item you're currently holding unbreakable. | 90s | ✅ OK |
See each class's page for exact radius, durations and other properties.