Classes & Skills : Druid

Updated a month ago

Druid

Nature's Blessing (Primary)

Heal nearby allies within a small radius.

  • Cooldown: 45s
  • Radius: 5m
  • Total health pool: 50

Heals you and any ally within range, sharing a fixed pool of 50 health between everyone who still needs healing. Players already at full health don't consume a share of the pool.

Raise Dead (Secondary)

Sacrifice your own health to revive yourself, or a fallen ally.

  • Cooldown: 120s
  • Health sacrificed: 25

Revives yourself if downed, or revives a fallen ally whose severed head you're physically holding, at the cost of some of your own health.