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Berserk
Toggle a berserk state: bleed health every second in exchange for a big Strength and Tumble Launch boost in R.E.P.O.
| Last updated | 12 hours ago |
| Total downloads | 51 |
| Total rating | 0 |
| Categories | Mods Upgrades Client-side AI Generated Quality Of Life |
| Dependency string | headclef-Berserk-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100headclef-CharacterStats
A read-only library that caches player character stats for other mods to use in R.E.P.O.
Preferred version: 1.2.0README
Berserk
A BepInEx mod for R.E.P.O. that adds a toggleable berserk state: bleed health every second in exchange for a big Strength and Tumble Launch boost. Live fast, hit hard.
What This Mod Does
Press B to toggle berserk on or off. While it's on:
- You lose 10 HP every second (configurable — and it can kill you).
- You gain +5 Strength levels — stronger grab/throw force, and everything that reads your Strength level (Armor, the UI overlay, …) sees the boost too.
- You gain +5 Tumble Launch levels — more launch force, and if you run Increase Tumble Damage, your tumble hits land for a lot more.
A pulsing red BERSERK badge appears at the top of the screen so you always know it's active. It turns itself off automatically when you die or leave the level.
It's a glass-cannon trade: enormous burst power for a constant bleed. Pop it for a fight, then turn it off before the drain takes you.
How It Works (and why it plays nice with other mods)
The boost is applied two ways at once, and neither touches the saved upgrade data:
- Live game effect — exactly mirroring the game's own upgrade-apply helpers, but only on the live components:
physGrabber.grabStrength += 0.2 × StrengthBonustumble.tumbleLaunch += LaunchBonus
- Stat-level overlay — a temporary additive layer in Character Stats that other mods read, so Armor / Increase Tumble Damage / UI all treat you as
+5while berserk.
Because nothing is written into the game's playerUpgrade* dictionaries, Improve never absorbs the bonus and it's never baked into your .es3 save. The health drain bypasses Armor (it writes health directly instead of going through the damage path), so the bleed is never softened. Everything reverses to the exact applied amount when you toggle off.
Configuration
Settings are in BepInEx/config/headclef.Berserk.cfg or in the in-game mod config menu:
| Key | Default | Range | Description |
|---|---|---|---|
| Toggle Key | B |
— | Key to toggle the berserk state |
| Health Drain Per Second | 10 |
0–100 | HP drained every second while active |
| Strength Bonus | 5 |
0–50 | Temporary Strength levels added while active |
| Launch Bonus | 5 |
0–50 | Temporary Tumble Launch levels added while active |
| Can Be Lethal | true |
— | If true the drain can take you to 0 HP and kill you; if false it stops at 1 HP |
| Show Indicator | true |
— | Show the on-screen BERSERK badge while active |
Requirements
- BepInEx 5.x installed for R.E.P.O.
- Character Stats — required dependency
Installation
- Install via Thunderstore (recommended) — Character Stats will be installed automatically.
- Or manually: place both
Character Stats.dllandBerserk.dllinto yourBepInEx/pluginsfolder. - Launch the game — the config file is generated on first run.
Multiplayer
- Runs per-client — only you go berserk, and only your local stats/health are affected.
- Death is fully networked (it uses the game's own death call), so dying while berserk syncs correctly. The drain itself is applied locally, so other players' copy of your health bar may lag slightly until the next sync.
Development
Project Structure
├── Berserk.cs # Plugin entry point, config & the BERSERK HUD badge
├── Patches/
│ └── BerserkPatch.cs # Toggle, health drain + death, stat application, auto-off
└── README.md
Building
This project is part of the Repo.slnx solution and references Character Stats at compile time. Build the whole solution so dependencies build in the correct order:
dotnet build ../Repo.slnx
License
This project is licensed under the MIT License — see the LICENSE file for details.