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Sense
Passively marks every enemy within 30m around you on the map in red, with no key press, so you always know what is lurking nearby, in R.E.P.O.
| Last updated | a day ago |
| Total downloads | 175 |
| Total rating | 0 |
| Categories | Mods Tools Misc Client-side AI Generated Quality Of Life |
| Dependency string | headclef-Sense-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Sense
A BepInEx mod for R.E.P.O. that passively marks nearby enemies on the map in red.
What This Mod Does
Sense is a passive radar — there is nothing to press. While you are in a level, every enemy within 30 meters (configurable) of you is marked on the map in red, the same way valuables show up in yellow. Open the map and you can see at a glance what is around you and roughly where it is.
- Works automatically — no key, no cooldown. Enemies appear as they come into range and disappear as they leave it.
- Markers follow the enemies as they move, and fade when an enemy is on a different floor — exactly like the game's own valuable markers.
- Client-side only — only you see the markers; it sends no network traffic and costs nothing to other players or the host.
R.E.P.O. itself scaffolded enemy map markers but never finished them (Map.AddEnemy exists in the game but is empty). Sense fills that gap on your own client through the game's working custom-marker system.
Usage
Just play. Open the map during a level and nearby enemies are the red blips.
Configuration
Settings are in BepInEx/config/headclef.Sense.cfg or the in-game mod config menu:
| Key | Default | Range | Description |
|---|---|---|---|
| Enabled | on |
on/off | Master switch for the radar |
| Radius | 30 |
5–100 | Detection radius in meters |
| Marker Color | FF0000 |
hex RGB | Colour of the enemy map markers |
Requirements
- BepInEx 5.x installed for R.E.P.O.
Installation
- Install via Thunderstore (recommended).
- Or manually: place
Sense.dllinto yourBepInEx/pluginsfolder. - Launch the game — the config file is generated on first run.
Multiplayer
- Runs per-client — only you see your own markers.
- Sends no RPCs and does not affect other players or the host.
Development
Project Structure
├── Sense.cs # Plugin entry point & config; drives the radar from Update
├── EnemyRadar.cs # Client-side red enemy markers (add/track/remove on the map)
└── README.md
Building
This project is standalone (BepInEx only) and part of the Repo.slnx solution:
dotnet build ../Repo.slnx
License
This project is licensed under the MIT License — see the LICENSE file for details.